anyone know a working berry script?
#ORG $begin
checkflag 0x200
if B_True goto $done
applymovement 0x02 $Mumcomes
pausemove 0
message $1
boxset 6
applymovement 0xFF $Igodown
applymovement 0x02 $Shegoesdown
pausemove 0[COLOR="Red"]
applymovement 0x02 $Driving //here it begins getting wrong.
applymovement 0xFF $Driving //The player doesnt want to go with the other sprites.
applymovement 0x01 $Driving
pausemove 0
applymovement 0xFF $Goup
applymovement 0x02 $Goup
pausemove 0
message $2
boxset 6
applymovement 0x02 $SheAway
applymovement 0xFF $MeUp
pausemove 0
setflag 0x200
Release
end[/COLOR]
#ORG $done
release
end
#ORG $Mumcomes
#RAW 0x56
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0xFE
#ORG $Igodown
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x06
#RAW 0x06
#RAW 0xFE
#ORG $Shegoesdown
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x06
#RAW 0xFE
#ORG $Driving
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0x06
#RAW 0xFE
#ORG $Goup
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0x05
#RAW 0xFE
#ORG $MeUp
#RAW 0x05
#RAW 0xFE
#ORG $SheAway
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0x04
#RAW 0xFE
#ORG $1
$1 1 = Mama: Hi Schatz! Wohin des Weges?\nNach Metropolis? Das ist aber\pein sehr langer Weg bis dahin.\nAußerdem hast du gar kein Pokemon\pdas dich beschützen könnte...\nUnd der Weg führt durch die\pHöhle des Ungewissen.Nein Schatzi!\nIch nehme dich mit dahin!\pWie? Tja, mit dem Auto! Komm.
#ORG $2
$2 1 = Mama: So. Viel Glück auf\ndeiner Reise. Werde der weltbeste\pPokemontrainer und mach deine Mama\pstolz... Achja,Vergiss nicht\ntäglich die Unterwäsche zu wechseln.\pMachs Gut und komm bald wieder.
I had that problem to.
Try :
Warp 24 52 2
#org $start
callasm 0x71B771
#raw 0x1
checkflag 0x200
if b_true goto $done
givepokemon 4 5 0x8B
message $take
boxset 6
applymovement 0x60 $balldiss
callasm 0x71B771
#raw 0x01
setflag 0x828
setflag 0x200
release
end
#org $done
messag $balldiss
boxset 6
release
end
#org $take
$take 1 = (You forgot a space here) \v\h01's mind: This must be\nthe ball she ment! I wonder how this
\pis special? Oh well, I guess\nI'll find out soon enough!
#org $balldiss
$balldiss 1 ; #binary 0x60 0xFE
#org $Trainer1
lock
faceplayer
trainerbattle 1 0x002 $MadChall $MadDefeat
$MadChall 1 = My bugs will crush you!
$MadDefeat 1 = NOOO!
message $MadTalk
$MadTalk 1 = My bugs need more practise..
boxset 6
release
end
#org $debut
lock
faceplayer
message $ond
bosxet 6
special 0x157
applymovement 0xFF $move
pausemove 0x0
applymovement 0x04 $move2
pause 0x30
message $arg
boxset 6
applymovement 0x04 $move3
pause 0x30
release
end
#org $ond
$ond 1 =Hey!!!\nPrends pas mon velo!!
#org $move
#raw 0x10 0xFE
#org $move2
#raw 0x12 0x12 0x62 0xFE
#org $arg
$arg 1 =Je vais appeler l'agent\nJenny.
#org $move3
#raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x60 0xFE
I'd say that's the main problem xDHi, what's wrong with that script?
Code:#org $debut lock faceplayer message $ond [COLOR=Red][U][B] bosxet 6 [/B][/U][/COLOR] special 0x157 applymovement 0xFF $move pausemove 0x0 applymovement 0x04 $move2 pause 0x30 message $arg boxset 6 applymovement 0x04 $move3 pause 0x30 release end #org $ond $ond 1 =Hey!!!\nPrends pas mon velo!! #org $move #raw 0x10 0xFE #org $move2 #raw 0x12 0x12 0x62 0xFE #org $arg $arg 1 =Je vais appeler l'agent\nJenny. #org $move3 #raw 0x1F 0x1F 0x1F 0x1F 0x1F 0x60 0xFE
#org $start
callasm 0x71B771
#raw 0x1
checkflag 0x200
if b_true goto $done
givepokemon 4 5 0x8B
message $take
boxset 6
applymovement 0x60 $balldiss
callasm 0x71B771
#raw 0x01
setflag 0x828
setflag 0x200
release
end
#org $done
release
end
#org $take
$take 1 = \v\h01's mind: This must be\nthe ball she ment! I wonder how this\pis special? Oh well, I guess\nI'll find out soon enough!
#org $balldiss
#RAW 0x60
#RAW 0xFE