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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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57
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16
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    • Seen Feb 19, 2019
    REALLY NEED HELP HERE!!!








    Sorry for the repost but I really need answers to these questions
    Is there a way to increase the level cap in firered? If so how?
    -as far as i know youcan't do that

    Is there a way to increase the amount of TM's in firered? If so how?
    -i don't think u can

    Trying to use shiny hack maker to of course put in a shiny battle but whenever i make the script and insert it the game freezez as soon as I talk to the sprite to start the event, how do i fix this?
    -that program probably has some bugs. learn to script!(something i need to do)

    Is there a way to make the 25 pokemon between celebi and treecko appear in the pokedex? If so how?
    -there is a way to add more slots in the pokedexbut you need to find the pokedex picture(s) in unlz-gba. u might have to do a deep scan. but i have no idea how to put those pokemon there and i don't think anyone knows how to either.
     

    Jerros

    TloS FTW!!!
    72
    Posts
    16
    Years
  • Here's a nice and juicy one:

    Is it possible to determine wether a move is physical or special PER MOVE in EMERALD?
    So, in other wordt, can ya make the combat system of emerald match the 4th gen?
    Maybe by Hex editting? (If so, HOW?)
     
    Last edited:

    mat1554

    French Translator
    28
    Posts
    16
    Years
  • Hi, I liked to have a list of ID in Advance MAP, for Pokemon FireRed.

    ID for hidesprite
    ID for showsprite
    etc

    And Can I make my own ID ?
     

    Perri Lightfoot

    Let's give it a go!
    173
    Posts
    16
    Years
    • Age 38
    • Seen Apr 17, 2022
    I've got a problem I've been trying to crack for the past four hours - hoping someone can help me out here ^^; I'm trying to change the berry pictures - the images that show up in Ruby when you check a Berry's Tag. Now, I know that the offsets for the various berry graphics begin at 26BF8B and end at 26C0CD, but when I load these values into Tile Molester, I can't find anything that looks even remotely like a Berry, no matter what I do and no matter how I view the data (nothing but random pixelated nonsense). Has anyone actually successfully edited the berries in a Ruby hack before? Can anyone give me some advice?

    Also, does anyone know anything about changing the order of the Pokédex in Ruby, and what Pokemon appear?
     

    ghostofherooftime

    Phantom of the Internet
    32
    Posts
    15
    Years
  • Disappearing sprite

    OK, i've seen alot of talk about fadescreen and everything but i can NEVER find script that actually works to get a sprite (person, item, wild pokemon) to go away immediately. I walk away from it and come back and it's gone, but that looks unprofessional and tacky

    Can someone tell me how to make the sprite disappear right there...a sample script would be appreciated. I use pokescript, but my hacking partner uses XSE so either would be fine

    Thanks
     

    Megiddo-san

    Barium - Summer '12 Return?
    1,308
    Posts
    16
    Years
  • #org $begin
    fadescreen 0x1
    #raw 0x53
    #raw 0xpersonno
    #raw 0x0
    setflag 0x (make person id, not person event #, listed at bottom, the same as this flag)
    fadescreen 0x0
    release
    end
     

    FinalZero

    ...
    115
    Posts
    15
    Years
    • Age 35
    • Seen Jan 13, 2016
    I have a question. Is there a simple way/tool in/for FRLG to change whether a type is physical or special? Or would one have to do it the long way of switching two types, such as dark and ghost, by renaming them and then switching the type of every respective pokemon and move?
     

    Jerros

    TloS FTW!!!
    72
    Posts
    16
    Years
  • OK, i've seen alot of talk about fadescreen and everything but i can NEVER find script that actually works to get a sprite (person, item, wild pokemon) to go away immediately. I walk away from it and come back and it's gone, but that looks unprofessional and tacky

    Can someone tell me how to make the sprite disappear right there...a sample script would be appreciated. I use pokescript, but my hacking partner uses XSE so either would be fine

    Thanks

    Depending on what scripting launguage you use, it is:

    PokéScript:
    #raw 0x53 0x0(PERSON EVENT NO.) 0x00

    XSE:
    Hidesprite 0x(PERSON EVENT NO.)

    Don't forget to use a setflag command to keep the sprite from reappearing.
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • For some reason, Sappy 2006 closes whenever I press the Play button and gives me some error when I try to "Assemble that ugly thing!" It started happening once I reformatted my HD and re-installed windows. I got all the right files and I updated WMP. Can anyone please help?
     
    1
    Posts
    15
    Years
    • Seen Jul 6, 2009
    can some one tell me where can i find newes finished hacks and especially shiny gold?
     

    Tropical Sunlight

    The Faltine
    3,476
    Posts
    16
    Years
  • can some one tell me where can i find newes finished hacks and especially shiny gold?
    You can search it with Google or go to the Hacks Showcase and select 'Beginning'. I would personally recommend you Naranja, all the Ruby Destiny series and ShinyGold.
    And, this is not exactly the place to ask this.
    ----------------------------------------------
    So, I downloaded TMolester. I'm like a Magikarp in the Distortion World. I can't do anything... I'm lost in the Programme.
     
    12
    Posts
    16
    Years
    • Seen Apr 7, 2009
    I assume these are scripting issues..

    1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

    2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?
     

    Perri Lightfoot

    Let's give it a go!
    173
    Posts
    16
    Years
    • Age 38
    • Seen Apr 17, 2022
    I assume these are scripting issues..

    1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

    2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?

    Can't help much with the first part (I'm a Ruby hacker ^^; ), but the second problem is easy enough - when the text is bigger, simply repoint. An easy way to do this is to find some free space in your ROM with a program like FSF. Then, create a new "Person talking" script using these new offsets (one for the event itself, one for the text box), compile, and then copy the event offset ( 88D5F3, for example) into the little box in Advance Map labelled "Script Offset." The person should now say the longer text without glitching up anyone else ^^
     

    Pokepal17

    More cowbell~
    1,519
    Posts
    15
    Years
  • I assume these are scripting issues..

    1) I've replaced Viridian Forest with a large underground cave, but it's still showing the Forest image when entering (Although it is showing the new name, Echo Cave) How do I change it to show, say, the image shown when entering Mt. Moon?

    2) When editing scripts, be it signposts to people speaking (although in the end it's all the same thing), if I edit the text beyond the length of the original message, it either messes up other parts of the same script, or scripts of other people in the area. Is there a way to stop this?

    1) This happens and there is nothing you can do about it unfortunately :(
    2) Pink Parka Girl gave you the right answer
     
    12
    Posts
    16
    Years
    • Seen Apr 7, 2009
    Can't help much with the first part (I'm a Ruby hacker ^^; ), but the second problem is easy enough - when the text is bigger, simply repoint. An easy way to do this is to find some free space in your ROM with a program like FSF. Then, create a new "Person talking" script using these new offsets (one for the event itself, one for the text box), compile, and then copy the event offset ( 88D5F3, for example) into the little box in Advance Map labelled "Script Offset." The person should now say the longer text without glitching up anyone else ^^
    I figured that'd be what I had to do, I just wanted to make sure it was before I went fiddling around with empty spaces and new offsets and such. Thanks.

    1) This happens and there is nothing you can do about it unfortunately :(
    Hmm.. I guess I could just run the exit warpzones to Mt Moon and vice verca or something for when I need them.. I'll have to do that if there's nothing else I can do.

    Thanks, both of you :)
     
    35
    Posts
    15
    Years
    • Seen Sep 20, 2011
    help me

    when i make wild battle script the sprite disipears after the battle then comes back if you leave the area and come back
    some one plz help
     
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