The Land of Legends
War.
Every country's worst nightmare.
Even in the days before weapons of mass destruction and chemical warfare, many died as a result of this most terrible word's effects on humanity. War not only destroys human lives, it also rips apart the land, destroys valuable resources, causes countries to fall or rise. In war, kings and pawns are won and lost. In ancient times, the land now known as Johto was ravaged by a brutal war. The combat began as a result of one man's avarice, was fueled by a woman's pride, and was urged on and profited from by one being more ancient then the land itself. This is the story of that war, of its beginning and ending, the hopes and dreams it began and ended, the people who took part and those who ran away. It's the story of outcasts and heroes, of humans and Pokemon, of true love and undying hatred, chivalry and abominations. But most of all, it is the story of one girl, one boy, and one town....
1000 B.P.L. (Before Pokemon League)
Trouble had been brewing for years. It was only a matter of time before the nation was swept into chaos. The brutal, warlike king of Lliore, a Kingdom based where modern-day Goldenrod stands, has been capturing land for years, adding to his kingdom's already-bloated holdings. A greedy, vicious man he will stop at nothing to capture every other major country that stands in his path and set himself up as a ruler. His one problem: the kingdom of Fandavale stands as a last bastion of hope, or a final impediment, depending on your views of the situation. Fandavale, which is situated where Olivine now stands, was led at the time by a stunning beauty: Queen Minerva, a woman whose love for her country is sadly surpassed by her pride. The two nations have been at peace for over a century, but with King Gora sharpening his blades and eyeing Fandavale's holdings, a war was only a matter of time.
These portents did almost nothing to disturb the inhabitants of the Sacred Ground, a small plot of land between Fandavale and Lliore, and a place that both countries consider their rightful property. The area has been fought over for years, due to its unique position: It is the home to a pair of towers said to house a pair of powerful spirits who take the form of Pokemon as they fly throughout the land, and come to roost there every year. In addition to this, three beasts whose elemental powers are so great that they themselves are unable to control them often sprint through the village, leaving energy in their wake so great that it often causes a shift in the weather patterns. Because of this, it is often called the 'Land of Legends'. The inhabitants of this rural and idyllic area are outcasts from the two kingdoms, courtiers and peasants, guardsmen and flower girls. While they do hold the monks who assist in the caretaking of the towers of the legendary Pokemon, these people are largely governed by themselves. Thanks to their unique position on Sacred Ground, they refused to believe that the war might affect them. How wrong they were...
Days before King Gora completed his preparations for the long march towards Fandavale, the two spirit-Pokemon landed atop their towers to rest from their long journey. This was expected by the people who lived near the holy ground- hadn't these Pokemon done this every year since the day the people were born? But what happened next was completely unexpected. When the Pokemon left, a girl and a boy were discovered atop the towers. Upon their examination of the youths, the tower monks announced that they, like the Pokemon, were an incarnation of the two spirit's energy. Rejoicing in their good fortune to have two such people taken into their humble home, the inhabitants of the sacred ground took them in, and soon the two were absorbed into the community's life. All might have been well but for one small thing.
A letter was sent to King Gora from a spy in the village, who explained this latest development. Gora was a brutal tactician, but he was no fool. It would have taken a war-spawned mind like his own to realize the value of having one of these two on his side. Quietly, he sent word to his spy, ordering the man to begin tempting one of the two avatars of the legendary spirits, convincing them to join his side. The spy obeyed, and while at first the boy who represented the power of the spirit who flew over the sea, or Lugia, resisted admirably, his will eventually gave way when offered riches beyond his dreams. He and the spy immediately fled to Gora's kingdom before their treachery could be discovered. It was there that the avatar of Lugia planted the seeds of a plan in Gora's ear. He advised his new master not to take the longer march that cut around the Sacred Ground, but instead to march right through it and set up a base there- after all, wasn't it now approved by at least one spirit. The greedy king agreed, and preparations for the capture of Fandavale might have been easily completed had someone within Gora's circle of counselors not leaked information to Queen Minerva, who was outraged- after all, hadn't the sacred ground been in her kingdom's holdings for generations? She immediately dispatched a message through the Sacred Land to Gora, saying that she intended to march through the land as well, and if he set one foot in there, blood would be spilled. The messenger, who was a good soul at heart, left word with the populace of the Sacred Land that Minerva was going to come, and Gora would probably be marching soon as well. The populace was stricken with fear. They had no formal military, and since they were outcasts from the two kingdoms for the most part, their available weaponry was fairly rag-tag. They were no match for two countries wielding weapons and massive armies of both Pokemon and humans. Fortunately, two men took a stand. These two convinced the people that under the leadership of the second spirit's avatar, they might stand a chance if they attempted to quell the war now. As a result of these actions, a group of hand-picked inhabitants of the Sacred Land organized themselves into a group of freedom fighters and bodyguards of sorts, ready to do whatever it took to protect themselves and their homeland under the guidance of Ho-oh's avatar.
Your Role
You are a member of the hand-picked group defending Ho-oh's avatar. Your job: use whatever you have at your disposal to prevent the invading armies from destroying your home in a battle, or die trying. Will you be a hero, or will cowardice or greed tempt you from your path? (Hope not, 'cause then it'll be hard for our characters to interact.) You decide.
Background information on the two Kingdoms:
Lliore: A feudal country with a culture and weaponry similar to that of feudal Japan, it is led by the warlike Gora, the most avaricious king in thousands of years. Gora is by no means a diplomat, and he's disliked greatly in his own country, but his soldiers and courtiers are honor-bound to serve him. (And some are too scared of dying to defect.) His army is feared by all, as is his temper.
Fandavale: A country whose culture is more similar to a European monarchy, reflected in both their weapons and architecture, they are led by the beautiful Queen Minerva, a haughty woman whose love of her country mostly stems from personal vanity. They are not particularly warlike, but they do keep a sizable army.
Sacred Land's Inhabitants: People who have deserted either nation, for their own reasons. There's actually a pretty sizable number of them. They know they have little chance of ending the impending war, but they're determined to try before their home is ripped apart. They don't have a set leader, so everything is pretty much decided by the rulings of the masses. They act more like inhabitants of a small town then anything else.
Added Notes
Pokeballs haven't been invented yet, so Pokemon are essentially partners in battle to soldiers. Both Pokemon and humans at this time wear armor, and both species are essentially considered to have an equal say in battle plans (at least, in the Sacred Land.) Remember to describe Pokemon accordingly. In addition, since this takes place in Johto please provide justification for the ownership of a Pokemon from outside the land.
Full Given Name:
Nicknames:
Age:
Gender:
Homeland:
Title (If any):
Appearance:
Personality:
History:
Other:
RP Sample (REQUIRED):
Pokemon:
Nickname (If Any):
Pokemon's Personality:
History:
1. No ripping off anime pictures or using sprites for appearance. Picture used must still be accompanied by a written description and must be your own original art. (Sprites and avatars included.)
2. No ripping off Anime names. Those who do shall be eaten.
3. No questioning the rulings of ACC or Porygon-Z. Those who do shall be eaten.
4. Those who Role Play their Pokemon as mindless drones shall be forced to spend the rest of their life locked in a room, strapped to a chair with their eyes open, watching episodes of the dubbed version of Yu-Gi-Oh, with a gag over their mouth so that they are unable to make fun of it.
5. If you are inactive for over a week without giving prior notice, your character will be written out of the RP, most likely by killing them.
6. You know the rest. Follow the PC rules, no god moding, no power playing. One warning and then you're out. Nor I or ACC have little tolerance for the breaking of rules.
7. TWO Pokemon per person. No more than one person per Pokemon. As Alter Ego brilliantly said in his Neo Genesis, with four generations of Pokemon, two people don't need to have Salamences or Charizards. If you use a Pokemon who isn't native to Johto, please explain why your character has it. No Fossils or Artificial Pokemon allowed. This excludes Magnemite, who technically isn't artificial as he wasn't created by humans.
8. Your character will be fighting a war. But this is the medieval era of Johto, so modern weapons, e.g. guns, are not allowed. The following weapons are preferred: swords, lances, bows, axes, sling shots. Don't whine. I'm not bending this rule.
9. No one besides ACC will be playing a major character from either Lliore or Fandavale. Anyone who isn't from the Sacred Lands will be an NPC, unless permission is granted by ACC or I.
10. No rushed profiles. Take your time. Detail, detail, and more detail is what ACC and I are looking for.
Any questions. Feel free to PM ACC or I. Don't clutter this area with anything other than sign-ups until the RP itself begins.
Good day.
War.
Every country's worst nightmare.
Even in the days before weapons of mass destruction and chemical warfare, many died as a result of this most terrible word's effects on humanity. War not only destroys human lives, it also rips apart the land, destroys valuable resources, causes countries to fall or rise. In war, kings and pawns are won and lost. In ancient times, the land now known as Johto was ravaged by a brutal war. The combat began as a result of one man's avarice, was fueled by a woman's pride, and was urged on and profited from by one being more ancient then the land itself. This is the story of that war, of its beginning and ending, the hopes and dreams it began and ended, the people who took part and those who ran away. It's the story of outcasts and heroes, of humans and Pokemon, of true love and undying hatred, chivalry and abominations. But most of all, it is the story of one girl, one boy, and one town....
1000 B.P.L. (Before Pokemon League)
Trouble had been brewing for years. It was only a matter of time before the nation was swept into chaos. The brutal, warlike king of Lliore, a Kingdom based where modern-day Goldenrod stands, has been capturing land for years, adding to his kingdom's already-bloated holdings. A greedy, vicious man he will stop at nothing to capture every other major country that stands in his path and set himself up as a ruler. His one problem: the kingdom of Fandavale stands as a last bastion of hope, or a final impediment, depending on your views of the situation. Fandavale, which is situated where Olivine now stands, was led at the time by a stunning beauty: Queen Minerva, a woman whose love for her country is sadly surpassed by her pride. The two nations have been at peace for over a century, but with King Gora sharpening his blades and eyeing Fandavale's holdings, a war was only a matter of time.
These portents did almost nothing to disturb the inhabitants of the Sacred Ground, a small plot of land between Fandavale and Lliore, and a place that both countries consider their rightful property. The area has been fought over for years, due to its unique position: It is the home to a pair of towers said to house a pair of powerful spirits who take the form of Pokemon as they fly throughout the land, and come to roost there every year. In addition to this, three beasts whose elemental powers are so great that they themselves are unable to control them often sprint through the village, leaving energy in their wake so great that it often causes a shift in the weather patterns. Because of this, it is often called the 'Land of Legends'. The inhabitants of this rural and idyllic area are outcasts from the two kingdoms, courtiers and peasants, guardsmen and flower girls. While they do hold the monks who assist in the caretaking of the towers of the legendary Pokemon, these people are largely governed by themselves. Thanks to their unique position on Sacred Ground, they refused to believe that the war might affect them. How wrong they were...
Days before King Gora completed his preparations for the long march towards Fandavale, the two spirit-Pokemon landed atop their towers to rest from their long journey. This was expected by the people who lived near the holy ground- hadn't these Pokemon done this every year since the day the people were born? But what happened next was completely unexpected. When the Pokemon left, a girl and a boy were discovered atop the towers. Upon their examination of the youths, the tower monks announced that they, like the Pokemon, were an incarnation of the two spirit's energy. Rejoicing in their good fortune to have two such people taken into their humble home, the inhabitants of the sacred ground took them in, and soon the two were absorbed into the community's life. All might have been well but for one small thing.
A letter was sent to King Gora from a spy in the village, who explained this latest development. Gora was a brutal tactician, but he was no fool. It would have taken a war-spawned mind like his own to realize the value of having one of these two on his side. Quietly, he sent word to his spy, ordering the man to begin tempting one of the two avatars of the legendary spirits, convincing them to join his side. The spy obeyed, and while at first the boy who represented the power of the spirit who flew over the sea, or Lugia, resisted admirably, his will eventually gave way when offered riches beyond his dreams. He and the spy immediately fled to Gora's kingdom before their treachery could be discovered. It was there that the avatar of Lugia planted the seeds of a plan in Gora's ear. He advised his new master not to take the longer march that cut around the Sacred Ground, but instead to march right through it and set up a base there- after all, wasn't it now approved by at least one spirit. The greedy king agreed, and preparations for the capture of Fandavale might have been easily completed had someone within Gora's circle of counselors not leaked information to Queen Minerva, who was outraged- after all, hadn't the sacred ground been in her kingdom's holdings for generations? She immediately dispatched a message through the Sacred Land to Gora, saying that she intended to march through the land as well, and if he set one foot in there, blood would be spilled. The messenger, who was a good soul at heart, left word with the populace of the Sacred Land that Minerva was going to come, and Gora would probably be marching soon as well. The populace was stricken with fear. They had no formal military, and since they were outcasts from the two kingdoms for the most part, their available weaponry was fairly rag-tag. They were no match for two countries wielding weapons and massive armies of both Pokemon and humans. Fortunately, two men took a stand. These two convinced the people that under the leadership of the second spirit's avatar, they might stand a chance if they attempted to quell the war now. As a result of these actions, a group of hand-picked inhabitants of the Sacred Land organized themselves into a group of freedom fighters and bodyguards of sorts, ready to do whatever it took to protect themselves and their homeland under the guidance of Ho-oh's avatar.
Your Role
You are a member of the hand-picked group defending Ho-oh's avatar. Your job: use whatever you have at your disposal to prevent the invading armies from destroying your home in a battle, or die trying. Will you be a hero, or will cowardice or greed tempt you from your path? (Hope not, 'cause then it'll be hard for our characters to interact.) You decide.
Background information on the two Kingdoms:
Lliore: A feudal country with a culture and weaponry similar to that of feudal Japan, it is led by the warlike Gora, the most avaricious king in thousands of years. Gora is by no means a diplomat, and he's disliked greatly in his own country, but his soldiers and courtiers are honor-bound to serve him. (And some are too scared of dying to defect.) His army is feared by all, as is his temper.
Fandavale: A country whose culture is more similar to a European monarchy, reflected in both their weapons and architecture, they are led by the beautiful Queen Minerva, a haughty woman whose love of her country mostly stems from personal vanity. They are not particularly warlike, but they do keep a sizable army.
Sacred Land's Inhabitants: People who have deserted either nation, for their own reasons. There's actually a pretty sizable number of them. They know they have little chance of ending the impending war, but they're determined to try before their home is ripped apart. They don't have a set leader, so everything is pretty much decided by the rulings of the masses. They act more like inhabitants of a small town then anything else.
Added Notes
Pokeballs haven't been invented yet, so Pokemon are essentially partners in battle to soldiers. Both Pokemon and humans at this time wear armor, and both species are essentially considered to have an equal say in battle plans (at least, in the Sacred Land.) Remember to describe Pokemon accordingly. In addition, since this takes place in Johto please provide justification for the ownership of a Pokemon from outside the land.
Full Given Name:
Nicknames:
Age:
Gender:
Homeland:
Title (If any):
Appearance:
Personality:
History:
Other:
RP Sample (REQUIRED):
Pokemon:
Nickname (If Any):
Pokemon's Personality:
History:
1. No ripping off anime pictures or using sprites for appearance. Picture used must still be accompanied by a written description and must be your own original art. (Sprites and avatars included.)
2. No ripping off Anime names. Those who do shall be eaten.
3. No questioning the rulings of ACC or Porygon-Z. Those who do shall be eaten.
4. Those who Role Play their Pokemon as mindless drones shall be forced to spend the rest of their life locked in a room, strapped to a chair with their eyes open, watching episodes of the dubbed version of Yu-Gi-Oh, with a gag over their mouth so that they are unable to make fun of it.
5. If you are inactive for over a week without giving prior notice, your character will be written out of the RP, most likely by killing them.
6. You know the rest. Follow the PC rules, no god moding, no power playing. One warning and then you're out. Nor I or ACC have little tolerance for the breaking of rules.
7. TWO Pokemon per person. No more than one person per Pokemon. As Alter Ego brilliantly said in his Neo Genesis, with four generations of Pokemon, two people don't need to have Salamences or Charizards. If you use a Pokemon who isn't native to Johto, please explain why your character has it. No Fossils or Artificial Pokemon allowed. This excludes Magnemite, who technically isn't artificial as he wasn't created by humans.
8. Your character will be fighting a war. But this is the medieval era of Johto, so modern weapons, e.g. guns, are not allowed. The following weapons are preferred: swords, lances, bows, axes, sling shots. Don't whine. I'm not bending this rule.
9. No one besides ACC will be playing a major character from either Lliore or Fandavale. Anyone who isn't from the Sacred Lands will be an NPC, unless permission is granted by ACC or I.
10. No rushed profiles. Take your time. Detail, detail, and more detail is what ACC and I are looking for.
Any questions. Feel free to PM ACC or I. Don't clutter this area with anything other than sign-ups until the RP itself begins.
Good day.
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