Spoiler:#ORG $begin
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
release
end
#ORG $pikawalk
$walk 1 ; #binary 0x10 0x10 0xFE
#ORG $pikatalk
$talk 1 = \c\h01\h05Pikachu\c\h01\h02: Hey
\v\h01!\nThis Nidorina says it's baby
got\pLost in the Dark Woods!
#ORG $youtalk
$talk 2 =\c\h01\h08\v\h01\c\h01\h02: We'll
have to go help!\nI'll go tell Nidorina,
I'll meet you in the
woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!
#ORG $pikamove
$walk 2 ; #binary 0x12 0x11 0x11 0x11 0x11
0x13 0x11 0x11 0x11 0xFE
#ORG $begin
lock
faceplayer
applymovement 0x02 $pikawalk
pausemove 0
message $pikatalk
boxset 6
message $youtalk
boxset 6
applymovement 0x02 $pikamove
[B]pausemove 0[/B]
release
end
#ORG $pikawalk
$[B]pika[/B]walk 1 ; #binary 0x10 0x10 0xFE
#ORG $pikatalk
$[B]pika[/B]talk 1 =\c\h01\h05Pikachu\c\h01\h02: Hey \v\h01!\nThis Nidorina says it's baby got\pLost in the Dark Woods!
#ORG $youtalk
$[B]you[/B]talk [B]1[/B] = \c\h01\h08\v\h01\c\h01\h02: We'll have to go help!\nI'll go tell Nidorina, I'll meet you in the woods!\p\c\h01\h05Pikachu\c\h01\h02: Okay!
#ORG $pikamove
$[B]pika[/B][B]move[/B] [B]1[/B] ; #binary 0x12 0x11 0x11 0x11 0x11 0x13 0x11 0x11 0x11 0xFE
#ORG $begin
lock
faceplayer
checkflag 0x200
if B_true goto $done
message $aidtalk
boxset 6
giveitem 0x131 1
setflag 0x200
release
end
#org $done
message $aidtalk2
boxset 6
release
end
#org $aidtalk
$aidtalk 1 = I'm in a very good mood so you\lcan have this!
#org $aidtalk2
$aidtalk2 1 = Hope you have a great day!
#org $start
lock
faceplayer
message $1
boxset 6
release
end
#org $1
$1 1 =Hello.\nProffesor Oak is giving away free\lpokemon to new trainers!\lI suggest you go overto his lab\land take a look!
#org $start
checkflag 0x828
if b_true goto $done
#raw 0x75 0x0 0x00 0x0A 0x03
message $1
boxset 5
compare LASTRESULT 1
if 1 goto $take
message $2
boxset 6
#raw 0x76
release
end
#org $take
givepokemon 155 5 0
fanfare 0x13E
message $3
boxset 4
#raw 0x76
waitfanfare
#raw 0x68
setflag 0x828
message $4
boxset 5
compare LASTRESULT 0x1
if b_true gosub $name
message $5
boxset 6
applymovement 0x03 $dissapear
release
end
#org $back
message $nope
boxset 6
release
end
#org $dissapear
$dissapear 1 ; #binary 0x60 0x1E 0x1E 0x1E 0x1E 0x1E
0x1E 0x1E 0x1E 0xFE
#org $name
call 0x1A74EB
return
#org $1
$1 1 =Cyndaquil, The fire type!\pDo you want to take
it?
#org $2
$2 1 =You put the pokeball back.
#org $3
$3 1 =\c\h01\h02You received a Charmander!
#org $4
$4 1 =\c\h01\h02Would you like to nickname
Charmander?
#org $5
$5 1 =Take Care of Cyndaquil!
#org $nope
$nope 1 =You put the pokeball back.
Can someone help me with this script?
Spoiler:#org $begin
checkflag 0x200
if 0x1 goto $done
applymovement 0x1 $momwalk
$momwalk 1 ; #binary 0x62 0x0D
pause 0x0C
message $momtalk
$momtalk 1 =\c\h01\h04\v\h01, you're up!\pSince we don't have a\nPOKEMON LAB here, I have\lthree POKEMON on the table.\pGo on, choose one.
boxset 0x6
release
end
#org $done
release
end
It's forFireRed