It is not simple to use this? And dont use 003 because that dont work just use 3.
pbGenerateEgg(175,5)
$PokemonGlobal.daycareEgg=0
$PokemonGlobal.daycareEggSteps=0
Thanks! But, how do I make it so that, you can only generate an egg that doesn't contain a legendary, or evolved Pokemon.
Oh, and what is the '(###,30)'...What does that mean?
And I kind of meant like, you walk up to a person, pay the person, and he randomly gives you an egg. I know how to do that, but I don't know how to generate the random egg. Do you get what I am saying?
It is not simple to use this? And dont use 003 because that dont work just use 3.
pbGenerateEgg(175,5)
$PokemonGlobal.daycareEgg=0
$PokemonGlobal.daycareEggSteps=0
I'm uploading a video tutorial now, check the tutorials section in like 20 minutes...
When you're finished making a pokemon game; how exactly are you meant to publish it?
How are other people supposed to enjoy your game?
Is there a command in the scripts to check if a pokemon is an evolved form? Or would I have to create a method and define them individually myself?
What do you mean, you check for pokemon, either by ID# or by name...
I know that, I just wanted to know if a method has been written to determine if a pokemon is evolved, like the pbIsBanned? method (which checks for specific pokemon that can't go to the battle tower). If not, I would have to write it.
Maybe if I knew why u wanted such a function, I could tell you. Cause their is the battle tower functions...
It's for improving the random egg generator. It perfectly generates any pokemon from 1-493, but setting the conditions is somewhat difficult. There has to be a check to keep legendaries and evolved forms out of the eggs. I have the legendaries taken care of, so I need a check to see if a pokemon is evolved, to keep it from making it into an egg.
Logically there must be a way of checking whether a pokémon is evolved, because breeding a Venusaur gives you a Bulbasaur egg and not a Venusaur egg.It's for improving the random egg generator. It perfectly generates any pokemon from 1-493, but setting the conditions is somewhat difficult. There has to be a check to keep legendaries and evolved forms out of the eggs. I have the legendaries taken care of, so I need a check to see if a pokemon is evolved, to keep it from making it into an egg.
set up a loop that shuffles through each id.
Hello
I got 2 questions about the starter kit :
1) how are the unknown handled? Is there already something like an unkown dex?
2) If I use direct paths in scripts, like "graphics/pictures/pokegear.png", what will happen once I compress data an export it? Are the files still found in the scripts?
1) The Unown letter is determined by a calculation using the pokémon's unique personal ID number. This same number determines the gender and nature of a pokémon. When loading the Unown's sprites (front/back sprites, animated icons), there's simply an extra calculation that loads the appropriate graphic. There is no physical difference between any Unown - it's all down to what a certain calculation results in.Hello
I got 2 questions about the starter kit :
1) how are the unknown handled? Is there already something like an unkown dex?
2) If I use direct paths in scripts, like "graphics/pictures/pokegear.png", what will happen once I compress data an export it? Are the files still found in the scripts?
Logically there must be a way of checking whether a pokémon is evolved, because breeding a Venusaur gives you a Bulbasaur egg and not a Venusaur egg.
In PokemonDayCare, pbGetBaby finds the basic species of the mother. Now, using this as is with your random number generator would make a Bulbasaur egg 3 times as likely as a Mawile egg (because both the random numbers corresponding to Ivysaur and Venusaur would also result in a Bulbasaur egg).
What you need to do is create a similar lump of code which simply rejects the randomly generated number if it finds there's a prevolution, rather than return it (i.e. put it in a do loop, and break if the code returns false, i.e. there's no prevolution, therefore the randomly chosen number is a basic pokémon). This now means all basic pokémon have the same chance of being generated.