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[Archive] Script help thread

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  • 61
    Posts
    15
    Years
    • Seen Oct 12, 2012
    thank but it don't go becouse when i speak with the trainer the game is block!
     

    Hiche..

     
  • 979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    thank but it don't go becouse when i speak with the trainer the game is block!

    Try this:

    Spoiler:
     
  • 857
    Posts
    15
    Years
    Anything Wrong with this script?
    When I talk to the person, after I select Yes, It freezes...
    Spoiler:
     
  • 185
    Posts
    16
    Years
    I think this question belongs here... Under Var number in A-Map there's a thing called Var value... What's that for?

    EDIT: Also, I got an other problem...

    Spoiler:


    Once again this is in emerald... Checkflag 0x861 doesn't seem to work.... Anyone knows why?
     
    Last edited:

    Hiche..

     
  • 979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    I think this question belongs here... Under Var number in A-Map there's a thing called Var value... What's that for?

    EDIT: Also, I got an other problem...

    Spoiler:


    Once again this is in emerald... Checkflag 0x861 doesn't seem to work.... Anyone knows why?

    Spoiler:


    I edited some in bold.
    Try it.
     
  • 857
    Posts
    15
    Years
    Anything Wrong with this script?
    When I talk to the person, after I select Yes, It freezes...
    Spoiler:
    Eh, After my trainerbattle the rest of the script messes up.
    How could I fix this?
     
    Last edited:
  • 860
    Posts
    17
    Years
    Every script that I compile comes out like this:
    [Archive] Script help thread

    It's just a simple sign script it shouls work perfectly :S
    HERE'S THE SCRIPT:

    #org $begin
    message $sign
    $sign 1=\v\h01's House.
    boxset 6
    end

    it isn't because I didn't use lock and release cuz it does it with every script :S:S
     
  • 857
    Posts
    15
    Years
    Every script that I compile comes out like this:
    [Archive] Script help thread

    It's just a simple sign script it shouls work perfectly :S
    HERE'S THE SCRIPT:

    #org $begin
    message $sign
    $sign 1=\v\h01's House.
    boxset 3
    end

    it isn't because I didn't use lock and release cuz it does it with every script :S:S
    Try it now
    Changes in bold.
     
  • 860
    Posts
    17
    Years
    Try it now
    Changes in bold.
    Nope still doesn't work

    Every script that I compile comes out like this:
    [Archive] Script help thread

    It's just a simple sign script it shouls work perfectly :S
    HERE'S THE SCRIPT:

    #org $begin
    message $sign
    $sign 1=\v\h01's House.
    boxset 6
    end

    it isn't because I didn't use lock and release cuz it does it with every script :S:S
    Please help reallty need this fixed for my hack ...
     

    lriley777

    Pokemon hacker lv.100
  • 97
    Posts
    15
    Years
    im new to hacking. I have 2 questions to though... 1. what would a code for this be?

    face player, lock everyone else, says: Hey kid! you cant go in there! ......... welll, I guess i can let you in if you beat me in a battle.

    rock battle scene, pokemon used: oddish lv.7 (this is the beggining of my game)
    after battle: wow, well, go ahead, go in. Oh one thing first. you will need this more than me. *gives oddish lv.7*
    end

    2. how do you insert a script?
     
    Last edited:

    Hiche..

     
  • 979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Satoshi Sugimori,
    Try this:

    #org $begin
    message $sign
    boxset 0x3
    end

    #org $sign
    $sing 1 = \v\h01's House

    I use pokescript 1.20 and it works just fine.
     
  • 185
    Posts
    16
    Years
    Spoiler:


    I edited some in bold.
    Try it.

    Sorry, I probably wasn't clear enough... Setflag 0x861 is used in Emerald to activate Pokedex menu. However, the checkflag 0x861 doesn't seem to work, even tho I do have the pokedex.

    Also, I tried this before with setflag 0x860 (sets pokemon menu) and the checkflag didn't work either... Does that mean that there are actually diffirent setflags used for it? (I found that info in a thread here, can't remember where tho...)
     
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