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ACC-M and Porygon-Z Present: The Land of Legends

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luke

Master of the Elements
7,809
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16
Years
  • The Land of Legends

    War.

    Every country's worst nightmare.

    Even in the days before weapons of mass destruction and chemical warfare, many died as a result of this most terrible word's effects on humanity. War not only destroys human lives, it also rips apart the land, destroys valuable resources, causes countries to fall or rise. In war, kings and pawns are won and lost. In ancient times, the land now known as Johto was ravaged by a brutal war. The combat began as a result of one man's avarice, was fueled by a woman's pride, and was urged on and profited from by one being more ancient then the land itself. This is the story of that war, of its beginning and ending, the hopes and dreams it began and ended, the people who took part and those who ran away. It's the story of outcasts and heroes, of humans and Pokemon, of true love and undying hatred, chivalry and abominations. But most of all, it is the story of one girl, one boy, and one town....

    1000 B.P.L. (Before Pokemon League)

    Trouble had been brewing for years. It was only a matter of time before the nation was swept into chaos. The brutal, warlike king of Lliore, a Kingdom based where modern-day Goldenrod stands, has been capturing land for years, adding to his kingdom's already-bloated holdings. A greedy, vicious man he will stop at nothing to capture every other major country that stands in his path and set himself up as a ruler. His one problem: the kingdom of Fandavale stands as a last bastion of hope, or a final impediment, depending on your views of the situation. Fandavale, which is situated where Olivine now stands, was led at the time by a stunning beauty: Queen Minerva, a woman whose love for her country is sadly surpassed by her pride. The two nations have been at peace for over a century, but with King Gora sharpening his blades and eyeing Fandavale's holdings, a war was only a matter of time.

    These portents did almost nothing to disturb the inhabitants of the Sacred Ground, a small plot of land between Fandavale and Lliore, and a place that both countries consider their rightful property. The area has been fought over for years, due to its unique position: It is the home to a pair of towers said to house a pair of powerful spirits who take the form of Pokemon as they fly throughout the land, and come to roost there every year. In addition to this, three beasts whose elemental powers are so great that they themselves are unable to control them often sprint through the village, leaving energy in their wake so great that it often causes a shift in the weather patterns. Because of this, it is often called the 'Land of Legends'. The inhabitants of this rural and idyllic area are outcasts from the two kingdoms, courtiers and peasants, guardsmen and flower girls. While they do hold the monks who assist in the caretaking of the towers of the legendary Pokemon, these people are largely governed by themselves. Thanks to their unique position on Sacred Ground, they refused to believe that the war might affect them. How wrong they were...

    Days before King Gora completed his preparations for the long march towards Fandavale, the two spirit-Pokemon landed atop their towers to rest from their long journey. This was expected by the people who lived near the holy ground- hadn't these Pokemon done this every year since the day the people were born? But what happened next was completely unexpected. When the Pokemon left, a girl and a boy were discovered atop the towers. Upon their examination of the youths, the tower monks announced that they, like the Pokemon, were an incarnation of the two spirit's energy. Rejoicing in their good fortune to have two such people taken into their humble home, the inhabitants of the sacred ground took them in, and soon the two were absorbed into the community's life. All might have been well but for one small thing.

    A letter was sent to King Gora from a spy in the village, who explained this latest development. Gora was a brutal tactician, but he was no fool. It would have taken a war-spawned mind like his own to realize the value of having one of these two on his side. Quietly, he sent word to his spy, ordering the man to begin tempting one of the two avatars of the legendary spirits, convincing them to join his side. The spy obeyed, and while at first the boy who represented the power of the spirit who flew over the sea, or Lugia, resisted admirably, his will eventually gave way when offered riches beyond his dreams. He and the spy immediately fled to Gora's kingdom before their treachery could be discovered. It was there that the avatar of Lugia planted the seeds of a plan in Gora's ear. He advised his new master not to take the longer march that cut around the Sacred Ground, but instead to march right through it and set up a base there- after all, wasn't it now approved by at least one spirit. The greedy king agreed, and preparations for the capture of Fandavale might have been easily completed had someone within Gora's circle of counselors not leaked information to Queen Minerva, who was outraged- after all, hadn't the sacred ground been in her kingdom's holdings for generations? She immediately dispatched a message through the Sacred Land to Gora, saying that she intended to march through the land as well, and if he set one foot in there, blood would be spilled. The messenger, who was a good soul at heart, left word with the populace of the Sacred Land that Minerva was going to come, and Gora would probably be marching soon as well. The populace was stricken with fear. They had no formal military, and since they were outcasts from the two kingdoms for the most part, their available weaponry was fairly rag-tag. They were no match for two countries wielding weapons and massive armies of both Pokemon and humans. Fortunately, two men took a stand. These two convinced the people that under the leadership of the second spirit's avatar, they might stand a chance if they attempted to quell the war now. As a result of these actions, a group of hand-picked inhabitants of the Sacred Land organized themselves into a group of freedom fighters and bodyguards of sorts, ready to do whatever it took to protect themselves and their homeland under the guidance of Ho-oh's avatar.

    Your Role

    You are a member of the hand-picked group defending Ho-oh's avatar. Your job: use whatever you have at your disposal to prevent the invading armies from destroying your home in a battle, or die trying. Will you be a hero, or will cowardice or greed tempt you from your path? (Hope not, 'cause then it'll be hard for our characters to interact.) You decide.

    Background information on the two Kingdoms:

    Lliore: A feudal country with a culture and weaponry similar to that of feudal Japan, it is led by the warlike Gora, the most avaricious king in thousands of years. Gora is by no means a diplomat, and he's disliked greatly in his own country, but his soldiers and courtiers are honor-bound to serve him. (And some are too scared of dying to defect.) His army is feared by all, as is his temper.

    Fandavale: A country whose culture is more similar to a European monarchy, reflected in both their weapons and architecture, they are led by the beautiful Queen Minerva, a haughty woman whose love of her country mostly stems from personal vanity. They are not particularly warlike, but they do keep a sizable army.

    Sacred Land's Inhabitants: People who have deserted either nation, for their own reasons. There's actually a pretty sizable number of them. They know they have little chance of ending the impending war, but they're determined to try before their home is ripped apart. They don't have a set leader, so everything is pretty much decided by the rulings of the masses. They act more like inhabitants of a small town then anything else.

    Added Notes

    Pokeballs haven't been invented yet, so Pokemon are essentially partners in battle to soldiers. Both Pokemon and humans at this time wear armor, and both species are essentially considered to have an equal say in battle plans (at least, in the Sacred Land.) Remember to describe Pokemon accordingly. In addition, since this takes place in Johto please provide justification for the ownership of a Pokemon from outside the land.

    Full Given Name:
    Nicknames:
    Age:
    Gender:
    Homeland:
    Title (If any):
    Appearance:
    Personality:
    History:
    Other:
    RP Sample (REQUIRED):

    Pokemon:
    Nickname (If Any):
    Pokemon's Personality:
    History:

    1. No ripping off anime pictures or using sprites for appearance. Picture used must still be accompanied by a written description and must be your own original art. (Sprites and avatars included.)

    2. No ripping off Anime names. Those who do shall be eaten.

    3. No questioning the rulings of ACC or Porygon-Z. Those who do shall be eaten.

    4. Those who Role Play their Pokemon as mindless drones shall be forced to spend the rest of their life locked in a room, strapped to a chair with their eyes open, watching episodes of the dubbed version of Yu-Gi-Oh, with a gag over their mouth so that they are unable to make fun of it.

    5. If you are inactive for over a week without giving prior notice, your character will be written out of the RP, most likely by killing them.

    6. You know the rest. Follow the PC rules, no god moding, no power playing. One warning and then you're out. Nor I or ACC have little tolerance for the breaking of rules.

    7. TWO Pokemon per person. No more than one person per Pokemon. As Alter Ego brilliantly said in his Neo Genesis, with four generations of Pokemon, two people don't need to have Salamences or Charizards. If you use a Pokemon who isn't native to Johto, please explain why your character has it. No Fossils or Artificial Pokemon allowed. This excludes Magnemite, who technically isn't artificial as he wasn't created by humans.

    8. Your character will be fighting a war. But this is the medieval era of Johto, so modern weapons, e.g. guns, are not allowed. The following weapons are preferred: swords, lances, bows, axes, sling shots. Don't whine. I'm not bending this rule.

    9. No one besides ACC will be playing a major character from either Lliore or Fandavale. Anyone who isn't from the Sacred Lands will be an NPC, unless permission is granted by ACC or I.

    10. No rushed profiles. Take your time. Detail, detail, and more detail is what ACC and I are looking for.

    Any questions. Feel free to PM ACC or I. Don't clutter this area with anything other than sign-ups until the RP itself begins.

    Good day.
     
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    350
    Posts
    17
    Years
  • Full Given Name: Nomah Meggistry

    Nicknames: Nome

    Age: 27

    Gender: Male

    Homeland: Gazzleton, City-State of southern Johto belonging to the kingdom of Fandavale.

    Title (If any): Blacksmith

    Appearance: Nome's dark shag of a beard and dirtied, greasy hair is still not enough for him not to continue his profession. He has a crooked nose that had been bloodied and broken in a brutal outbreak when he was young, and has a slightly lazy eye. There are quite a few that have seen Nome's death gaze at times that they would really want to avoid such an avid look; his green, boiling eyes can stare and kill any costumer of his. If there is treachery on the foot, he is the one to know of this. He can get any costumer to tell the truth, but the same sadly cannot go for a war, which is something he is about to catapult himself into.

    He is always wearing his protective gloves; even when he is not working as a blacksmith. They have a sharp point at the end which he had used to break down many things, usually being doors. There is something that gives Nome a good feeling of fresh air in the morning when it comes to smashing doors apart with gloved fists. To accompany these gloves, he has the matching boots that are resistant to most things, made out of the finest water Pokémon hide.

    His outfit is of the navy color, dark in a twisted swirl of blue and black, black being stains of his job. He is always wearing some safety wear incase the time comes when he must fight to prevent thieves from taking things that belong to him (though he would occasionally wonder why they would do such a thing; he has only worthless items). This safety wear includes a hard armor for his chest hidden under his outfit, and some more armor closer to the bottom half of himself. Of course, he can't always be on the defensive side; there is a sword slot to his waist, which he has practiced for so long on handling. He, being a blacksmith, should know how to use the weapons he makes, after all.

    Surrounded on his neck and also hidden beneath his outfit is a family pendant; a crest which could and should only be passed down to the next in the Meggistry family line. It has several arrows that would switch to several different positions, working much like a compass. Only, this pendant would not tell of anything special, to Nome's knowledge. To him, it is just something to pass to the next Meggistry member. Unfortunately, Nome is the last of the family line, and has yet to reach the point of a relationship to settle down into a family. This further pushes him into being in this battle; he has no one that would care enough for him, and he has no one to care for except for the people he will try to protect.

    Personality/History: Nome was born in Gazzleton and into a world where he was at first, loved. He was the first child in his family, and for that, he was given many splendid wonders. It was however unfortunate for him when he had turned the age of five. His father had died by protecting his mother from nomads that were destroying the home he lived in. Nome and his mother managed to escape the barbaric peoples before they set the house on fire, but it was only a matter of time before they had caught up to his mother. He was told to escape by his mother. He had never disobeyed her before, but he did not want to move at that moment. He wanted to stand and protect, much like his father had.

    But in the end, a nearby traveler had come to help the two. The traveler used his companions, being the Pokémon he owned, to battle against the nomads before they could get any further into their lands. But it was at the cost of Nome's mother; they had gotten to her, and killed her. Nome had not seen this; he had been shielded by the traveler, and when it was all over, led back to town by that same traveler.

    From then on, he was on his own and had to work for a living to make money. As heroic as the traveler had been, he did not take responsibility for Nome, and just left him in the streets. Nome started by doing work that Pokémon usually did for pay. For many families, it was what they considered cute. But, as he grew older, the cute factor of such a young person doing these jobs was decreasing, and soon, no one was paying him to do those jobs. He had to move on and try other things for a living. Yet, he could not get jobs anywhere. It was at the fifth day of no pay that he thought he was going to die, having no money for any food to eat the two days before. Then along came a large man, that led Nome down a new path.

    His name was Henry, and he was a blacksmith. He allowed for Nome to be an assistant, even though Nome had told him he knew nothing about the job. As time passed, he began to get the hang of forging, and grew to like it. The pay was not so great at first, but it was enough to feed himself. This started when he was twelve, and the teachings ended when he was nineteen. One day when he was at the age of nineteen, a similar event that had happened to his parents began to unfold again on Henry.

    Thieves. Three of them. They wanted everything that Henry had made; all of the finest made weapons and armor. Nome had never felt such a thrill in his life when he first put on those gloves, steaming hot as they were, and used a poker from the fire pit to attack the first and second thief. Then, using only his fists, he attacked the third. He had just saved Henry's life. And his life flashed before him; the one he would have had had his parents been alive.

    The year that followed, Nome left Henry to return to what was left of his old home. It was not long before he found it. Nothing had changed; it was still a wreck from the fire. Yet, there was something that was brought to Nome's attention. Once he was in the middle of it all, he found something that glinted in the sunlight. It was a dirtied box. When he opened it, he found a pendant; the one he is always wearing as of today. There was a letter within the box that told of what the pendant was. It was just the family pendant. Honored to have been a part of that family, Nome kept it, and returned back to town.

    He began his own blacksmith business. Of course, he needed guards. One thing he knew was that he did not want to be attacked by thieves or nomads again. But who could he get to protect him? That would be Pokémon. He optained two guards; one from the wild, and one for a high price vender. The Sneasel was from the wild, and would take care of the night shift. Nome had to travel a bit farther off from town in order to obtain the creature, and taming her was another story, but he was glad he had her.

    The one from the vender; one day, Nome had been off to find food for his home, which was located at the same place as the blacksmith business. A vender had been passing in the streets on a carriage, holding many Pokémon for high prices. There was a Sandslash. It was perfect. The price however, was not, and he ended up broke. But, he now had two guards; one for the night, and one for the day. The Sandslash would stand by his side at all times, and at night, it would be the Sneasel instead.

    All of this had changed him to be someone that you could not easily make friends with. Nome does not mind this; all he does in life now is business, and it doesn't concern him of what others think. He will always have that bitter sense when he talks, but he does not always mean it.

    Pokemon(Two-Three Please): Sneasel, Sandslash

    Other: Nome does not regard Gazzleton as his one true placement; if anything, he admires those of the Sacred Land and wishes to join them eventually.

    RP Sample (REQUIRED):

    Each hit was done with a large layer of intensity. All the while, his faithful companion Slash watched the entrance to the shop, still as a statue. Occasionally, being at least twice a day, the Sandslash would travel to the back room to nudge Nome, and tell him that it was time that he be given some food. For a short time through many grunts of dispute, Nome would go through the hall that connected his house with his shop and enter the kitchen. There was a soft basket put aside where his now faithful Sneasel known as Claw rested during most of the day. She would wake up once he was in the kitchen, and would also demand her fill.

    He made sure to give them enough, and once the serving was done, he'd go back to his shop. He would not work when his guards were eating. Instead, he'd take a practice sword, lock up the shop, and go to his own backyard, where there was a practice field set up. Nome had set the field up himself. There were many things to practice upon, from mannequins to trees that he would plant every month due to the fact that he would always end up having them be cut down in some way. He preformed different tactics during this time.

    "Hah!" He gave a thrust with the sword; a mighty fine one at that. At speeds that matched his own Pokémon, he attacked the mannequins over and over again. It was a practice sword, so the mannequins never had to be replaced (unless he happened to hit too hard that it works as a real sword instead). When he was done practicing with the mannequins, he'd move onto a real sword, and carefully, and much more slowly, he'd work on slicing sacks of potatoes hanging from poles or trees.

    Sometimes, his Pokémon would come out and practice with him. It was a daily routine, and Nome could not imagine a life other that this. The only other life he'd want would be a life in constant battle; a life with a reason to fight. He wanted to protect something in life; he wanted to be a savior of something far greater than himself, and the place he resided in.

    When he was done, he returned to the house and cooled down. Taking off his shirt, he wiped himself clean with a sponge. When he was done, he returned the shirt to his body and left to the shop, where he re-opened. By now, Slash was there and ready to take guard. But the dark was coming, and Claw's shift would soon start. Claw even entered the shop and waited for the sun to disappear.

    An hour had passed, and Nome was still working delicately on an iron sword. By now, Slash had returned to the house and was sleeping. Claw was now taking care of the night shift as Nome continued. It took another few hours before he could finally say that he was done.

    "I have finished," he said, a slight grin on his face. "Come Claw; you must see this."

    Claw entered not a second later. She looked on the sword in wonder, nearing it. Slowly, she swiped a claw of hers gently against the blade. There was no crack. It was done.

    "This is my finest creation," said Nome. "This is perhaps the sharpest blade I have ever forged. And I will use it for the greater good."

    Swiftly, he swung it behind him. It cut a copper pole cleanly. There was a stifled clatter on the floor, but Nome held still. He knew that the blade he had was perfect. He knew that his blade was going to be part of his pride and joy.

    He locked up the shop at all entrances and returned to his home, where he placed to blade safely away, where it would wait for a time when it would be needed. Nome left to his room while Claw rested near Slash, not the least bit tired.



    Pokemon #1: Sandslash
    Nickname (If Any): Slash
    Pokemon's History: Slash had been captured by a traveling vender, who had traveled several seas for business. The vender collected many Pokémon from all the regions he visited, and would only stop to sell and collect. Johto was the third region Slash had been to with the vender, and was happy to leave when Nome had bought him. At first, he was reluctant to what Nome had wanted him to do, but eventually gave in, and loved the simple task he was asked of. He came to be very loyal to Nome, and would at all time, wish to be by his side, no matter where he goes and no matter what he chooses.
    Personality: He is loyal to Nome, and after being with him for so long, he has learned to have almost the same personality as his master. Of course, he has his moments when he is alone with Claw. He can just avert away from what he shows Nome and become a bit mischevious as Claw is, but has a line that he does not wish to cross.


    Pokémon #2: Sneasel
    Nickname (If Any): Claw
    Pokémon's History: Claw was a night crawler and moved from place to place, never really having somewhere to call home. She had never been caught and never wished to be. It was very much a surprise to her when she found herself trapped by a human's device of netting; she wanted most just to get out of there and slash the crap out of the person who had done this. But, Nome was very strict with how he worked with his Pokémon. It took much longer for Nome to tame her than it did for Slash, but like Slash, she came to like what has gone with her life.
    Personality: Her personality towards her master would be that of the same as Slash, with the same compassion, but on any others that befall her, she will toy with them for a bit before leading them to their doom. That would make her have a sort of evil line still compressed within her. She is also one of the most mischievous of the two Pokémon that Nome owns.
     
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    Cosmic Tyrant

    Ruler of the Cosmos
    627
    Posts
    18
    Years
  • (Sorry, I tend to be more straight-forward with my entries. I edited them to my limits, so just tell me, am I in or out?)

    Full Given Name: Geese Thomas Aldridge

    Nicknames: N/A

    Age: 18

    Gender: Male

    Homeland: Sacred Lands

    Title: Blacksmith (Acceptable?)

    Appearance: Geese always looks like he's gotten out os a car accident, Standing at 6'4 and weighing in at 240 lbs. His body size is healthy. He keeps his bright orange hair slicked back with a lot of gel-like substance. His eyes gleam a brilliant blue. His jawbone is much thicker than your average person, and his chin stick out pretty far, too. His skin complection is fairly peach, and his body tone is muscular, the most part being his arms. He has a scar that enguls his right eye, limiting his vision, but not to terribly. He has a goatee which he likes to style with insane designs. His skin contains no blemishes or boils, but cuts and bruises are a different matter. He looks like he has a bad case of the chicken pox or something. His apparel mainly consists of average clothes, nothing too fancy. He is normally seen with a blue tanktop that is faded, yet somehow seems to go with his eyes. He also wears black pants that are torn on the leg bottoms. His shoes are made from the hide of a bull, but were charred black so they would go with the rest of his outfit. He wears black gloves, which are made of some sort of fabric, a blue headband, and a rather crude pearcing tool lodged in his left ear in the design of a miniature hammer. His armor is all of his design. Smithing at random, he kept his favorites to himself. His armor includes a set of steel platebodywear and a helmet to match. But these works had spikes on various parts of the limbs, those being the elbows, shoulders, and kneepads. On the helmet he put spikes on the top lining down to the back, and on on each side where the ears should be. He also went past the trials of swords and lances and made a pair of hand attatchable weapon, called Claws. He thought it was the perfect set of armor for a battle loving guy like him: Menacing and intimidating.


    Personality/History Geese wasn't born in too much controversy. His family lived a pretty happy life, though keep in mind happy is what one makes it. When Geese was one, his mother passed away, and though this upset Geese's father, Geese himself was too young to know what happened, and eventually lost all recolition of her. No photo or nothing. Geese showed an intrest for fighting at an early age, so his father decided to teach him everything he knew about fighting: Punches, Kicks, Grapples, Counters, the whole shabang. Geese showed progress at a quicker-than-average rate, and as a result, has a knack for showing off. That, coupled with his overall arrogance and somewhat lust for violence has made him more of a brawler than a warrior on the battlefield. ow Geese always had a sense of justice, but the heat of battling normally blocked it out. His policy is to break skulls first, ask questions later. Never a quiet settler, Geese prefered to settle his disagreements with his fists rather than his words. This led to a lot of problems with most of the people of the Sacred Lands. So much that a few of his peers grew tired of his rowdy hot-blodded additude, and decided to put an end to it. They came with daggers, one even had a sword. however there was one flaw: They were unfamiliar with the weaponry they had at hand. Geese easily took care of them, though one did end up leaving a gash on his right eye. His father was concerned, but only with the eye. He was actually quite pleased with his son's amazing combat prowess. But there was another issue at hand: Geese needed a job. He absolutly dreaded the thought of being a sculptor, and Pottey wasn't exactly his forte, either. Geese needed a job that was exicting, payed good, an overall honest man's job. There was only one result that fit the bill: Blacksmith! Geese was happy to try the field. He showed great intrest, and in seemingly no time (really about three years) Geese pretty much had it down pat. His job as a Blacksmith did some good to Geese's personality. It taught him patience, reasoning, and kindness, all from his customers of course. However, The sudden transaction of Personalitys gave him a few quirks. He still has that sense of justice, and it even shines through his agressiveness. However he gets angry easily. He also can restrain himself for various periods of time: All taits that Geese has never posessed before. Some claim that Geese has grown slightly insane due to the rapid changes, and they may be right. But these changes grew to be useful. Geese has been selected to guard a special person, called the "Avatar". Geese gladly accepted this offer, and set off for the fight of his life.

    Other: on some occasions, Geese will have sudden recolisions of his mother, though he mainly just shruggs them off.

    RP Sample: (I know it's been used before, but it's my only long one)

    Spoiler:



    Pokemon: Lairon

    Nickname: Steel

    Pokemon's Personality: Steel tends to get angry quickly, like his trainer. But Unlike it's trainer, Steel doesn't have a whole lot to be angry about. It's a mood issue Steel has had for as long as Geese has had him. It is unable to stop once it starts to go on a rampage on its own. The only way to stop Steel is if Geese is nearby. Somehow he is able to calm down Steel just by being around him and talking to him. Obviously if Geese isn't around, Steel will raise heck till the cows come home. But when Steel isn' on one of it's rampages, he is known as a easy going, active Lairon. Steel loves to run, if you can call it that. Steel never sits in one place for too long. And it gets along perfectly with anyone that Geese has been able to trust and get along with. As far as bond's go Geese and Steel's is tough to break.

    History: Not much is known about Steel. It came from the houen region, and apparently the trainer wanted ot off of his hands forever. He offered it for $100. Naturally Geese jumped on the offer. When he found out of Steel's condition at first, he thought he made a big mistake, but he grew to love his now trusted partner.

    (If possible, can Geese fight with claws? If not, no biggie...)
     
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    Alter Ego

    that evil mod from hell
    5,751
    Posts
    18
    Years
  • I hope this profile is satisfactory. I can also elaborate on my character's past from the pre-Silence era, but I'd like to keep my character's past as much in mystery as possible. Still, it's your call. :3


    Full Given Name: Keli Santelen (She never uses it, though)

    Nicknames: Silence

    Age: 17

    Gender: Female

    Homeland: Original unknown, but she seems to regard the Sacred Land as her true homeland now.

    Title (If any): Healer, Demon, Witch (See personality/history)

    Appearance: Silence is one of those girls who look like a strong breeze could blow them over. Her body is thin and frail-looking, owing partly to her very minimal eating habits and partly to the slightly skittish manner in which she carries herself, which seems to further diminish her already petite frame. Looking past the somewhat overdone skinniness, Silence's body, with its thin, delicate fingers and elegant curves speaks of beauty that used to be - or, possibly, has yet to be. Her skin, however, is pale in color and somewhat worn and weatherbeaten; a sign of her chosen lifestyle and further distorting her appearance, Silence's left eye seems to be missing altogether, the spot - and almost half of her heart-shaped face with it - covered by a set of bandages which she never removes except to change them (something which she always does alone). The right one, however, is of a clear, sky blue color. Her hair pitch black, reaching roughly to the height of her shoulders. The hair is usually neatly combed, falling down straight save for a light curve upwards at the end, the strands at the front carefully arranged so that the bandaged part of her face is concealed well below the fringe.

    When it comes to clothing, Silence is plain to say the least, usually wearing a simple, gray - or sometimes black - dress, the hem of which reaches down to her ankles, and a pair of nondescript shoes made out of equally colored, durable cloth. She also wears a length of rope around her waist, along which a number of pouches containing various herbs and medical equipment like needles and scalpels are placed and when traveling for longer distances she also puts on a pale brown, hooded traveling cloak which both protects her from the worst of the weather and obscures her features. Silence is also usually found carrying a walking stick fashioned out of a sturdy branch and it's basically the only weapon she agrees to use, although its primary purpose is definitely serving as a walking aid in rough terrain.

    Personality/History: An enigma even among the inhabitants of the sacred land, Silence's reluctance to speak of herself and her past has made information concerning her so scarce that even her true name remains a mystery. Silence's first arrival in the sacred land was ominous to say the least, the then twelve-year old girl staggering in through a fierce autumn storm, wounded and all but done for, and - to further add to the ominous nature of the scene - accompanied by an Absol; a legendary bringer of ill fortune. Still, the people of the sacred land were not so cold-hearted as to leave a young girl to die, and so she was given shelter and nursed back to health.

    Much to the dismay of the villagers, Silence refused to speak at first, merely curling up next to her Absol - the only one whom she agreed to speak to - and trying to stay as unnoticeable as possible. Pitying the frightened child, an elderly couple agreed to adopt her, and when the girl continuously refused to give a name - or even speak beyond the whispers to her Absol, for that matter - eventually dubbed her Silence', a name which she has held to this day. Although she retained her silence for almost two years, the girl was an obedient and helpful child, always performing the tasks she was given without a single word of complaint.

    With Silence's strange behavior, it didn't take long for rumors to spread. Surely nothing good could ever come of this child, the village gossips concluded. All this kindness she had received and she still refused to speak a word to anyone but that beast of ill fortune accompanying her, and not once had she cracked a smile. Perhaps she was a demon from the distant lands beyond the sea? A fledgling witch? A child of misery itself? Surely great misfortune would befall them all if she remained. Soon, Silence began getting strange looks from the other townspeople. It didn't matter if it was a case of a Miltank getting sick, an untimely storm, or an overlong winter; somehow the blame always seemed to find its way back to Silence. The girl never spoke a word in her own defense, which, in the villagers' eyes, all but confirmed her guilt.

    Distressed, Silence's foster-parents pleaded with the child to break her long-held silence and tell them that she was innocent, but as usual the plea was met with nothing but a sorrowful look from the one, clear blue eye. Just as this downward spiral was entering its second year, however, something remarkable happened. In the early spring, a Miltank on the farm of Silence's parents who had been ailing for a long time suddenly took a drastic turn for the worse. By chance, a wandering healer was visiting the village at the time and agreed to nurse the poor creature back to health. This endeavor, it turned out, took a full week, and Silence followed as much of the procedure as her chores would allow, aiding the healer in what few ways she could. The real miracle occurred after the chore was done, however, as just when the healer prepared to leave, a new voice suddenly pierced the silence; a quiet one, barely audible due to lack of use. Silence had been so impressed by the healer's skills that she finally broke her long silence to request a position as his apprentice. Awed by this new turn of events, Silence's foster-parents quickly scrambled together a fair amount of coins as payment for the girl's tutelage, and after a few teary-eyed goodbyes she left the town for a life on the road.

    Since then, Silence has traveled the lands with her newfound master and soon turned out to have a natural talent for the job. When word reached her about the crisis threatening the sacred land, however, Silence curtly informed her master that it was time for her to go, determined to help out the country she had once lived in, despite the fact that many still think of her as a demon of sorts.

    Although she has grown slightly more extrovert from her younger days, Silence still lives up quite well to her namesake. She tries to avoid speaking as far as possible, and when she does speak her words are always quiet and thought out. Silence remains rather skittish to this day; she hates crowds, not to mention being the center of their attention, and has trouble talking to people and anyone approaching from her blind side is pretty much bound to elicit a panic attack. She does get along very well with most pokémon, however, and although her manner tends to make her come off as a coward, she is actually very strong-willed and determined, guided by a powerful intuitive sense of right and wrong which compels her to try to help a fellow being in need, even if that someone doesn't like her. She also has a strong aversion to violence - regardless of how deserved it may be - and prefers to incapacitate opponents without causing any serious harm. Animal cruelty is something she won't stand for in any shape or form, however, and should someone commit such acts in her presence they will be subjected to one of Silence's very rare fits of anger. Also, while her social skills are deplorable, Silence is actually very sensitive to the emotions of others, often understanding what's going on far better than most assume. Her own emotions are harder to discern, however, as regardless of whether she's happy or not she always seems to have a slightly melancholy look to her, even if she's smiling.

    Pokemon(Two-Three Please):

    Absol (Female)
    Nickname (If Any): Eclaire
    Pokemon's Personality/History: A well-built and majestic beast, Eclaire carries herself with a proud posture that stands in stark contrast to her trainer's. Having arrived in civilization at the same time as Silence, Eclaire's past remains just as shrouded in mystery as her trainer's and she is not any more outspoken about it. When asked why she has traveled over to a land so far from the native residence of her kind, Eclaire merely gives a roguish grin and remarks that it seemed like a fun thing to do at the time.

    Regardless of all the unanswered questions, it is clear that the two share a strong bond and in reality Eclaire seems to be more of a mother figure than a comrade in battle to Silence. The feeling seems to be mutual, as Eclaire is fiercely protective of her trainer and has been known to refer to her as her 'pup' from time to time. Whenever Silence feels insecure or feels a need to confide something, Eclaire is the one she turns to, often clinging to the Absol in a rather childish manner.

    Something of an odd bird by nature, Eclaire herself sees no use for names (although she tolerates Silence's use of them out of sympathy) and often makes her statements either very general or cryptic, usually both. To Eclaire, speech itself seems to be some kind of complex riddle game and she enjoys it immensely, often at the expense of a frustrated interaction partner. When it comes to answering questions, Eclaire can be even more vexing; if she deems a question or remark stupid she simply doesn't acknowledge it in any way and even the ones she does answer usually only get another riddle or question in response. Despite these juvenile traits, Eclaire is dead serious in battle, however, and should someone attempt to harm her 'pack', as she calls it, that someone would soon find out just how dangerous a provoked Absol can be.

    Ariados (Male)
    Nickname (If Any): Silk
    Pokemon's Personality/History: A smooth and persuasive talker if ever there was one, Silk is the kind of person who doesn't like to get his hands - or forelegs, if you like - dirty doing something that he could conceivably make someone else do in his place. Stuck up and self-important, Silk tends to look down at everyone around him, often speaking in a condescending manner unless he believes that he has something to gain from the individual in question. Why the haughty spider chose to join up with Silence is anyone's guess, though odds are that he considered the light indignity of being bothered for silk a fair trade for being fed, carried around and cared for.

    A coward by nature, Silk can usually be found clinging to his trainer's back, either asleep or trying to talk his way into - or out of - something and when battle is on the horizon he's usually the first to opt for running away and hiding. In spite of this, and his dislike for Silence's good samaritan ways, Silk refuses to be separated from his trainer; although whether this is out of a need for comfort, just plain cowardice, or genuine affection is anyone's guess. Regardless, the Ariados has proven his value to Silence many times over, serving both as an inexhaustible storehouse of thread and a highly alert sentry to warn the group away from anything that even vaguely resembles danger.

    Other: Well, as mentioned Silence is quite the skilled healer, and although her skills are primarily focused on pokémon she will treat humans to the best of her ability too. Also, I was wondering that since Eclaire basically raised Silence, would it be conceivable that they would be able to have conversations? If you think that's too far-fetched, fine, but I thought I'd ask. :3

    RP Sample (REQUIRED): Awwright, this one is from CARD GAMES. It's sort of completely irrelevant to this RP setting-wise but I just want to get this posted since I'm in a bit of a hurry. This will be replaced by a sample featuring my character later on. :3

    Tacey rolled her eyes as the peculiar Rurian-wannabes sprung their ambush, "This is ridiculous..." she remarked, "Haven't any of you even considered just asking for a duel? Sheez." she stamped her foot irritably, beckoning the suits to her side again, "And for goodness' sake, watch where you throw those!" the girl added in this...'Yuri's' direction, "You could have cut someone's ear off with that!"

    "Honestly...", she harumphed for herself as she watched Achan get involved in a children's card game too, "I'm surrounded by card game nutters with corny nicknames.".

    Oh, she recalled having heard of this 'one-turn', but for all her pomp and balderdash she had little to come with but a watered-down Ben Kai strategy. Anyone who really knew their card games also knew to delay springing the attack until they had enough firepower to wipe out the opponent in one turn so the behemoth-sized warrior wouldn't be usurped or just plain wiped out, just like...she gave a 'told-you-so' kind of sigh as Achan sprung his Skull Lair trap, just like that. How typical for Americans to only do their work halfway and then get upset when it backfired on them. What she saw next, however, was quite unexpected; granted, the boy's plays had been passable thus far, but this was nothing short of a complete reversal, wiping out his opponent's Field presence while at the same time replenishing his own hand. Tacey blinked, that...that, she had to admit, was not bad at all, and the same - she had to grudgingly admit - went for his grand finish.

    'Well, well Achan...' the girl mused as the uppity street punk announced his finishing attack, 'Maybe you're worth some consideration after all. Too bad you tipped your hand like that...' So that was his core strategy; first drop down a large number of those strange monsters, courtesy of that handy road spell of his, to provoke the opponent into committing to their field in order to dispose of them then wipe out the stragglers with Skull Lair and finish the opponent with a full-scale return rush backed by the Fellowship card to essentially nullify the opponent's backfield. Not bad, not bad at all...but of course, Tacey wasn't half as reckless as that has-been Achan had taken on; her deck was all about restricting the opponent's moves, and there were plenty of links in that chain to break. Still...the girl rubbed her temples, she still had those Limit Break cards to account for. Based on a silly computer game they may have been, but they were clearly wild cards of the highest order and could really turn the game around. She'd have to assess and prepare for all of their possibilities if she really wanted to ensure a crushing defeat for Achan.

    "You really have no sense of tact."

    Tacey giggled at the remark and Achan's second slap for the day. "You tell him, sister." she chimed in, unable to fully mask her glee as the girl stalked off in a huff before turning back to Achan, "Now do you see why I suggested that you learn some manners? If you keep acting like such a bore there's bound to be more where that came from. Now then..." she turned to address the group as a whole, "If you two 'noble knights'..." every syllable of the two words was oozing with sarcasm,"...have filled your 'damsel rescue' quotas for the day, might I suggest that we leave this unsanitary little alley and get back to the task at hand?

    -------------------------------------------------------​

    Though they might not have known it, the little group's latest exploit had not gone unnoticed. Standing on the roof of one of the buildings overlooking the little alleyway, two figures had been overseeing the procedure.

    "So that's the one you're interested in, huh Akei-sama?!" chirped a clear, innocent girl's voice from the one on the right. Its owner was a girl who seemed to be about Tacey's age donning a tent-like orange hoodie that almost reached down to her knees, covering about half of the dark blue trousers beneath, a finger beneath one of the almost comically long sleeves pointing at Achan while the other hand tugged at her partner's sleeve. Her right eye, a peculiarly bright yellow in color, was wide with innocent wonder while the left was obscured somewhere beneath the fringe of her otherwise short, dark purple hair that had been combed over it, her mouth spread into a wide grin.

    Her partner, a considerably taller male who seemed closer to Michel age-wise, merely gave a non-committal grunt in response, instinctively shifting a few strands of his light blue hair away from his left, dark blue - nearly black - eye and over to the black eyepatch that covered his right, remaining completely stationary while a passing breeze tugged at his snuggly fitting, dark purple tennis shirt and the equally well-fitting light blue trousers beneath it, his hands casually stuffed into his back pockets.

    "You're not saying anything but I know I'm right!" the girl trilled, giving her all-too-dignified companion a playful poke in the side, "Akei-sama can't keep any secrets from me-e!"

    The male gave a lightly irritated sigh, "Haruko..." he began in a deep, calm male voice, "...how many times have I asked you not to drag in your internet-Japanese? You don't even know what 'Akei-sama' means."

    The girl giggled at this, "Silly Akei-sama!" she chirped, patting the male on the arm, "You know I call things by what they look like, and you look just like an Akei-sama so it's a perfect name!" she clapped her hands decisively, signaling an end to the argument, "Now stop worrying about silly things and let's go duel that boy and the others, okay Kei-kei-chan?"

    The newly dubbed 'Kei-kei-chan' raised an eyebrow, "Dare I ask where that name came from?"

    "It's a nickname, silly!" Haruko replied, her grin as wide as ever, "Really, Kei-kei-chan, it's not like you to be so slow! Now let's go-o-o already!" she grasped the male's arm and made a big show of pulling him along.

    "No." her partner replied flatly, "Not yet."

    "But Kei-kei-chaaaan!" the girl protested, pouting, "I want to duel that girl!" she pointed at Tacey, "She's so cuuuute! Like someone's cat who's been run through the washing machine, like, ten times! It's no fair if you get to have all the fun!"

    The so-called 'Kei-kei-chan' shook his head, "I'm not dueling yet either..." he replied, "They show potential, but I want to see if they can live up to it first. We'll observe for now and make our move when the time is ripe."

    Haruko gave him an incredulous look, "And then do I get to duel her?"

    "Yes." the male replied, "Then you can duel to your heart's content."

    The girl still remained a bit suspicious, extending her right hand towards him, "Pinky swear?"

    Her older complement sighed in forfeit, reaching out his hand and grasping Haruko's offered pinky with his own, "Pinky swear." he replied monotonously.

    The sweater-clad female's face lit up like a Christmas tree, a squeal of delight escaping her lips as she jumped on the spot a few times out of pure hyperness, "Kei-kei-chan! You're the bestest ever!"

    "Sooo...Kei-kei-chan..." Haruko continued a short while after the duo had set off, skipping cheerfully on the teen's side, "Could the goth boy really have that miracle-draw-thingie?"

    "There's no such thing." he replied harshly, "Not in the way those fools think of it, anyway. The miracle draw isn't a talent; it's a state of mind. Theoretically speaking, anyone can have it."

    The girl's eyes widened in wonder, "Really? So do you have it, then? Huh, Kei-kei-chan?"

    "I don't need it." the male deadpanned, "I always have the cards I need, not because I'm lucky enough to draw them but because I know what to play and what to conserve."

    "Kei-kei-chan, you're so smart!" Haruko trilled, "I bet none of those could beat you even if they had that miracle-draw-thingie!"

    The blue-haired teen gave no response, merely grinning ever so slightly. He had far more important things to think about than some old rumors. These contestants...three of them played cards that were supposedly unique, and at least two of them seemed able to handle the cards as well. Maybe...his grin widened marginally, maybe he had finally found worthy opponents.

    "Kei-kei-chan!" Haruko suddenly exclaimed, a concerned little frown on her face, "You're looking really weird!"

    Annoyed, the boy turned to face his partner, a scowl of irritation at being interrupted in such a way replacing the grin on his face. At this sight, the girl's concerned expression turned cheerful and carefree again, "That's better!" she chirped, "Now Kei-kei-chan is back to normal again!"
     
    Last edited:

    luke

    Master of the Elements
    7,809
    Posts
    16
    Years
  • Well, I don't think ACC will object to me making a few decisions on who to accept and to to deny. If he objects, there might be changes, so watch for that:

    Random_Fan: I really like the sound of character. As I was reading it, I was wondering how we was going to associate himself with the Sacred Land. But you tricked me by putting it in the Other section. Good job: *Accepted*

    KingCosmic: Eh.. it's decent. But it's not quite what I'm looking for. If you can improve the rest of your profile with a little more detail and a little more on your Pokemon, this may change: *Pending*

    Alter Ego: Wow, that is one of the most beautiful sign-ups I have ever seen. You don't have to elaborate on her past. I'd prefer if you revealed it over time. Can't find anything to pick on you for so: *Accepted*



    Full Given Name: Ambrose Cornica

    Nicknames: Amby, Avatar, The One Born of Ho-Oh

    Age: Unknown

    Gender: She appears to be female, but in actuality, Ambrose has no Gender

    Homeland: Protector of the Sacred Grounds and those who call it home

    Title: None, but some in the Sacred Grounds incorrectly call her Master

    Appearance: At her recent birth, Ambrose was basking in golden energy. But as she grew assimilated to life in human form, this aura disappeared and she grew to resemble a human more than a God. She is frail in appearance, weighing only one hundred and three pounds and topping the charts at 5'1". Her hair is a luscious, blond color, and it shimmers at the same intensity as the sun. Her eyes are an unusual orange color, fierce and powerful in appearance. Her skin is pale and porcelain in color however, which happens to bring out the intensity of the color of her eyes and hair. Ambrose's lips are gentle pink and are so thin, they barely appear on her face. Her outfit is simple and modest. She wears a white, silk dress whose hem runs down to her knees. Golden bangles adorn her wrists and ankles. Loop earrings made of the same gold as her bangles hang from her small, petite ears.

    The most unusual part of her appearance is what appears to be a tattoo on the back of her neck. It is in actually a birth mark, a symbol of her noble birth and brilliant strength. The most prominent part of the birth mark is the large sphere that sits in the center of it. Eight, wavy lines emanate from it, making the shape of a symbolic sun. When in the full pangs of anger or sorrow, this mark burns with intense heat and light. During this state, Ambrose's powers are at their greatest strength. Ambrose prefers to hide this birthmark at all times and often wears a silk scarf around her neck. This is most strange to see during the summer, when most would be bothered by the great heat.

    Personality/History: Long ago, the Gods of the Sun and the Moon blessed the lands between Lliore and Fandavale with two towers, where they would make their roost. Eventually, humans grew to prominence in this land, eventually growing into the Kingdoms of Lliore and Fandavale. However, in ancient times, their was an unspoken agreement that the land surrounding the two towers would remain out of either kingdom's hands, and was to be home to the only the downtrodden, outcasts, and exiles. But in recent times, the current monarchs of these two Kingdoms had a great rivalry between them. However, this did not stop the two birds from making their roost. During the time of Ho-Oh and Lugia's roost, great festivals were held in their honor throughout the Sacred Lands. However, when they went to present the gifts to the birds, they instead found a young girl and boy in their place. There was no signs of the birds, except for a single feather laying on their foreheads. The girl was the first to speak and she introduced herself as Ambrose, the avatar of Ho-Oh.

    From that point on, the people of the Sacred Grounds worshiped both Ambrose and the Avatar of Lugia. Immediately, Amby was friendly and kind to all, a sharp contrast from boy. She enjoyed talking to the townspeople and helping them with their problems. She acted less like an avatar of a legendary Pokemon but more like a kindly traveler. All she asked to live in was a simple hut with a bed and a trunk to keep her feather in. Over time, the people of the Sacred Lands saw Ambrose as a leader, an elder to come to for advice and strength. However, what happened next brought out a side of Ambrose that no one had seen yet.

    One day, the Avatar of Lugia disappeared. Without a word to anyone, he simply vanished. Some speculated he had returned to the tower, but upon inspection, none found him. From his birth, he was strange, keeping to himself from the rest of the townspeople. Then it was rumored that he had been spotted in Lliore at the King's court, serving as one of his advisors. Ambrose, upon hearing this, grew into a great rage, and for the first time, her magnificent powers appeared. Her whole body began to emanate an intense red aura and anything nearby was set aflame. Many attempted to calm her down but none could get close enough to truly do anything. Then, after a few minutes, her display of strength suddenly stopped. Ambrose fell to the ground unconscious. Several hours later, Ambrose awoke and could not remember what happened after she heard her "brother" had defected to Lliore. The people explained to her what happened and it was she was said to have apologized for three straight three days. But from then on, all took care to not anger Amby, to prevent further burning of their settlement.

    One day, an Ursaring and a Honchkrow appeared, and from then on, they never left her side. Amby explained they were there to protect her, as war was fast approaching. The villagers looked to her in horror. They had yet to hear of any war, so they asked for an explanation. She told them that both Lliore and Fandavale were planning to use the Sacred Grounds as a battlefield, with Lugia's Avatar leading Lliore's charge. It was time for them to prepare, and she promised them she wouldn't let any harm be done to them...



    Pokemon: Ursaring (Female)
    Nickname: Honey
    Pokemon's Personality/History: Only recently did Honey join Amby's ranks. She wears armor shoulder pads, a chestplate, and grieves on her shins. Though these slow her movements slightly, they offer extra protection from physical attacks and help to put more weight behind her attacks

    Before being called to Ambrose's side, she lived in Ilex forest with her two Teddiursa cubs. However, she was beckoned by three mysterious spirits to leave her cubs here and to go to Ho-Oh's side. They would protect her babies while she was fulfilling her duty. Honey obliged and traveled to the Sacred Grounds. Upon seeing both Honey and Kiwi, as Amby came to call her two companions, she knew why they were there. Due to who Ambrose truly is, Honey is already incredibly loyal. Honey is kindhearted and protective, often forbidding anyone to enter Ambrose's hut. She loves to eat and often takes whatever food the picky Kiwi won't touch. Her capabilities in battle are impeccable and she is all but willing to take on both human and Pokemon. As long as Ambrose is safe, Honey feels her duties are fulfilled.

    At night, when Kiwi is on duty, Honey sleeps in the hut next to Ambrose, using her master for heat. She misses her two cubs incredibly and can't wait to see them again.

    Pokemon: Honchkrow (Male)
    Nickname: Kiwi
    Pokemon's History/Personality: Along with Honey, Kiwi was recently called to Ambrose's side. In battle, Honchkrow wears a light armor on his wings and chest, mainly to protect himself from the attacks of bowmen.

    Before being beckoned to Ambrose, Kiwi was a Murkrow boss near the wilds outside of the Icicle Caverns. Much like Honey, three mysterious spirits appeared before him and promised him that if he went to protect Ho-Oh, they would bless upon him the greatest of treasures. His species loved anything that was shiny, so he eagerly agreed, leaving his most loyal Murkrow in charge of the "mob." He flew an entire night to the Sacred Lands and managed to arrive at the same time as Honey. Ambrose smiled at the Pokemon and took them inside. At night, Kiwi keeps watch over Ambrose's tent, and with his free time, he scours the camp for anything shiny, tucking them away inside of Ambrose's tent. She would find Kiwi's treasures, often the possessions of other villagers, and would then return them to their rightful owners. During the day, Kiwi sleeps on an impromptu nest he built on top of Ambrose's chest. In battle, he is used mainly for scouting and reconnaissance, but is capable when engaged with others in combat.

    Much like Honey missing her cubs, Kiwi misses the cronies he left behind. He cannot wait until his duties have been fulfilled and his crew will be the richest mob of Murkrows and Honchkrows in the entire area.

    Other: After using her abilities, Ambrose cannot move for several minutes. Thus, she must be protected at all costs or she could be put in harm.

    RP Sample: Don't need it. Mwhahahaha... *cough* Excuse me. That kind of slipped out.
     

    NessStar3000

    Ever Perpetual
    507
    Posts
    16
    Years
    • Seen Jan 27, 2011
    My Sign-up Sheet

    This is my first time creating such a detailed sign up sheet, I hope it's good enough to meet the requirements. X_X

    EDIT
    Okay, if this edit doesn't work out then I need practice... big time. I really took two hours of my time just to edit his profile, I hope things work out.


    Full Given Name: Kyle Moonsoul

    Nicknames: Light

    Age: 20

    Gender: Male

    Homeland: His origin homeland was Centruia, a now destroyed town. Due to him losing his memory of his past when he turned seventeen, he cannot recall on where he lived in the past. He claimed he was born in the Sacred Lands.

    Title (If any): Free-lancing Mercenary

    Appearance: As an honorable man he was, he attempted to show his greatest respect to everyone, even amongst his enemies by giving a particular look that would show his people their own souls his deep gratitude. He had long golden blonde hair that reflected the sunlight, making his hair the brightest of himself. He was light-skin, even though he was usually around where the sun shined the most. He wore shiny blue armor that reflected wondrously with the moon's light. In the inside of his armor, he wore a simple purple cloth made out of what the natives called "Moon Strings". This cloth also shined beautifully with the moon's light. He wore flexible blue boots that is also made of Moon String. He also had a little bag ported with him on the bottom proportion of his armor that held his small but important possessions.

    Whenever he made a formal appearance, he stood in a simple common pose. When he was to fight an enemy, he changed into his battle pose which sometimes even brought fear amongst his enemies. One bad thing about Kyle is that he feared to frown or show a negative emotion toward the public.

    Personality/History: He was originally born and used to lived in a lonely forbidden town, Centruia (now destroyed), a town where pokemon or humans go against there own kind commonly. He lived as an orphan, his parents died when criminals set their own house on fire when he was just born a day before. He was the only one that existed out of his whole family during the time. At his infant age, he was raised as a normal child in the orphanage. As a young noble child at the age of nine, he usually played the role as a "hero" among the young. He usually saved the day from most events, although he failed an amount of times and learned greatly from his mistakes. At the age of thirteen, he was awarded by a private group of famous natives the hero award for saving some lives that were in grave danger. He made some of the people of Centruia feel much safer than before. The most memorial thing he had ever done was helping a group of people who were learning about nature on the great nearby mountains from danger. These people were about to be ambushed by a group of murderous humans and their pokemon. He stopped the enemy group from ambushing as he had the courage to take on the group by himself and ended with many wounds, but won victoriously. He was a well-respected man, until the day he turned seventeen.

    Just after the celebration of his own birthday, he decided to take a walk onto Mystic Path, a path where part of nature's nearby beauty lies. In a sudden during his stroll, he was captured by a group of humans and pokemon and surprisingly wasn't able to escape. He had all of his precious items in him stolen by the group and afterwards was beaten up vigorously. When we awaken from fainting from his injuries, he found himself inside the nearby Hospital, not remembering anything at all but his name and how to speak. No one really knew what exactly happen to him. Unfortunately later that day, the people who respected him very well found out about him and the event which caused them to believe that he wasn't much of a hero after all.

    He learned how to fight from a known noble sword master. His name was Vike Hasgard, a thirty year old man who was very skilled with a sword. Vike taught Kyle swordplay by sword sparring everyday until Kyle mastered his own techniques. It took Kyle a year to fully master swordplay and gave his full respect to Vike. After time, Vike suddenly left the town of Centruia to save a certain person, but no one actually knew why, including Kyle. A day had passed and the town had been attacked by unknown forces. All was destroyed, the town of Centruia, the Mystic Path, and most of the people who lived on the town. Only a few luckily escaped the ordeal and one of those survivors was Kyle. Kyle had no where to lived and found the only area he could live upon, the Sacred Land. He lived in a house hidden from the public but was still located in the Sacred Lands. He preferred to stay away from the public as much as possible. Although he did not like appearing to the public as often, he still cared for the public people and their pokemon for their own well-being. To the people of the Sacred Lands, some thought him as an outcast amongst their town, and some still recall the times where rumors used to say he was a hero. By the most part, he was misunderstood by most people.

    At his current age of twenty, he now worked as a "free-lancing mercenary", usually assigned himself on the hardest missions he was able to found. He even asked to halve his money reward, which brought countless other mercenaries to question themselves why he would do such a thing. His main purpose in life was to help the people who are in great need of help, no matter how fatal the job can get. This does not mean thought that he had to accept any mission/jobs that were available.

    After time, Kyle found out himself from the rumors about the Sacred Land was to be attack by the forces of King Gora. He would not let this happen to the innocent people of the Sacred Land. Even after loosing his memory of his heroic past, a good heart still existed in him and vowed to himself to protect the people of the Sacred Land. He knew though that fighting alone wasn't a wise option, so he searched for assistance nearby and planned to join a group that will go against the forces of King Gora in order to protect the Sacred Land and it's people.

    "I vow that the Sacred Lands will be not protected by just our weapons, but our shining bravery will bring them onto their inevitable defeat!"

    His personality was that usually of a respectful honorable man. He usually gave a nice smile to the people he confronted with, secretly attempted to pass on the message of living life as best as possible. He was usually very calm and content and loved being alone most of the time. The only exception to this was being with his two pokemon, Quilava and Dragonair. He had no interest in love and only loved his pokemon as a family.

    Pokemon(Two-Three Please):

    Quilava (Male)
    Nickname (If Any): None
    After a day when he awaken, he found a stray Quilava stealing food from the local food market. He felt very sorry for Quilava and wanted to try and make the creature a better pokemon. He took a stop at the nearest market and bought plenty of food for Quilava to eat. Out of all the chances, he found Quilava inside a lonely cave, eating nothing but the remains of the stolen cooked chicken. He respectfully gave the meat products he bought to Quilava and silently left the cave. After two days, Kyle takes yet another stroll on the Mystic Path once again to enjoy looking upon the beautiful greens of nature the path had. All of the sudden, Quilava jumped in the scene and happily jumped on Kyle. Kyle for the first time gave a tear of happiness. Afterwards, Kyle officially made Quilava his first owned pokemon. Quilava played a helpful role during all of Kyle's missions when the situation became tougher than expected. He is basically known for being the sidekick of Kyle.

    Quilava had a mischievous and childish personality, but at times in need he was as serious as he can be. He loves to eat all kinds of meat and loves them both cooked and raw.

    Dragonair (Female)
    Nickname (If Any): None
    Pokemon's Personality/History: At the age of nineteen, Kyle met Dragonair when he was taking a walk with Quilava onto the beautiful oceans nearby the Sacred Land. In the middle of their calm walk, a sudden outbreak of Gyarados broke out, going after a small innocent young Dragonair. He apparently sprung into action and swam his way to save Dragonair, forgetting the risks he now held upon himself. He grabbed and covered his body over Dragonair to protect her and takes all the water blasts from the group of Gyarados'. He was so hurt that almost every part of his body broken out. All the sudden, Dragonair glew a visible aura around herself and the weather completely changed into a deadly storm. The group of Gyarados fled from the storm and shortly afterwards the storm stopped, along with Dragonair's aura. Dragonair felt a lot safer when Kyle came to try and save herself, so she decided to stay with Kyle. She was the official second pokemon Kyle owned.

    She had a light attitude, being very nice to anyone she confronted with. She is though very sentimental when Quilava and Kyle had to risk their lives, usually during their missions. She happily ate any kind of food she received, no matter how bad the food she was given.

    Other: Kyle may prefer to be alone, but he liked being around his pokemon and friends. There is also one more bad thing about Kyle and that is that he was really horrible at cooking food.

    RP Sample (REQUIRED): Okay, here are two RP examples. One is on computer, and the other is on the Wii. Since I usually get online by using the Wii, I might as well give this out just to inform you.

    Computer:

    Psy moves onto the cave, seeing nothing but blind darkness through his eyes. He called out to see if anyone was nearby, but no answer came out except his own echo.

    "Dang... could they have really went in so deep? This is one dangerous cave and is not for the lights of newcomers! I have to save them before anything bad happens!" He put his hand out and a great flash is made. A green light sphere is made on the top of his head. This way, he is now able to see on what path we was walking along.

    "I really hope I can find those guys... Maci, please be okay..." He starts to run his way deeper into the cave, not knowing exactly where we was going.


    "Are you mad?! We'll die if we stay here any longer!" Priere shouts at Kaziki's face. Her body was filled with much great rage that she wasn't able to control her anger this time.

    "I'm sorry okay?! I'm just blabbering out things that can possibly help us out on surviving from that huge monster thing! I'm scarred, okay?!" Kaziki says with a very serious face. Seeing her face instantly calms down Priere, now understanding why she was recklessly suggesting ideas.

    Priere pats on Kaziki's back to try and calm her down. Kaziki felt a lot better knowing Priere cared for her and felt very sorry for making her enraged.

    "Don't worry Kaziki, it's my fault for getting so angry. I always had that problem unfortunantly..." She gives out an embarrassed look.

    Since both of the girls were injured by the ferocious monster from behind, they struggle their way deeper into the cave. They had no choice but to get deeper to avoid the monster. They hope that another exit from head on will be there for them. As they proceeded on, they heard nothing but utter eerie cave silence, bringing nothing but fear to Kaziki. Priere tried to keep Kaziki standing and brave by holding onto her.

    Time has passed, an as they proceeded on deeper into the cave their injuries worsen.

    "My legs… they hurt so bad Priere. I feel like I'm going to faint any moment." Kaziki was losing energy every step ahead she made. Priere's injuries were worse than Kaziki's, but the only thing that's still letting her stand is her prodigious physical strength and stamina.

    "Just a little more steps Kaziki, I have a feeling we're almost there." She tried to lighten up her mood so she had enough confidence to continue on.

    An echo of a loud roar was heard behind them, it brought them both trembling in fear. Adrenaline rushed around their bodies which gave them enough power to start running.

    "I don't want to die!" Kaziki cried out, running like a child. She trips on a nearby rock, unable to anticipate it's existence due to the lack of light inside the cave.

    "Kaziki! Hold on, I'm here for you!" She rushes her way where she heard the sound of someone tripping. She attempts to find her by putting her hand nearby the area where she heard the sound,. She felt smooth skin when she slide her skin on her, which is what Kaziki had as one of her outer features.

    "I got you, just hold my hand!" Priere found Kaziki's hand and grabs her up with all her might.

    "Oww… That was a really painful-"

    "There's no time for complaining, the monster found us!" They both run for their lives, still proceeding deeper into the cave. The monster's roar became louder, roar after roar.

    Wii:

    "I love going swimming!" Psy says with enorumous amount of energy. He runs and takes a jump to the pool, creating a huge splash of water, hitting some of the nearby swimmers in the face.

    "Hey, watch where you're spashing you idiot!" Laharl says in anger, he was attempting to read off a news article off of his cell phone.

    "Silly Laharl, we are suppose to be having a great time in the pool, not with cell phones. With understanding love and friendship, this time of relaxing and having fun will be..." Flonne gave out a smile full of happiness.

    "Yeah whatever... love freak." He puts his cell phone on the table and takes a dip in the pool.

    Psy kept on swimming around the pool, having a great time doing so. He attempted to try something different and swims under the pool, counting in his head to determine how long he can stay under water. Laharl saw what Psy did and as a competitive overlord he is, he attempts to try out the exact same thing as what Psy is currently doing. Psy turns his head and was able to see Laharl's face.

    "Showoff… you bring overlords as a dissapointment" Psy quietly said in his mind, giving an annoyed look towards Laharl.
     
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    Scarlet Weather

    The Game is Afoot!
    1,823
    Posts
    17
    Years
  • Erm-hm...

    Alter Ego is DENIED for stealing Ariados. (I wanted that one!) Well, not really of course, but I'm going to bend the rules and grab one for my character anyway, here, since it's important to his whole "History" thing.

    Nessstar: Your grasp of the plot here is a bit off. First of all, "title" is essentially a field that only needs to be filled in by former noblemen, and also is for your work in the Sacred Land if you hold a specific position there. In addition, I'd like to stray away from giving our characters "magical powers", even if those powers aren't all that great. Alter Ego's character is fine since she isn't really a witch (as far as I know 0_o) and isn't one of those healers who just points and says "wound, fix yourself!!!!111!!!", he's basically a pre-med-school doctor. Your profile needs a bit more work, and your RP sample needs an update- Alter Ego's might not be from a Pokemon roleplay, but the description he uses is a perfect example. You need to update this sign-up. Until you do, you are officially ~PENDING~

    Porygon-Z: Your sign up is trash. How dare you sign up for this roleplay?

    Alright, so I jest. Tell it to the marines.

    EDIT: Nessstar, please do me a favor and change that whole thing to the past tense, since present tense roleplaying and past tense roleplaying together in one RP completely skews the style. In addition, your edited profile now needs a few more tweaks. Your character is seriously bordering on "God-Moding", a practice that is clearly against the rules, and history could use a few more details, such as where your character grew up and what he does now, where he learned to fight and who taught him, and various paltry other things. My original verdict remains unchanged.

    I'm not going to post my sign-up until the roleplay's beggining, so anyone who is pending then can officially consider themselves to be declined.
     
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    Zaiku

    I LIEK MUDKIPZ!!!!!!
    270
    Posts
    18
    Years
  • Name: Strife Helios

    Nicknames: None, everyone just calls him Strife.

    Gender: Male

    Age: 17

    Homeland: Sacred Lands

    Title: None

    Appearance: Strife has a muscular build; his arms are rippling with muscles due to excessive weight lifting, other assorted forms of working out and partially because of good genetics. His lower torso has a rippling six pack; He is slim and slender and has barely any fat on him. His face however, is very child like compared to his body, he has a round shaped head, that is connected to his body by a muscular and thick neck.

    His skin tone is fair and is quite lacking any tan. The inner parts of his eyes are somewhat catlike and are a vibrant yet calming shade of deep sea blue. He has a petite nose which is quite inconspicuous and an equally diminutive mouth, which correspondingly means he would have the small lips to match his mouth. His eyebrows are full, thick and masculine and are a dark, chestnut brown colour.

    His hair is the same dark, chestnut brown colour as his eyebrows and it is easily described as a 7 pointed star. His hair is spiked into seven major spikes, each of these spikes is a lengthy 20 centimetres, two of the spikes are facing downwards, while another two are sideward and the remaining three are upward, the spikes that aren't directly in the middle point slightly diagonally, which gives his hair the before mentioned 7 pointed star look. His hair is straight and exceedingly easy to manage.

    Strife's garments look rather like a traveler's outfit, around his neck he wears a thin and small deep sea blue cloth scarf that matches his eyes and covers only the bottom of his neck, as it is designed not for warmth, but merely for aesthetic purposes. He wears a pale and aqua shade of blue loose-fitting T-shirt with a medium sleeve that goes up to his elbow and has an X-shaped zipper at the end of the sleeve on the left side and is sleeveless on the right side. This shirt extends all the way down to the middle of his pelvis. Across the chest, there is printed a giant black spade. Along the midriff are two blood red stripes.

    On his left arm, there isn't much except a pale blue wrist band with a small red diamond printed on to it. His right arm is much more decorated, on his shoulder he wears a furry shoulder pad that is a cream colour and a brown leather gauntlet, which on the edge of where it ends is slightly puffy and is a flamboyant and vivacious yellow. On the palm of the hand, there is a red heart shape that covers most of the palm area. The fingers are replaced by shimmering gold claws, so the gauntlet is actually designed for fighting and slashing.

    He sports imperial baggy deep sea blue pants, (Imperial pants are puffy and permanently tucked and sewed into in to socks) which are the same matching shade of both his scarf and his eyes. There are two zippers across the kneecap area; they can be used as storage space, which serves as the pockets that the pants lack. His right sock has a black club (In cards) printed on the front of it. His sneakers are pure white on the top, a plain red at the bottom on the rims and on the heel is a blue luminous ball embedded into each shoe.

    When he is in war, he wears a shirt of steel, silver coloured chain mail over his other clothes. He also stuffs his pants' storage space with protective metal and wears silver steel armour pants over his regular pants.

    Personality: Strife is a bit of a madcap, he is foolhardy and all of his decisions are big risk, big return choices. Despite these, he is surprisingly patient. He is confident in his skills, which often leads to doing dangerous things that are completely unnecessary to avoid something he doesn't like. He dislikes being treated impolitely and is a man who commands respect. He often uses violence to do this and often gains a reputation for himself by taking down those who mess with him.

    Despite this, he doesn't try to act intimidating and is rather friendly and usually is quick to join a group rather than be alone. He values friendship; he doesn't like the whole idea of social groups and doesn't care about how others think of him. Strife isn't a serious person and when the situation is casual, he is usually joking around and laughing. He has a well developed sense of humour and likes to laugh around with his friends.
    He acts uninhibited and often overlooks how others would think of him. He also disregards trivial matters such as doing what everyone else does.


    When it comes to combat, he enjoys getting stronger and more powerful physically and mentally. He shapes up his brain and dexterity through cards and his raw power through fighting and weight lifting.

    Other (Weapon): Strife wields a completely steel scythe designed for fighting, it is beautifully crafted, with a razor-sharp edge, it has a point on the bottom for stabbing as a spear, so the weapon could be used as both. Where the blade comes, was connected to a hollow steel circle with steel X crafted in the shape of an X. At the other side of this, extended four petals, each petal has a different design, a heart, a diamond, a club and a spade. All the steel is a sleek and shiny shade of aqua blue, while the card suit designs were black. It is named "Blackjack."

    History: Strife was born into a family in the Sacred Lands, even though his father, Kipp, had migrated from Hoenn, Aetril (Modern day Rustboro,) a city that took pride in fighting skills. He had migrated after he was exiled from all of Hoenn, for refusing to serve the empire when commanded to. He had taken the next boat to Jhoto and met Strife's mother, Sukia in the Ancient Lands, when they fell in love, married and Sukia gave birth to Strife.

    Strife took an interest in fighting as he was growing up and in his spare time he often found himself training, this pleased his father, who was once a proud warrior

    He had grown up training with his Pokemon along his side, his beloved Metalix the Skarmory and Saber the Gallade. They were all good friends outside of fighting too, as crazy as it may seem, they all played cards together, Metalix using his beak since he lacks hands.

    When Strife had turned thirteen, Kipp had given him the Scythe blackjack, one that he had owned back when he lived in Hoenn. Strife had always been most proficient with the scythe, often when he was doing chores involving the scythe; he would spend plenty of time training with the scythe as if it were a weapon, until the stage of when his father gave him a real one.

    Strife was very well known as one of the Sacred Land's few warriors, but mainly because of his young age, yet awesome skill. Only a few days after his seventeenth birthday, he was chosen to be one of the defenders of Ho-oh's avatar.

    RP Sample: Skyru felt his greasy sweat dabbed all over his face, his usually collar-length flat and straight hair was frizzing slightly, it was clear that the humidity had taken its toll on him. He was hoping to find his brother, who had ventured into the labyrinth a few days before Skyru had. His brother Jayden had entered with a goal to defeat the legendary monster that was said to reside within the labyrinth's core.

    The labyrinth was an old and nameless structure, its walls were covered in a thin layer of gelatinous slime and the ground was covered in impure water all the way up to Skyru's ankles, the liquid substance on the ground had traces of the wall slime in it. Worst of all, the labyrinth was intolerably humid. He had his lantern out in front of him so he could light up the pitch black place. The only sounds that could be heard were faint and eerie echoes that couldn't be made out.

    After hours of aimless wandering, he had taken out an apple from his backpack to eat, it was faintly slimy and was vaguely wet, but all of his food was, so he had consumed it without hesitation. He continued his desperate search; he had turned his lantern to a wall to find it was dabbed in dark red splotches; they smelt the harsh stench of flesh and it was clearly blood.

    A bizarre tingling sensation had filled Skyru's body from head to toe, the blood was fresh, from at least hours ago. The echoes could've been the noises of Jayden's pain. His expression grim, with hot and angry tears forming in his eyes, Skyru ran forward. As he ran, the labyrinth had gradually been increasing in brightness, in the end there was no need for his lantern and he had arrived in a strange room which was presumably the core.

    This room was like a dome and there was a ladder at the end that had led to the exit. The walls were illuminated by countless candles that were burning wraithlike blue flames, lighting up the room in a blue hue. On the floor, a green circle was painted with a star within in. It was clearly the mark of the beast. The room was lonely, so bare and chilling. The humidity had seemed to fade away from existence, to be replaced by a ethereal vibe that made Skyru's hair stand on end.

    Skyru felt goose bumps forming on his skin; a sinister and hideous laugh had filled the room.

    "Ah, it's time for my next meal already," uttered a terrifying and macabre voice that had echoed in a spine-chilling manner.

    The mark of the beast on the ground had seemed to illuminate and the rest of existence had seemed to fade away and all that remained was the mark of the beast and a psychedelic background. A three headed dragon like creature had seemed to form into existence from the colours, blood drooling from all of its sharp and ferocious mouth's, Jayden's blood.

    All of Skyru's fear had vanished, something wicked had opened inside him. Rage had fueled him on to fight. Nothing mattered to him at that moment, nothing but solely the death of the foul beast and the retribution of his brother.

    "I swear to you, I will avenge my brother! You shall be slain!" Skyru had exclaimed with tears rolling down his sweaty cheeks and into his dirty hair.

    He drew out his oversized broadsword with no intention but avenging his brother, the power that was running through his sore body was incredible! He firmly grasped his weapon and charged into battle intrepidly and with an iron fist and an unwavering resolve.

    Pokemon: Skarmory (male)
    Nickname: Metalix
    Pokemon's Personality/ History:Metalix is an exceedingly loyal pokemon, which is an understatement. He has a great bond with Strife and is one of his best friends. He loves adventure and action a lot as well. He loves to fly with Strife on his back and has a great sense of friendship.

    Kipp had caught Metalix for Strife when the Scythe-wielding boy was only 4, so they have been together for 11 years. Their bond over the years only grew stronger and stronger. Metalix was trained along with Strife as a child and they have been together for as long as they could remember. Metalix would even take a bullet for Strife, well, I'm speaking hypothetically of course, and considering there wasn't yet any war or guns.

    When Strife was "Chosen," He set off riding on his best friend, Metalix with Ares following behind.

    Pokemon: Gallade(male)
    Nickname: Saber
    Pokemon's Personality/ History: Saber is cool calm and collected, though a great fighter, he prefers the calm scene, but still loves training his fighting skills. He is also loyal and has been with Strife not much longer than Metalix. He was a little Ralts when he was traveling to the Sacred Lands with Kipp, he was mainly like a pet pokemon, until Strife was around 7 and took an interest in fighting and Saber was still a Kirlia at the time. Saber evolved into a Gallade when Strife came flying home on Metalix when he was 9 with a dawn stone.

    When he touched it, Saber evolved into a Gallade. When Strife was "chosen" Saber set off with him.
     
    Last edited:

    chomp

    Mors Ontologica
    75
    Posts
    16
    Years
  • Full Given Name: Jebren Heizekel Brookmyre ('High-zeek-elle')

    Nicknames:
    'Jeb' to friends

    Age:
    23

    Gender: Male

    Homeland:
    Originally from Fandavale, but he has resided in the Sacred land for a long while

    Title (If any):

    Appearance:
    Jebren takes little care in his appearance, dresses practically and doesn't exactly have the highest standards of personal hygiene. He stands at a modest 5'9 with physique which hints at being muscular. His tawny black hair falls in clumps into his stony gray, emotionless eyes. Due to an odd birth defect (caused due to Jebren's extremely premature introduction into the world) his left eye has no pupil, staying completely gray. He cannot see out of this eye at all. He has an oddly flat nose, and slightly thin, stretched looking lips which conceal his delicate off-white teeth. The skin on the tips of his fingers is calloused and torn due to his rather disgusting habit of biting at it when nervous or bored, while his vaguely long fingernails have a liberal coating of dirt lodged underneath them. He has a healthy tanned skin tone on the body parts which are exposed; but the rest of his personage is a touch paler than should be. He has no facial hair, but just the smallest hint of stubble beginning to grow back down the sides of his cheeks. His sinewy arms and flat stomach are held aloft by a pair of legs which seem out of place on Jebren. The lower half of his body looks a lot stockier and round than the top portion: his legs are quite wide as well as looking shorter than they should be for someone of his height.

    His attire most commonly consists of a thin vest worn under a loose-fitting brown top. This dark wood-brown shirt reaches knuckle length on his arms, and hangs to just below his waist. It also has a large hood (sown onto it by Jeb himself, so it is almost a full shade lighter) which when drawn neatly conceals Jeb's eyes; giving him that mysterious look that he so loves. On the lower part of his body, Jebren wears a pair of plain black flannel trousers which are creased and stained heavily. If they were not already black, they would easily be the same murky brown as his shirt by now. The one out of place part of Jebren's clothing is his footwear (or lack of in this case). He does not wear shoes of any kind; instead relying on his now leathery feet to carry him across any terrain. Strung to his back crudely is a large quiver along with a large menacing crossbow: something in which he takes endless pride. He spends quite a lot of his time maintaining it, adjusting its simple sights, tweaking the bowstring, or whittling out tiny imperfections in its birch-wood body. Jebren is a crack shot with his precious crossbow: he can sink a bolt into an airborne Spearow from 150 yards. The quiver is somewhat multi-purposed because as well as holding all the ammunition for his weapon, it serves as his backpack.

    Personality/History: Jebren has done some things in his past he would rather not talk about; and some of these events account for his slight obsession with time. He is always afraid of it 'running out' so to speak; he feels that every second is precious and that every moment he spends on this earth is another for which he must justify when he reaches the next life. A young Jeb was told (at the tender and impressionable age of four) that he almost didn't survive birth "because you decided you wanted onto this earth before you was ready m'boy" and that he should savor every minute of his life; as the gods had seen fit to let him live. This rather frank comment frightened the life out of the child, who vowed to live life to the fullest from that day forth. Such a resolution could only cause trouble, which it surely did. Thrown out of school after only a year and a half due to "rebellious and blaspheming conduct" a now eight year old Jebren was pressured into working. His family were working class and they lived in a close knit rural village to the west of Fandavale. Everyone knew everyone so it wasn't really the kind of place you could get away with multiple counts of robbery and "un-savory conduct": a fact which a now-teenage Jebren found out the hard way. No one could understand; he used to be such a nice child, but he now spent every waking moment up to no good. When questioned by first his parents, then the village doctor and finally the constable, the only answer he ever gave was that he did these things "for fun". He was pronounced by a joint court of the constable and the vicar to be possessed by an evil spirit, and was immediately whisked away to be exorcised in a nearby township with a larger baptismal pool. Before they could do anything however, Jebren had escaped the clutches of the confounded vicar and run off into the streets. From the age of fifteen Jebren basically made his own way in the world. People respected him for his blunt honesty: he says what he thinks, and always believes what he says. If he doesn't like you he will not hesitate in telling you, but he usually respects others feelings and opinions, never going outright to offend or belittle another. He doesn't do small talk at all; he feels it is a waste of time, and that if you cannot think of anything meaningful to talk about, you shouldn't just waffle on in order to appear friendly. Even from a young age, Jebren felt attached to Ho-Oh, and attributed his survival after birth to the mythical spirit. It is for this reason that he is willing to lay down his life to protect the now vulnerable deity. Despite his hedonistic youth, Jebren is now a well rounded individual. He doesn't have the widest vocabulary, and he may not be the most socially aware, but at heart Jeb is a good and kind man.

    Pokemon #1: Houndour (Female)
    Nickname (If Any): Bene
    Pokemon's Personality/History: Jebren acquired Bene through a farmer whom he worked for for a period. The man kept a pair of Houndoom as guard animals, one of each gender. Soon after Jeb began working or the man, it was discovered that the female was expecting a litter. The farmer had already decided the fate of the babies, and was sizing up a burlap sack into which he would seal them before hurling it into the river which passed around the back of his fields. Unfortunately, Jeb only managed to save one of the fledgling Houndours; all of Bene's siblings met a rather abrupt watery end (despite much protest from Jebren). Bene is a lot like Jeb in terms of personality; she will not fight unless provoked or ordered and feels indebted to Jeb for saving her life (much the same way he feels towards Ho-Oh). She tends to completely ignore people a lot of the time, and day dreams a lot more than you thought a Pokemon would. For protection, Bene wears a makeshift thick leather coat on her torso and has modified iron shin guards on all four of her legs. Bene isn't particularly happy about her 'armor', but her protests fall on deaf ears; Jeb will not see Bene injured, end of story.

    Pokemon #2:
    Sudowoodo (Male)
    Nickname (If Any): Amet
    Pokemon's Personality/History: Amet is a somewhat newer addition to Jeb's team; he has only been with his 'master' for around a year. Amet actually tried to attack Jebren the first time they crossed paths, surprising him while Jeb was walking through some woods. Jeb and Bene managed to defeat the large tree-like Pokemon, leaving it some food before exiting the small forest and continuing on to the town they were trying to reach. As they neared the outskirts, they were once again accosted by the large Sudowoodo; but he did not attack them, instead he offered them back the food Jeb had left for it. Amet was clearly touched by Jeb's kindness, and Jeb admired the Sudowoodo's strength and its unique camouflage technique. Unlike his relationship with Bene, Jeb does not see himself as Amet's 'master'; rather viewing it as a mutual partnership. The word 'defense' is not one which would be used to describe Amet in battle. The rock type is all out, throwing himself into conflict head first. This is reflected outside of battle with Amet's hotheadedness. The Sudowoodo is quick to anger, yet slow to calm; often venting his rage on the landscape around him (punching holes in trees, head butting walls and the like). He wears no armor, as having a large metal chest plate or anything of the sort would ruin his tree-like appearance and therefore render his natural camouflage useless.

    Other:
    I don't think I have anything to say in this here place

    RP Sample (REQUIRED): 'Scuse me while I go and dig through Rose Isle…
     

    luke

    Master of the Elements
    7,809
    Posts
    16
    Years
  • Zaiku- I have to admit, I'm undecided on you. I honestly don't know whether to accept you or deny you. So until I get ACC's opinion. So, until then. *Pending*

    chomp- Eh. I hate it. The worst. sign-up. ever...


    Just kidding. I'm going to accept you no matter what ACC says as long as you get the RP Sample up.

    ACC- How dare you say my profile is utter crap. I oughta feed ya to the fishies!

    If no one posts before then, I will be editing my other profile into this post. Yes, ACC and I will have two characters. We can do this because we are God the masters of this RP.
     
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    Scarlet Weather

    The Game is Afoot!
    1,823
    Posts
    17
    Years
  • Keh, keh, keh! How right you are, my associate deity roleplaying master. KEHEHEHEHEHEHEH!

    Chomp: You're in, as usual.

    Zaiku: Fifteen? Oh, come on, this is war we're talking about. He could use a bit more experience before you send him into battle. While the scythe is fine, I'm going to state that since the Sacred Lands are basically of religious importance to these people, war wouldn't touch there. The thing about the setting is that the Sacred Lands have never been involved in a war before now, so this marching army of impending doom thing is utterly new. You need to update your profile, plz. Verdict? ~PENDING~

    Nessstar: I'm sorry, but your profile is still lacking in some respects, though I can see that you've been putting forth effort. I'm going to leave this one to Porygon-Z, since he was kind enough to leave Zaiku for me to decide. :)

    Alright, I'm going to claim my character's Pokemon RIGHT NOW in order to avoid anyone snatching them.

    Ariados (Well, a duplicate one...)
    Rhydon
    Charizard

    I think that should cover it. :3
     

    Zaiku

    I LIEK MUDKIPZ!!!!!!
    270
    Posts
    18
    Years
  • Ok, I'll edit it. I'm doing that right now, by the way, is there anything wrong with my actual RPing ability? Or is it just my misunderstanding of the setting that gave me pending?

    *Goes to edit Sign-up*

    EDIT: I finished my editting to fit your requests.
     
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    Aegis

    The Savage Nymph
    4,560
    Posts
    18
    Years
  • Alright! I've finally finished it! But, I have to say, I'm less then thrilled with how the wording came out. Just let me know if you want anything edited.

    -----

    Full Given Name: Koujin Yesstik

    Nicknames: Kol

    Age: 19

    Gender: Male

    Homeland: Sacred Land

    Title (If any): Messenger

    Appearance:
    If you caught a glimpse of Kol out of the corner of your eye, he would appear a ruffian. His hair hangs in unruly curls around his head, and always appears to be unwashed. If you should happen to see Kol during the later hours of the day, his hair might have a wind-blown look, due to his profession as a messenger. The color of Kol's hair is a deep crimson, but when the sun should shine directly on his head his hair would appear much lighter, with flecks of orange embedded in the crimson curls.

    Kol sports an unshaven look, but not to the point of a beard. His eyes are a subdued brownish-gold color, which are often hid behind his mess of curls. A few freckles dot over his nose and cheeks, but are almost unnoticeable with Kol's sun tanned skin. Kol's over-all body type is small-framed, and very compact. He stands at 5'8", and weighs 153 lbs. His body isn't scrawny, but not quite bodybuilder muscular.

    Kol usually adorns a pair of dirty, baggy brown pants which are stained and worn by years and years of use. The pants were a gift from a family member, and were intended to fit him as he grew taller for many years to come. This however didn't work when Kol stopped growing, but he still loves to wear the pants. One stain in particular stands out from the rest. On his left leg, around knee level, a deep muddy brown color is splashed across the back of the pants.

    For a shirt, Kol usually wears a thread-bare black tunic that is a size between long sleeve and short sleeve. The sleeves reach to just past Kol's elbow, and are frayed on the edges. The tunic is very loose-fitting, again looking like something worn for somebody several sizes larger. During the winter, Kol wears an olive green colored jacket, which is the only piece of clothing that fits him correctly. The jacket is made out of the same material as pants, and has no way of fastening on the middle.

    Kol's boots area a dark brown color and come a little way's up his shin. The, like most of his clothes, are too large and stained with ages of use. Kol will reluctantly throw on a pair of black gloves in the winter. The gloves fit fairly well, but they look hideous. They are both black, but one is darker then the other. Mud and blood stains also cover each.

    A single stud is pierced through Kol's right ear. The stud itself is simple in design, being a simple piece of metal shoved through a hole in his ear. Kol is never seen without it, and only takes it off when he must.

    Personality / History: Kol was born in the Sacred Lands, to an elderly couple. When he was born, he already had eight brothers and sisters, and by the time his parents died, that number had increased to thirteen. So all through Kol's childhood, he learned to talk as much as he could and hope that somebody might have heard him. This is a trait that he (to most villagers' dismay) continues even now. Another way that Kol was been affected by growing up in a large family is that he can't stand to be alone. Throughout most of his life, he's always had somebody, be it a sister, brother, or parent, with him. Now that his parents are dead, he is even more afraid of being alone.

    Kol has always been a boy of rambunctious nature, also due to his large family. He loves to play pranks and watch the reactions of his victims from afar, even though they always know that it was Kol who did it. Most of his pranks are those which wouldn't hurt, but occasionally Kol takes joy in watching his victims in pain from his pranks. The usual objects of these pranks are one of his six brothers, and occasionally his sisters. However, the habit has died slightly due to the severe punishing he would receive after he'd play one of aforementioned pranks.

    Kol's father, like Kol, was a messenger. Some of Kol's fondest memories are of running through town with his father while he delivered messages. Naturally, when Kol's father died Kol was the obvious one to take his place. So Kol began to run alone. Being alone all day, doing something that he used to do with his father, caused Kol to fall into a deep depression. His pranks stopped, he hardly talked at all, and he kept to himself for most of the time he was at home. That is, until a frisky young Aipom happened to wonder into town. Kol first met the Aipom when he was delivering a message to the bakery, and when he got there the bakers were scrambling to catch the pesky Pokemon. Kol caught the Aipom with ease, and they became the best of friends ever since.

    Over the years most of Kol's family has moved away, usually to Fandavale and Lliore. Due to the many hours of work Kol is required to put in, he seldom see's them. It turns out that most of his family doesn't want to keep in touch, because that would mean going to their enemies countries to socialize. Because of this, Kol is extremely anti-war, and would do anything to put an end to it. Seeing as how he dislikes both countries equally, Kol would prefer the war to end with a diplomatic solution, for his families' sake. He is one of the few who keeps in touch, and is often enlisted to carry messages between siblings.

    Kol has a keen interest in the myth's surrounding the legendary birds that land in the village. He was even there to see them when they left the two children. He regards it as a high point in his life, and treasures the memory dearly. One of Kol's dreams in life is to follow one of the legendary birds after it leaves the town, and see where it lives. This dream is proving to be quite illusory though since the job Kol chooses to do pay's very little, and Kol finds himself almost always in debt or poverty. However, this doesn't mean that Kol is unhappy, in reality it's quite the contrary. Living in poverty has let Kol see the rougher side of the coin, and it's enabled him to sympathize with other citizens in poverty; which usually leads to Kol giving away a good portion of what little money he has.

    Other:
    None, at the moment

    RP Sample (REQUIRED): ( I love how this one turned out, from "Pokemon: Neo Genesis" )

    Melissa's felt the heat of the spotlight's bear down on her as she made her way to the piano. She pulled the oak stool out and sat down as delicately as she could in her performance dress. Careful not to look too rushed, she opened her piano book to page 37, The Dance of the Oddish. Why, the name made her heart soar. How cute Oddish were, she made a mental note to capture one someday. Snapping her mind back to the piano, and the crowd, Melissa spoke in her high-pitched, crisp voice.

    "This last piece tonight is; The Dance of the Oddish, we hope you enjoyed your evening." The last part seemed forced out. Melissa hated to say the words "hope" and "enjoy" in the same sentence. With a half hearted sigh, she began to play. She needn't look at the book; she knew this one by heart. The letters flowed through her brain, High C, Low F, High D, Low E. As the song progressed, she heard cheers, and even whistling from the crowd. Part of her was flattered by such encouragement, but the other part of her was insulted by such interruptions. After what seemed like heart-beats, the song ended, and the deep crimson curtain enveloped the stage.

    Melissa could hear roaring cheering coming from behind the curtain, and even from her fellow piano players coming to congratulate her. Tossing her hair, she raised her hand for an announcement.

    "The show is over, and I'd like to give a thank you to Ms. Klisty for teaching you this term, she did a marvelous job. Thank you, Ms Klisty." She heard several cheers for the piano teachers, but even more groans of agitation at Melissa. Melissa discarded them without a thought, and began her way to the changing room.

    "She taught you too Melon-face!" Melissa whirled around. The speaker was one of the new piano players this term, a scrawny boy who looked around 14 years old. He wore a lopsided suit that was way to big for him and glasses that almost fell off his face. Melissa began to strut towards him, doing her best to look intimidating, which was more then difficult in the silky black dress she was wearing.

    "Look, boy. You'd best learn your place if you wish to continue to play among us. If you can't, I'd be more then happy to kick you out right here and now." Melissa spoke as harshly as she could, but wasn't sure she had affected him. The boy simply stared at her, a far off look on his face. He absently nodded, and scuttled back to the group of players. Melissa stared after him, wondering how on earth he had wormed his way into such a fine school as this. She decided to dismiss the thought, and headed back for the changing rooms.
    ---------------------------------------------------

    Later that night, Melissa sat in the atrium of her family's grand mansion, feeling utterly bored. After she had finished receiving gifts for her performance, things had slowed down to the point where a snail would move faster. Melissa tapped her foot and looked around the atrium. The atrium was quite spectacular, a giant room with one wall of pure glass, while the rest was white marble. Of course, the room was filled with a varied array of potted plants, all of which looked greener then a plant should. Melissa walked over to one of them, and started to pull of some dieing leaves.

    "Ma'am?" Melissa recognized the voice as her butler's, Kris. Melissa pulled off a few more leaves before she rose to her feet and slowly made her way towards the elderly butler.

    "What?" To show how impatient she was, Melissa placed a hand on her hip. She wasn't quite sure why she was acting like this; this was a welcomed distraction from...well... nothing.

    "You received an invitation it seems." Kris spoke nervously, as if he was afraid Melissa would slap him. Instead Melissa extended her hand. When nothing was placed in it, she spoke in a quite agitated voice, "Give it to me then!"

    Kris scrambled amongst his uniform, and finally extracted a rather boring piece of paper. Melissa snatched it from him, and dismissed him with a wave of her hand. She waited for the butler to leave the atrium, and once she was sure she wouldn't be interrupted, she went over to a couch and began to read the paper, it read:


    "Dear Miss Melissa Klarice Queens,

    I have recently made a most enticing discovery, one which - I believe - would be of greatest interest to such a talented young individual such as yourself. However, due to certain circumstances beyond my control it would not be prudent for me to come and visit you in person, and truly this discovery is, I believe, something better experienced than described. As such, I have arranged for a modest exhibition seminar, to be held at my residence on Traverse Island.

    If you are interested in attending the seminar, kindly board the S/S Wavedancer, moored at pier five of Slateport harbor between 8.30 and 9.30 on the 7th of April. From that point onward, my associate Jade shall look after your well being. Kindly do not bring anyone with you, or more then one piece of luggage or the boat shall not depart. I apologize for these tiresome games, and for not being able to disclose my true identity as of yet, but it is imperative that word of this seminar does not spread to undesired parties.

    Sincerely,

    L.A.

    P.S: Rest assured that you will not need any bodyguards or butlers of any kind, any attempt to bring such could undermine our entire operation."

    Melissa stared at the paper. Traverse Island? She had heard something about that in the news. Yes... it had said the island had disappeared. If this offer was genuine, Melissa could be part of something that could make history, not that she wasn't already.

    "Slateport? Why on earth did they choose such a dreary place like that? Oh dear... this will be inconvenient," Melissa picked up a bell, which she gave a hearty ring, "Kris! Krissss! KRISSSS!!!!" She set the bell down, and watched with amusement as the butler scrambled into the room, looking as if he might drop dead at any moment.

    "Y-y-yes-s-s Ma-m-ma-am-m-m?" He stuttered. Melissa couldn't help but let out a tiny giggle. She loved it when she intimidated her staff.

    "Find Gregorio and tell him to prepare the helicopter. We're going to Slateport City first thing in the morning." Melissa commanded, looking at the invitation. "And alert my parents that I won't be attending the formal this year, I'll be away on business." With that, Melissa stood up and began to make her way to her bedroom. She wasn't sure how she could sleep, she felt her entire body shaking with excitement. She was going to Traverse Island!!
    ---------------------------------------

    Melissa gazed out of the window of the helicopter and down at the harbor of Slateport city.

    "I wonder which boat I'm on..." she muttered absently, "The S/S Wavedancer.... it sounds so majestic!" Melissa let out a squeal of delight. She couldn't help but imagine cruising to the island on a luxury liner, such as most of the ships in the dock. Then again there were several boats which looked less then satisfactory. She shuddered at the thought of actual boarding one.

    The helicopter landed smoothly, and Melissa took her overflowing back-pack from Kris. Without any goodbye of any sort, Melissa strutted off towards the dock.

    Once Melissa arrived at her destination, she began to stroll down the pier, looking at the increasingly shabby looking ships.

    "I wonder if I've taken-" she cut off when she saw it. A shabby boat with the letters, "Wavedancer" scrolled on it rocked at the edge of the pier. Just as she was about to let out a wail of displeasure, a scream erupted from the boat. Now, Melissa usually didn't worry herself about others well-being, but she couldn't help but worry. She took off towards the boat, and raced to where she would board. There she saw a half-naked boy, and women. When she heard the question, she felt agitated.

    "Are you blind? This IS pier five you idiot." Melissa flipped her hair over her shoulders, raised her head, and placed her hand on her hip. She'd let these folk know what was coming to them right now.
    ________________________________


    Pokemon: Aipom (Female)

    Nickname (If Any): None

    Pokemon's Personality: Kol's Aipom is extremely playful, and loves to have a good time. It rarely listens to anything Kol say's, but it does have an especially strong bond with Kol. When it does listen to Kol's commands, Aipom uses attacks with great power and speed. Aipom has an unremitting fear of spiders, and isn't willing to fight any Pokemon remotely resembling a spider.

    History:
    As mentioned before, Kol caught Aipom on one afternoon when Aipom had wandered into the town bakery. The baker's weren't so keen to share there goods with a Pokemon, and attempted to catch him, to no success. It just so happened that Kol would come by at this point, and hearing the baker's desperate cries for assistance, he caught the Aipom. Aipom felt an immediate attraction to Kol, perhaps because of their similar personalities.

    Aipom has also proven to be quite helpful with Kol's job. While Kol does most of the running, Aipom carries the actual message up to the client's door, saving Kol from having to veer off the road. Local townspeople often choose to use Kol over other messengers because of the Aipom, but Aipom also keeps a few prospective clients away.


    Pokemon: Noctowl (Male)

    Nickname (If Any):
    None

    Pokemon's Personality: Like most Noctowl's, Kol's Noctowl is very reclusive. In fact, Noctowl is rarely seen by anybody other then Kol and quite a few people are uninformed that he is in possession of one. Noctowl only shows itself when Kol bids it to, usually when Kol is doing an express run and needs a Pokemon that can easily drop messages off.

    History:
    Noctowl was originally caught as a HootHoot with Kol under the impression that it would be a help on his message deliveries. This, however, turned out to be false. When Kol initially trapped the HootHoot, it wouldn't let Kol even touch it. Actually, it wouldn't be inaccurate to say that HootHoot loathed Kol at first. But after years of petting and bonding, HootHoot eventually opened up with Kol. It would still be a while longer before it would let Kol take it into public, and that was only on emergencies. Even now after it has evolved, Noctowl is very cautious around anybody other then Kol.
     
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    luke

    Master of the Elements
    7,809
    Posts
    16
    Years
  • NessStar: This is pretty tough to do, but I've seen your RPing on this site before, and while I believe you have improved, I'm going to have to say you're Declined.

    Aegis: I like your RPing style. Your character is unique and I believe will fit perfectly. Accepted.

    KingCosmic: Still not up to what I'm looking for. Sorry, but you're Declined.

    Zaiku: I'm going to pass on you this time. Sorry.

    Now, here's my second profile:



    Full Given Name: Julius Irvine Ecruteak

    Nicknames: None

    Age: 20

    Gender: Male

    Homeland: Formally Lliore but now resides in the Sacred Lands

    Title (If any): Sir, but he hates when people use it

    Appearance: An imposing man of noble descent. At one point, he was the most desirable bachelor in all of Lliore for both his looks and his lineage. He stood at a magnificent 6'03" and weighed an incredible two hundred and thirteen pounds. His skin is a rich caramel color. His eyes are a simple hazel that seems to mesh well with his skin color. He's a man of nature and thus he prides himself on staying in the best shape as possible. His abs are well defined, his arms are rippling with muscle, and his legs are thick & defined. The most noticeable aspect of his appearance is the large scar that runs down his neck, down his chest, past his thigh, and ends at his knee cap. It appears to have been there for numerous years as its pink and faded in color. He doesn't care to hide it. In fact, he loves to remove his shirt just to show it off. When one asks where he got it from, he'll tell the whole story with the same excitement as if he were telling it for the first time.

    Despite his heritage, Julius dresses simply yet handsomely. For the most part, he wears a white, button-up shirt that more often than not, is finely pressed and wrinkle-free. To match his clean-cut image, he usually wears black slacks that fit him perfectly. Julius also wears a navy blue jacket over his shirt that is always unbuttoned. He tends to not wear shoes as he feels they leave him feeling restricted and unconnected to the earth. If the temperature is exceedingly hot, he has no qualms about removing his shirt and leaving his chest bare for reasons stated above.

    Personality/History: In the history of Lliore, there were five noble families that were essential to its founding. Of the five, one family was more prominent at this time then the other's: the Ecruteaks. They had long held great influence over the royalty of Lliore. Thirteen generations of Ecruteaks had been Prime Ministers, tax collectors, regents, etc. When the first child of the thirteen generation was born, a great celebration was held. Little did they know that this boy would want little to do with the life of nobility. Instead, he would leave and hide away in the Sacred Grounds, far from the drama of the royal court.

    Julius realized at the age of ten that the life his parents had ready for him was not what he wanted. He hated the manners, the rituals, the obedience. He was a boy built for the outdoors. This would often lead to conflict with his father in particular, who hoped the oldest of his generation would follow in his footsteps and become a close advisor to the King. Instead, Julius would escape his home and run into the wild, where he would play in the rivers with Wooper, climb the trees with Aipom, and run in the fields with the Ponyta. Upon returning home, he would receive a great amount of discipline, but the fun he had during the day made it worth it.

    Upon his seventeenth birthday, Julius was expected to go through a rite of passage to affirm his ascent into manhood. This required him to go before the kind, pledge his allegiance to the court, and be affirmed by the King himself. By now he had realized that he wanted little to do with the King and looked for a way to get around it. He thought long and hard on what to do, and he came to the conclusion that the only way he would escape this life was to leave Lliore and make his home in the Sacred Lands, where the kingdom had little influence. So, on the night before his ceremony, he escaped with only the clothes on his back and his Slowpoke at his side, and made his way to the Sacred Lands.

    Upon arriving, he quickly formed relationships with the locals. He got to know them all by name and wanted to assure them that despite his background, he wanted them to treat him as equal. Luckily for Julius, all past accolades are forgotten and all focus is placed upon the two towers and the growing of crops. So he went to work, and built a hut for himself with the help of a few other men. He dived into crop growing and helped with the cooking, cleaning, and care of the towers. Julius was fascinated by the two legendaries birds and their importance to those who lived here. Then one day, two young figures were found at the top of the towers, instead the birds. One, the girl who represented Ho-Oh, was found by Julius. The other, the male avatar of Lugia, was found by two of the village elders. Immediately Julius grew close to the girl and formed a friendship of sorts.

    Word soon reached the people of the Sacred Grounds that war was on the horizon. Julius knew that his father, the closest adviser to the King, had pushed the lunatic man into the war, and suggested the war be fought in the Sacred Grounds. Julius led the call to the people that they must prepare to defend their lands. Julius may not have been born there, but this was his home and he had to protect both his neighbors and Ho-Oh's avatar...

    Other: If he has the chance, he'll return to Lliore and square off with his manipulative father.

    RP Sample (REQUIRED): I have diplomatic immunity...

    Pokemon: Slowking (Male)
    Nickname (If Any): Archibald
    Pokemon's Personality: Like most Slowking, Archibald is incredibly intelligent, quick-witted, and personable. He has been Julius' closest ally since the two were young and impressionable. Archibald, whom communicated with Julius telepathically, will often give the man advice on all matters of life, from farming to relationships. He has an incredible crush on the village leader's female Slowbro, and will often sneak off to visit her. In battle he uses an assortment of attacks ranging from Flamethrower to Shadow Ball. Julius has fitted Archibald with a nice chest place to protect the creature from any serious damage on his chest, but other than that, he is sure that Archie can handle himself in battle.
    History: While traveling near the green forests of the south, Julius fell into a great cave filled with water and rock formations. Here he found that numerous Slowpoke, Slowbro, and Slowking made their home here, safe from the outside world. At first they were malignant to the boy, but as he came to visit them more, they grew fond of him and treated him as one of his own. Eventually one of the male, baby Slowpokes grew especially attached to Julius and followed him everywhere as the boy explored the caverns. He even helped Julius build the ladder and stone well around the entrance to the cave so the boy could easily descend into the caves. As time progressed, the Slowpoke wished to join Julius back to his cavern, and though he knew that his family wouldn't approve, he allowed the Slowpoke, which he named Archibald, to accompany him. Like he predicted, his family was appalled at the dopey Pokemon. Though when they realized that the Slowpoke and Julius had grown attached to each other, they reluctantly allowed him to keep it. One day, while Julius was tilling the fields, he came upon a strangely shaped rock that resembled a crown. He placed it on the ground and asked Archibald was he thought it was. Archie edged over to it and touched it with his front paw. Archie and the stone began to glow, and in their place, a Slowking stood. From that point on, he grew vastly in intelligence and assisted his master in any way he could.

    Pokemon: Haunter (Male)
    Nickname (If Any): Esteban
    Pokemon's Personality: Esteban is, to say the least, an unusual member of his species. Unlike most Haunters, Esteban prefers to relax, and avoids pranking others. In the few months he has resided with Julius, he has grown fiercely protective of his master and hates when others irritate him. He too is quickly irritated and will lash out at others who make him angry. Most of the time however he is calm to the point of being dull and prefers to stay in the hut rather than venture out with Julius as Archibald does. Because of this, the two Pokemon butt heads with one another, as they have different points of view on what should be done in different situations. In battle, he wears no armor as metallic objects won't stay on figures made of shadows.
    History: The one defining aspect of the Sacred Grounds, except for the Brass and Tin Towers, is the prominence of Ghost Pokemon that call the area their home. While performing nightly guard duties, Julius came across a wandering Haunter. Julius prepared himself for a barrage of practical jokes, but was surprised when the ghost just wandered by him as if Julius didn't exist. Julius, intrigued by this anomaly, followed the Haunter, and attempted to prod the Pokemon into playing a trick on him. The Haunter ignored his taunts and continued on its way. Julius followed for three hours and eventually managed to irritate the gaseous Pokemon to the point where it flung a massive Shadow Ball at him. Impressed by the strength of the Shadow Ball, he asked the Haunter if he wished to join Julius and undergo further training and perfection of its battles. Haunter was hesitant at first but succumbed to the request after some thinking. Julius named the Haunter Esteban and from that day on, they grew into quite the battling duo.

    I know it's not by best work, but it'll do. Remember, we will start once ACC posts his profiles. This will take place within the next twenty four hours.
     

    Scarlet Weather

    The Game is Afoot!
    1,823
    Posts
    17
    Years
  • Break it down! *Shippuden theme begins playing*

    Name: Victor Antechronos

    Age: 30

    Title: Formerly "Lord", now unofficially "General"

    Gender (I always get a kick out of this field): Male

    Appearance: Victor isn't exactly young anymore, but he isn't too far past his prime. He's fairly tall, standing at an imposing six feet three inches, but his build is rather wiry as opposed to simply muscular. His tousled, mussed-up hair is silver, due to a genetic trait in his family that causes the hair to become gray long before middle age. As a result, he is occasionally referred to as "Young Graybeard" by some of the older members of the community. His face is wreathed with the barest traces of stubble that he either hasn't had time or hasn't bothered to shave off, and his eyes are a peculiar shade of blue-green that seems to remind those who notice it of the effects of a storm at sea. In terms of clothing, he is outfitted in a Fandavalian-made button-up shirt of reddish hue, as well as a black satin vest, now stained with dirt, that at one point denoted his nobility. His black trousers are usually fastened in place with a sword-belt which holds his blade, one of the few possesions besides the clothing on his back and his Pokemon that he managed to escape Fandavale with. Along his right cheek are three paralell, vertical scars which he remains silent about at all times when asked.

    Personality: Victor isn't a particularly proud individual himself, but the years he spent as a young nobleman have given him a bit of a superior and commanding air when he walks which makes him seem nearly unapproachable. This, however, belies his true nature. Since coming to the Land of Legends, Victor has shown two sides to his personality. First, a darker, more brooding side that shows itself whenever he's conducting business of some sort or concentrating particularly on something. This side of his personality is what causes many of the children of the Sacred Land to avoid him when he's working, as interrupting his labor may result in a heavy shouting. When he's off-duty, however, Victor tends to loosen up and laugh and/or drink a little. This more lax side of his nature is what causes small children to follow him when the day's work is done, and laugh at his amusing stories and magic tricks. It's probably also what possessed him when he bought an interest in the local tavern, making him a co-owner. Victor is fairly congenial when unoccupied by serious affairs, and enjoys mingling with groups, wisecracking at anything or nothing at all, and endless games of cards with the local male population (and one or two of the more confident women).

    As a disillusioned former nobleman, Victor hates the nobility of Fandavale and Lliore with a passion. While this same hatred doesn't apply to other residents of the Sacred Land, he would probably rather commit suicide then conduct dealings with them, which is probably why his tavern advertises its "Locally Brewed Ales!" His other prejudices include slackers, layabouts, shirkers, and those in general who don't do some kind of work for a living. His opinion of those who claim to have mystical abilities, aside from the monks who attend the towers of Ho-oh and Lugia and the Avatars of said Pokemon, are exceedingly dim and skeptical, most likely since he knows a thing or two about sleight of hand himself.

    Victor is also a bit of an enigma when it comes to his past. While all know that he was once a nobleman of Fandavale for a brief period, that doesn't explain some of his very un-nobility-like skills, such as his talent at sleight-of-hand feats and playing cards, or his uncanny reflexes, which are almost catlike. In addition his Pokemon seem more like those that would be partnered with a solder of the infantry rather then a nobleman. Since Victor tends to keep the past to himself, things like this are rather unknown to him.

    History: Much of Victor's history is unknown to those around him, since he adamantly refuses to talk of his early years. What is known about him is that when he was about twenty, he served as a lord in the court of Queen Minerva. Until he was twenty-five, he was one of her many "landlords", responsibly for the upkeep of one of the multiple districts of Fandavale, as well as attending to the Queen and offering her council when needed. During this time period, he trained with the Imperial Guardsmen, an elite group of soldiers who protected the Queen, and learned basic military tactics as well as the use of the classic weapons of Fandavale: the broadsword, longbow, crossbow, and pike. He would have continued serving in her court for many years, if not for a fatal slip.

    Queen Minerva has always been a rather proud individual, if nothing else, as well as a capricious one. One day, in a fit of vanity, she passed an edict declaring that no member of the court could insult her partnered Pokemon, a particularly ornery Altaria by the name of Phenias. This might not have been a problem, had she not ordered Victor to take care of the bird for a few months while she left on a journey to the country, a sort of religious pilgrimage. Victor put up with the bird's tortures as best he could, among them the theft of his prized family jewels and the throwing of his family heirloom locket into a river, but when the Altaria had the nerve to attack his partner, the Ariados Arachne, he immediately shut the crazed Pokemon in his basement and did not release it until the Queen returned, at which time he informed her disgustedly that the Pokemon was the worst-behaved creature he had ever seen in his life, and that its conduct was unbecoming for the right-hand Pokemon of a ruler. Minerva snapped. In a fit of vain passion and immature rage, she stripped Victor's lands and title from him, and ordered him to leave Fandavale's capital. After getting over the initial shock of his exile, Victor agreed with the Queen heartily, stating that he would rather become a celibate then live in a city ruled by the whims of such an immature Karlaff. (There is no point in translating this word, as it would have to be censored.)

    Victor left for the Sacred Land the next day, and after a short journey he arrived. (Of course it was short, after all, he had only three Pokemon and himself, as well as a small haversack to transport.) Upon his arrival, he was immediately absorbed into the community, where he proved himself to be a natural organizer and leader, giving him a position of great respect in the minds of the people. Aside from the monks, he, Julius, and Ambrose, are the closest things to official leaders in the Sacred Land.

    RP Sample: CAPS LOCK IS SO COOL THAT IT COMPLETELY NEGATES MY REQUIREMENT TO POST AN RP SAMPLE!!!! (Well, that and the fact that I wouldn't care...)

    Pokemon #1: Ariados (Arachne)

    Personality: Where to begin with Arachne? She's probably the biggest enigma in the village in terms of her past besides Victor himself, though she would probably be more willing to spill the details had Victor not sworn her to secrecy. She's been with the guy ever since she was a lowly Spinarak, and as a result they've developed a rather close bond. More of a diplomat then a battler by nature, Arachne tends to want to talk things out rather then charging into a situation, and is a firm believer in the "innocent until proven guilty" concept of government. This does not by any means mean that she will not step up to the plate and battle when the time calls for it, however, and Victor has stated that she's saved his life more then once, which isn't bad for an overgrown bug which is just small enough that it can't fit into the conventional armor sometimes worn by other Pokemon.
    History: Arachne's history and Victor's are so intertwined that it's sometimes hard to tell where the one ends and the other begins. When pestered, she'll often claim that they've been partners since birth, though this is a bit of an exaggeration on her part. Nevertheless, Arachne is probably Victor's closest comrade and won't begin to divulge the details of their past until he says it's okay. What is known about her individual past, however, is that at one point she belonged to a famous individual known as "the King of Thieves", a bandit who had become something of a legend in Fandavale over fourty years ago. Exactly how and when she became Victor's "property" is yet to be divulged.

    Pokemon #2: Rhydon (Cham)

    Personality: Most people who see Cham's rough exterior are convinced that he's some sort of brutal monster with little intelligence. In actuality, they couldn't have gotten farther from the truth. Cham is by far the most intelligent and kindly member of Victor's team, and has a boundless love for nature and architecture. While he's also a bit of a rowdy character and has no objections to either joining Victor in a drink or flattening a few enemy soldiers, he's much more likely to be found sipping at a cup of strong tea from a specially hewn bowl while discussing philosophy or religion with one of the members of the town. His relationship with Victor is less like that of a devoted partner, such as Arachne, but more like that of a drinking buddy who happens to share the same overall goal as his partner. Cham can, and will, take the initiative when he sees a way to help out, and will often stop to argue with Victor when he disagrees on a point.

    History: Cham and Victor began their acquaintance with a bang when he was transported as a member of a traveling circus to the courts of Fandavale as a Rhyhorn, where he was presented as part of the act. Cham, however, refused to perform, instead opting to break down the door and make a mad dash for freedom. Unfortunately, his escape plans were brought crashing down when he was met by the Pokemon of the Queen's Imperial Guard, who gave him a rather brutal thrashing. The ringmaster of the circus, meanwhile, was heartbroken when the Queen ordered his nearly broke troupe to pay for the damages to the imperial palace. Victor stepped in at this point and neatly defused the situation's tension by offering to buy the injured Pokemon at a sum that would just manage to cover the damages incurred by his ill-planned rampage. The troupe agreed, and Victor offered Cham his freedom. To his surprise, the Rhyhorn opted to stay with him instead, claiming that his reasons for doing so were to get strong enough that he'd one day be able to earn his freedom. Victor agreed, though he pointed out that usually freedom was something that didn't have to be earned. This sentiment unwittingly sparked the flame that drove Cham not only to train himself physically with the Pokemon of the Imperial Guard until he evolved, but also to learn human writing so as to better understand complex concepts. When Victor was banished from Fandavale proper, Cham packed up and left with him, preparing to seek new horizons, and possibly a larger library.

    Pokemon #3: Charizard (Char, pronoucned "Shar", short for "Chartreuse")

    Personality: A grump if there ever was one, Char is what most people would call a stereotypic rebellious Pokemon who follows Victor around mostly because he considers it his job and not because of any real attachment to the human. In fact, as things go, Char is distrustful and aggressive towards humans in general, though he is able to interact with them on a day to day basis. He would much rather be at home in Kanto then skulking around Johto, in a soon-to-be war zone no less, but since he was ordered by the human who defeated him in combat to follow and obey Victor, he conisders it his honor-bound duty to do so.

    History: Char was defeated in combat in Kanto by the captain of Minerva's Imperial Guard, who was vacationing there while on leave. Char attacked him when the captain unwittingly stumbled into a hot spring in Char's territorial grounds. The captain, however, was not unprepared, and ordered his faithful Dragonite to engage the Charizard in battle. After a fight that lasted nearly a full day, both Pokemon collapsed from exhaustion and the captain layed his blade against the defeated dragon's neck and declared himself the victor. Char, who was raised by a very honor-driven father, considered himself to owe the captain a life-debt, and followed him back to Fandavale, where he became the official courier of the Imperial Guard, flying messages across the kingdom. When Victor unofficially entered the Guard, the captain partnered him with Char as an exercise in discipline. To his surprise, though the two hated each other they made a surprisingly good team. He ordered them to stay together, hoping that one day Char's enmity towards humans would dissipate. It didn't, and to make a long story short Victor was exiled and skipped town before the captain could rescind his orders, so Char is essentially bound by his own pride to serve Victor until either one of them dies.
     

    luke

    Master of the Elements
    7,809
    Posts
    16
    Years
  • "Oh Honey, this water is much too hot. You can't expect me to make proper soup with water this hot!" Ambrose said, her index finger emersed in a pot of boiling water. Normally, a normal human would have removed their finger from the boiling water, Amby, as she was called by the small children of village, was far from a normal human. "Now we have to wait for the water to cool before we can add the other ingredients. Next time, please be more attentive when heating the water okay?" She said, scolding her female Ursaring. The bear hung her head low and grunted. Ambrose reached out and patted the beast on the nose and smiled.

    "Don't worry about it Honey. You'll learn from your mistakes. But Kiwi should of been watching you. Where'd that crow go?" Ambrose said, standing from her seat. Her Honchkrow hadn't been seen since last night, when Ambrose woke him up for his sentry duties. "Or at least sleeping in his nest. I hope he didn't go into Victor's tent again. I can only imagine him getting into it with that Charizard again. Imagine the damage..." Ambrose trailed off. Suddenly, a strange feeling awashed over her. It was a malignant energy: the armies were on the move again.

    She waved at Honey and bursted out of her hut. The Ursaring was right behind her, its armor clanging as it ran after Ambrose. The girl darted around numerous people, intent on reaching a hut that was only three hundred yards from her's. It was Saturday and everyone was out shopping, and Ambrose happened to live on what they considered Main Street. The girl reached her destination and slammed on the heavy oak door with her fist. The strength behind the hit was incredible for a girl of her size, but as was mentioned before, she was far from a normal girl.

    "Cawwwwww!!" Ambrose looked up and saw her Honchkrow descended towards her, a glimmering golden necklace clamped in its beak. It landed on Ambrose's beak and cawed once again.

    Ambrose reached up and snatched the necklace from its possession. "Damn it Kiwi. I told you to stop taking Victor's things. When he comes to claim it, I'm not going to stop him from what he--" Suddenly the door opened and a strapping, tan man stood in front of her. He was tall and his muscles were defined.

    "Madam Avatar, what's wrong?" he asked, a worried expression on his face.

    "Julius, I told you to stop calling me that. I asked to be called by Ambrose and I would prefer if you followed the precedent. But, something is happening. The western and eastern armies are moving," she said in a serious tone. Julius sighed and motioned to her to come in. She nodded and followed with Honey behind her. As she walked in, she noticed Julius's Haunter Esteban levitating near the entrance, his eyes closed and his body hidden from the sunlight. He failed to acknowledge the girl's presence. She continued into the main room where his Slowking Archibald stood in meditation. He nodded at Ambrose and then continued his meditation.

    "Madam Avatar, please sit. I'll send for Victor. Esteban, please go and retrieve Victor. We need his council." The Haunter opened its eyes and nodded, and disappeared into the shadows. "We need to inform the elders of the situation."

    "I swear Julius. If you continue to call me that, I'll inflict incredible pain on your body," Ambrose said grimmacing at the strapping man.

    "Heh... sorry.. Ambrose. But we might as well avoid discussing anything further until Victor gets here," Julius said, taking a seat across from the blond girl.

    "Agreed," Ambrose said calmly, patting her Honchkrow's head gently.
     
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    Alter Ego

    that evil mod from hell
    5,751
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    18
    Years
  • OOC: Okay, spell it out for me: exactly what is a character not named Victor supposed to be doing at this point? Barge in on a top-level meeting uninvited? o.O Um...yeah, Silence isn't exactly the type for that, so you'll have to excuse me if this post kind of lacks progress in that regard.

    IC:

    Spring had started out rather chilly that year. Even with the comforting sunshine from a cloudless sky, she was shivering. Then again, one had to concede, maybe that was just her.

    Silence fervently rubbed her hands together in a vain attempt to generate some warmth, the walking stick clutched beneath her right armpit and the solitary, clear blue eye scanning the forest surrounding her, still dripping wet from last night's shower of rain. She was soaked, right through the pale brown traveling cloak and the plain, gray dress she wore beneath it and the chill was rapidly seeping into her skin. Her breath came out in ragged tatters, forming small, wispy clouds in the crisp morning air before disappearing from view, and even though she had no means to check it, the healer was pretty sure that her lips were turning blue. Another shivered passed through her, but she persistently shook it off, stamping on the place a few times. It made little difference for her shoes, covered in dirt and soaked with water as they were. She had half a mind to take off the freezing things and continue barefoot, but the terrain got rougher from here and the last thing she needed was to injure a foot.

    {One should think...} interjected a casual, well-meaning growl from her right side, {That the times when you are exhausted are the best for taking breaks.}

    Silence gave a melancholy little smile at this, swiveling her eye to meet the being who had been traveling in stride with her. Most would have been intimidated by the sight of the Absol with its sinister, pitch-black face and crimson eyes, not to mention the sharp, scythe-like appendage on its head, but to the young woman there could hardly have been a more comforting sight.

    "You know we don't have time for that, nana..." she replied softly. It was an old habit, but in many ways Silence still thought of her companion as a godmother of sorts. As usual, the Absol seemed to see no reason to correct her on that point.

    {One does as one pleases.} she replied nonchalantly, but that subtle tone of approval was enough of a compliment for the young woman to know that she had made the right choice in the matter.

    {Well, what about me then?!} chitterred a high-pitched, irritated little voice from within the confines of the traveling cloak, {I would be pleased to sit on a spot where I don't run the risk of drowning!}

    Silence merely shook her head at the Ariados' complaints. Silk always had something to complain about and in all honesty, Silence was glad she couldn't understand all of it.

    "We have to get there while it's still early." she replied, shaking her head as she grasped the walking stick once more, picking up the pace.

    {But why?!} Silk moaned pitifully, {Why does it matter when we get to that stupid one-Miltank village?!}

    Silence stayed true to her namesake, rapping a particularly large tree branch ahead of them with her walking stick to avoid the shower of water from the leaves before striding onwards.

    {Hey! Why won't anyone answer me?!} the Ariados demanded haughtily, {I'm a part of this group too, you know! I demand an explanation!}

    Eclaire grinned, holding her silence for a moment longer before finally speaking up, {Because one wants to come home without being greeted by stick and stone.} she remarked in a sing-song voice, apparently very pleased with her little rhyme.

    Somewhere beneath the cloak, Silk's eyes widened, the Ariados flailing his legs wildly against Silence's back as the poison type scrambled up, its head poking up next to silence's ear, {What?! Are people going to be throwing stones at us?! What are you doing going to a place like that, you crazy woman?! I demand that we turn back this very instant!}

    Silence sighed quietly, "Market day." she remarked simply, "We won't stand out as much in a crowd."

    {That doesn't explain why!} Silk snapped, feebly waving his forelegs in front of the healer's face.

    {One does as one pleases.} Eclaire repeated, smirking lightly at her companion, {That's why.}

    Silence said nothing. They both knew equally well why she had to return, despite the fact that most people in the sacred land would have preferred her not to.

    {You're both lunatics!} Silk moaned, {Oh, what did I ever do to deserve this?! That's it! I'm never going to speak to either of you ever again!} with that and a last, indignant little harrumphing sound, the spider retreated back into the confines of the cloak for a session of private sulking.

    Eclaire observed the scene with mild fascination, finally speaking up, this time in a hushed voice.

    {One might say that the choice not to let him in on the secret was a correct one.}

    {Secret?!} Silk's voice demanded, {What secret?! What are you two withholding from me?! Why don't I ever get to know these things?! This is so unfair! Tell me n-o-o-o-o-w!}

    The Absol chuckled for herself. Silence merely shook her head at her companions' antics, but she just couldn't help the small, mirthless grin spreading across her face. If there was one thing Eclaire knew how to do, it was diverting attention from the bad things in life.

    -------------------------------------------------------​

    A few hours later, the trio arrived at the outskirts of the town. By sheer good fortune, Silence had run into a grazing Miltank on the way, and with a little gentle coaxing the cow pokémon had been convinced to wander back to its barn at a small cattle farm just on the outskirts of the town Silence had called 'home' for several years of her life. In many ways, it still was.

    For a moment, Silence simply stood there, rooted on her spot. There were people in there, lots of people. The idea of melding at a crowd had seemed so good in her head, but now that she was actually preparing to face it, the young woman felt painfully aware of the state she was in; soaked to the bone, cold, weather beaten and carrying a cape and stick which easily identified her as a traveler. Still, removing the cape was obviously not an option...Silence absent-mindedly touched the bandaged part of her face, a trickle of moisture running down from the good eye. Weather this was a tear or just one of the countless raindrops clinging to her was anyone's guess.

    {One would say that just standing at the town entrance counts as rather conspicuous.}

    Silence gulped hard at Eclaire's statement, tightening her grip of the walking stick as she tried to steel herself for the task at hand. She could do this, she told herself, cold sweat joining the raindrops on her skin, her knuckles whitening even further from the tight grip on her walking stick; she had to do this, for the kind people who had looked after her in her time of need, for the future of her homeland. She couldn't back down now; she wouldn't! Some of the villagers might still be ready to burn her at the stake, but she had heard nothing but good about Ho-oh's avatar. Oh, if only she could get to her she would be safe.

    Just then, a cacophony of noises caught her ears, the gleeful shouts of small children, and - Silence's eye widened - the agitated cries of a Psyduck. Throwing all her inhibitions to the winds, the healer charged into town in search of the noise, and it didn't take long for her to find it: from around the corner of a nearby house, a Psyduck hobbled in on unsteady feet, clutching it's head, with two street children in close pursuit.

    "I said get out of here, ugly!" cried one of them, a dirty boy with messy black hair who surely could have been no older than ten, hurling a pebble at the distressed creature.

    "Yeah, ugly!" jeered his companion, a sandy-haired youth who seemed to be of about the same age, raising another pebble, "Who needs you?! You don't even have powers or nothing!"

    "Psy..." the water type whimpered, giving the two a pleading look.

    "Scram!" barked the black-haired kid, preparing another pebble as well, "I want a real fighting pokémon!"

    "Stop that at once!"

    The voice was barely more than a whisper, but the anger behind it was practically tangible as the cloaked woman stepped in between, catching the pebble in mid-flight, a clear blue eye fixing the youths with a fierce stare, "Leave that poor creature alone."

    "Or else what?!" the black-haired one taunted, staring mockingly at the frail traveler.

    "Yeah!" his partner chimed in, "You ain't even from the village! Why should we care about what you say?!"

    Silence was angry, but not in an out-of-control way. On the contrary: she was angry enough to know precisely what she was doing, and what a reckless move it was, the thin, delicate hand reaching for the hood of her cloak and promptly pulling it aside, revealing the weatherbeaten face and length of pitch-black hair beneath. But she wasn't done yet. With the same, calculated rage she grasped the damp locks hanging over her face and pulled them aside, revealing the countless bandages in all their glory.

    At the sight, the color ran out of both children.

    "You-you're that witch!" the black-haired boy stammered, his eyes wide with fear and his finger pointing dumbly at her, "The one-eyed witch of the vale!"

    "L-let's g-get out of here!" sandy-hair stuttered, anxiously tugging his companion's arm, "Quick, b-before she turns us into Poliwags or something!"

    "You-you'll be sorry!" the black-haired boy squeaked, "We'll tell everyone you're here and then they'll burn you and then you'll be sorry!"

    With that, the boys made their retreat, casting a few anxious glances after them.

    Silence merely kneeled down to inspect the Psyduck. Fortunately, most of the pebbles had been poorly aimed, and short of a few bruises the creature was okay...physically speaking, that is. The creature was understandably skittish and confused, its eyes hesitantly scanning the surroundings with a look of utter helplessness in them. 'So much like me...' the healer thought for herself, heaving a quiet sigh as she stood back up and pulled her hood on again. It probably wouldn't make much difference, though, not now that the return of the witch was official. She didn't know what hurt the most, the callous disregard those children had exhibited towards the poor thing or that look of horror she always got when people saw her face. As Eclaire would have put it, one would think that one gets accustomed to such things, but no...Silence would never get fully accustomed to being looked at as a monster.

    {One should know, that that was a very dangerous thing to do.} Eclaire remarked casually.

    "One is well aware of that." the young woman replied, her voice trembling slightly.

    {It is alright then.} the Absol replied.

    {Alright?!} Silk fumed from his hiding place, {ALRIGHT?! They're going to burn us on a stake, you lunatics! Quick! We have to get to wherever we need to go quick!}

    Silence nodded, resuming her walk in what she hoped was the right direction.

    "Psy?"

    The Psyduck made a hesitant move in her direction, instantly recoiling when the young woman's head turned.

    "You can come too." she replied softly, "Maybe the avatar will find you a new home."

    'If we ever get to the avatar...' Silence added in her mind as the strange little procession proceeded in the direction of the main street (Why oh why did the avatar have to live there out of all places?). At this point she could only hope...

    OOC: Awright, so the boys will probably announce Silence's arrival around town; I'm counting on one of you peoples to ensure that she doesn't get killed by a mob. Fair enough? xD
     
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    350
    Posts
    17
    Years
  • OOC: Though I would love to write more, I have to go and needed to wrap this up. DX I will write more and get to the Sacred Lands in my next post.

    IC:

    The sun looked as if it was going to be bursting with heat over the next few hours. The heat would wash over all of Gazzleton and leave sweat in the wake of all that walked unsheltered. The heat even managed to make it's way indoors. So there stood Nome, inside his home, working with business. He had a long cylinder pole of sorts that he was currently heating in the furnace. It was stupid to not have already cut the pole to make it easier to work with, but he liked the challenge.

    At a heating point far worse than the heat currently entering the home, Nome, wearing the heat resistant gloves he always wears, pulled the pole back and placed it on a strong holding steel table. He grabbed the hammer hanging near by on a wall, and still holding pole at hand, hit it several times over and over again. He had to heat it again and do the same routine just to have it at the right length through and through. More work was cutting the unnecessary sides that were not sharp enough to split even a foot high thin wood block.

    All of this had to be very accurate, or else the sword would not work properly. And if anything, Nome would not want an unhappy costumer. More for the fact that the word would spread than the fact that the costumer could fight him to the death for a wrongly made sword. Nome had to smile when he remembered this; Henry had told him that last line. He had said this as he taught him how to work the works of blacksmithing. Either way, he never encountered anyone who would fight him for such a reason.

    There was a slight argument outside; it was merely a few grunts from Slash. Then there was another voice; male and human.

    Even though he was currently working, and leaving his work alone would most likely mess with the design at its current state, Nome wanted to see who this person was. If it was a costumer, then he would happily take any work the costumer had to offer. Of course, if the price was right. He was good at what he did, and those few that he had worked with knew this.

    "Afternoon traveler," stated Nome, as he entered the main entrance to the shop. "What can I do for you?"

    The man was wearing a cloak that was still steaming from the heat outside. At first, the man said nothing as he looked around the wall behind Nome, finding all of the works he had done just for the heck of it.

    "I am looking for a strong sword," said the traveler.

    "What kind of sword?" asked Nome.

    "A strong one."

    It was not a clear request. Nome studied the man over, thinking of what kind of person he could have been. It appeared as if he was one hundred percent traveler. Nome had to question why he would need a strong sword. He had never been given a job to make an actual brutal weapon. Yes, his weapons were real, but they had always been for the higher in class to showcase in their home. Most of his swords (or at least he hoped) had never been used for combat. Only when it came to practicing. Yet, this may be the same reason. The man may just want a sword to practice with in case the time of need came when he needed it. That was Nome's reason for always practicing.

    "I'll see what I can come up with."

    Those words were the words Nome was going to come to regret in the near future. With this stated, the man left the workshop, and Nome returned to fixing up the last sword he had been working on. It took hours before he locked up his workshop and sat down in his living room, Claw resting in a sleeping position on his lap while Slash wandered elsewhere within the house. All the while, Nome sat there, petting Claw and thinking.

    By now, he did not care much about what the man was going to use with a sword. Now he was thinking of what type of metal it could be made out of. Essentially, every weapon was equally as powerful. It just depended on the way it was used. So what would be the right thing to weld? Would it be iron? Maybe; iron was a strong metal, and steel was very hard to acquire. The night was nearing; Claw would have to take her shift soon.

    Finally, he settled on simply using iron, mainly for the reason that it was the easiest to acquire at not much expense. He already had iron all around the workshop.

    --

    The next morning, Nome readied himself for the day's job. He planned on finishing the travelers request that day, though he knew it would be taking a lot of time. He had to make sure that it was very brutal in its execution.

    He had just finished serving Slash when Claw entered the house having just completed the night shift. Normally, Nome would have gotten her plate ready by now, but it appeared as though she already had her fill; her face had shown some red blotches of blood. Nome was slightly worried that they were her own, but was reassured that it was not by the fact that went to where her own bowl of water was and pulled it back out of the house.

    Even though it should have been a sign of worry, Nome was used to this. Just by looking out of the kitchen window, he saw Claw washing herself with the bowl of water and drying off the blood. A few feet away, there was a pidgey wing on the floor. She already had her breakfast; it was the pidgey.

    Shortly there after, Nome refilled the bowl from the well at the back. By the time he entered the house again, Claw was already asleep in her basket bed. Nome motioned for Slash to follow him as the two of them were now going to start the day.

    Nome opened up the shop and had Slash guard as he usually did while he went to work at the back, now at a sharp iron that would soon become a weapon.
     

    luke

    Master of the Elements
    7,809
    Posts
    16
    Years
  • OOC: ACC has school all day, so I'll introduce Silence for ya AE. I'm sorry I didn't leave much for the others to do. I wanted you all to introduce yourselves without being confined to a certain crisis... if that made sense.

    IC:

    "The witch-- the witch, she's back!" Ambrose head perked slightly at the sound of the boy's voice. She wondered what he meant. Witch? Ambrose stood from where she was standing and slowly walked to the door. She cracked it open slightly and peered outside to the main street. Two young boys were surrounded by a growing group of people, all listening intently to what they were saying. "We just saw her. We were just harmlessly walking along, trying to find my poor Psyduck, when she came along and told us she needed our Psyduck for one of her potions. We told her no but she used some magic on us and now I don't know where my Psyduck is."

    Liar... Ambrose opened the door and walked outside. She maneuvered her way through the crowd, who failed to notice it was the Avatar cutting her way through them. Ambrose made it to the center, where the two boys stood. When they noticed who was making their way towards them, their expressions grew worried.

    Speaking in a calm, gentle tone, Ambrose said, "So you're telling me a witch is here in the Sacred Grounds. What did she look like?"

    "Uhhh... one eye, black hair, long traveling stick, cloaked. Scary as heck. I felt my soul leaving my body just standing next to her," the sandy-haired boy said triumphantly.

    "I see... you two are liars. I've seen the way you treat that Psyduck you're speaking of. Telling it it's weak, useless, and a waste of space..." Ambrose trailed off. She was looking past the boy, past the crowds, when she noticed a cloaked figure moving behind them. A gentle looking Absol and a bruised Psyduck were trotting alongside the person. They seemed to not want to be noticed, moving silently, and ignoring the large crowd congregated in the center of the street. Ambrose sensed a gentle energy emanating from the figure. Ambrose walked past the boys and made her way through the crowd, who this time made a path for her. She walked to the figure, and placed her hand on the girl's shoulder. She did in fact have one eye, but the purity she saw in this bright blue eye eased any worry Ambrose had.

    Ambrose leaned over and whispered into the girl's ear, "Don't worry. I know you're no witch. I'll protect you." She then turned to the crowd and spoke in a clear, firm tone, "I demand that no one harasses this girl. She is a close friend of mine and I wish none to be done to her."

    She looked to the two boys, who were shaking in their boots, "Do you want your Psyduck back?"

    They shook their heads and said, "He's useless. The witch can keep 'im. But Madam Avatar, she's a witch. She'll suck your powers outta your body and use them to kill us all...!" the black hair boy said.

    Ambrose was disgusted with the ignorance of the boy. Her tone grew more angry, "I cannot believe such ignorance exists in the Sacred Grounds. All of us are either exiles of our countries or descendants of those removed from their country. How can we be so closed-minded to anyone who may be different from us. I DEMAND that none be done to this young lady here. If I hear of anything, there'll be hell to pay. Y'hear me boys." The mark on her neck began to glow, flushed with her disgust and anger. She reached and covered it with her hand.

    She then turned to the girl and asked, "If you'd like, you may join me in my friend Julius' home." With that, she waved her hands to dissipate the crowd and walked slowly back to Julius' home, watching the girl to make sure she followed her inside.
     
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