I have a few questions:
1. Not sure if this is a bug or what but wild Pokemon don't attack or anything. They just sit there. Trainer battles work fine. I've redownloaded the starter kit and it is still the same.
2. I'm trying to implement the Johto and Sinnoh balls. I have them all working except the Love Ball, Lure Ball and Heal Ball.
I have this for my Love Ball code:
elsif isConst?(ball,PBItems,:LOVEBALL)
rareness*=8 if !(battler.gender==self.battlers[1].gender)
Any idea what to do to get it working? And is there any way to tell if the wild Pokemon was caught on a rod? I would expect so since the backdrop changes based on environment but I'm not sure what to use to check that. Also is there any way to get the Heal Ball working so that it will restore the caught Pokemon's health? Not sure how to do that and I do kinda want to make the Luxury Ball work like it does in game. My guess is that in the part of the code that deals with happiness a checker for the Luxury Ball would allow you to give a double rate but not sure how to do any of that.
3. In the PokeDex there is a little circle and I want to implement footprints in that. I don't think it would be too hard, probably just in the PokeDex code add a display picture and arrange it so it's in the circle. And then I'd need pictures of all the footprints in the picture folder. My coding skill isn't all that great so I really don't think I could figure out how to do this so any help would be appreciated.
4. Is there any way to make it so that Pokemon with different forms (Unown, Castform, Deoxys, Burmy, Wormadam, Cherrim, Shellos, Gastrodon, Rotom, Giratina, Shaymin, Arceus) to have different forms in game? It wouldn't be hard to make new Pokemon starting at 494 but their PokeDex ID would be 494+.
Anyways those are a lot of questions that aren't necessarily easy since they all involve coding but hopefully someone can help, thanks!