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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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DE5PA1R

Intermediate Developer
32
Posts
15
Years
  • Hey, LokiFerne! You seem like you know what you're doing. Can you describe how to make a new move? I know I have to edit PBmoves.txt, edit the move aimation, and edit the PokeBattle_MoveEffects script. What else do I need to do?
     

    mad.array

    Eeveelutions... need more...
    140
    Posts
    16
    Years
  • Ok DE5PA1R. This is a slightly more complex explanation than the last one. If you PM me the details of an example move that you want adding I'll help you as much as I can. It depends on what exactly you want the move to do. If it's a simple attack then there won't be that much involved, but if you're adding a new move effect (an effect that can or does happen when the move is used) then it will require quite a bit of scripting.
     
    664
    Posts
    16
    Years
  • Everytime I compile my game or run the editor,
    all the door warp targets move one place back,
    like your're in a house, you'll go out, and you'll be stuck in the door, even though I put the warp target one tile ahead of the door so I could actually walk about.

    Does anyone know why it does this?
    I've downloaded the latest version of the starter kit but, well, it still does it...
    Can anyone help?
    I'm desperate as my game keeps messing up everytime I compile it :/
     

    MykehDoom

    Team Magma's Entei
    150
    Posts
    18
    Years
    • Age 35
    • GA
    • Seen Aug 12, 2010
    Whats the success rate of the master ball? I wanted to replace the master ball with a shadow ball.

    I got an error when I tried adding the Shadow Ball to my bag. =/

    [Archive] Pokemon Essentials: Starter Kit for RPG Maker XP
     
    Last edited:
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Everytime I compile my game or run the editor,
    all the door warp targets move one place back,
    like your're in a house, you'll go out, and you'll be stuck in the door, even though I put the warp target one tile ahead of the door so I could actually walk about.

    Does anyone know why it does this?
    I've downloaded the latest version of the starter kit but, well, it still does it...
    Can anyone help?
    I'm desperate as my game keeps messing up everytime I compile it :/

    It's supposed to do that. If you follow the instructions on making door events in Notes.html, it will work properly (and look better).
     

    Hardy Har Har

    Oh dear, oh my...
    258
    Posts
    16
    Years
  • Please help me!!!

    To make Castform/Cherrim change sprites during battles, what should I add to PokemonUtilities?

    Hello.

    I'd like to ask, How can I remove some options on the Options Screen?
    Try to remove some lines from PokemonOption

    EDIT: Another question: How do I move that box during battles that says:
    Spoiler:

    I need to move it to the top in order to mimic the battle system from Platinum, like the new battle system in the thread of Amethyst, that's why I ask this question.
     
    Last edited:

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • Hey folks, just a quick question. I've been playing around with Essentials alot recently, and am currently trying to revamp the battle system to be more similar to that of Diamond/Pearl (this includes the screen resolution change). So far I've managed to customise the health boxes etc. by moving them around but I can't seem to find where to edit the drawing positions for the battle bases and battler sprites. If anyone could give me some line numbers or something that'd be great.
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • I am planning to revamp most of the interface elements into DP style for my project, but I'll probably release it for others sometime down the track. In the meantime however, I do need some help in finding out where to reposition these elements. I can do it fine, I just need to find it all inside the mass of code.
     
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