Second one, you should include hidesprite, and setflag 0x(any flag you want).
When you do that, search for the people ID of the Pokeball in Advance Map, and put it like the flag you set.
Example:
setflag 0x200
Then the people ID of the Pokeball is 0200.
I have that same problem. Just save it as bg.pal, open it in APE and then save it as pal.act.VBA won't save Bg.act, it says it saves it but it doesn't
I'll try to do this step by step:I have a problem.
My sprite files are 4.*insert number here* KBs, and the normal sprites I wanna write them over with are 1.*insert number here* KBs, which means they are a lot smaller--meaning I cannot insert my sprites. Yes, I am constantly wanting more and more help with things like these, but I REALLY wanna get my sprites onto Fire Red. So far, I have managed to get a Misdreavus (over Zubat) and a Houndour whose image offset was the offset of a free space, but I can't seem to insert any more, really. I have big Pokemon like Gyarados and Suicune, so that's probably the problem. If I use up the 25 free spots, what am I supposed to do if I still wanna insert 100 other Pokemon, and the PNG files are too large to fit in any other space that is used?? I have also tried saving the file of original the Pokemon, and then changing its palette and pasting the Pokemon that I wanted to get on, then re-importing that same image, but it still says the file is too big, and it fails to get it on.
I really want help, and I wanna know how other people got their Pokemon onto the Roms without the dumb thing saying that the files are too large.
...Thank you.
I have that same problem. Just save it as bg.pal, open it in APE and then save it as pal.act.
I'll try to do this step by step:
1) Open your ROM in a Hex Editor
2) Go to the offset 800000 (Hexadecimal)
3) Find the first place that has many many FF
4) Copy that offset
5) Open your ROM in UNLZ
6) Open your image and click Write to Rom
7) Paste the offset into the Image Offset Textbox
8) Tick Import Image and Automatically Fix Pointers
Only do the next steps if the ones above didn't work
9) Open your rom in Darthatron's Poke Edit Pro
10) Find the Pokemon you want to replace
11) Paste the offset into the Sprite Offset Textbox
Hi again.
I'm having doubts: How can I do to edit my hack's font? I tried to use FontEd, from Elite Map but it didn't work, something like: "supported ROM but no font was especified" appeared. I want to add a DPP-like font. Or, can I edit the font on unLZ?
Does anyone know how to fix it?APE said:Runtime error 13
type mismatch
Now in APE it just goes Does anyone know how to fix it?
When I do that, the tile on which the Ball was, is still unpassable.
I seems that Hidesprite only makes a sprite invisible,
but it doesnt actually removes it :c
And what is that ASM thingy?
Where can I get it?
I only need it to remove the Truck thing, so that shouldn't be too hard...
I am noticing that my question is once again, ignored. I need to insert my MIDI's and that file is the only problem!
I am (still) missing the file vbalCbEx6.ocx or it's outdated. Run time error: 372 - seen that for the last few months.
I had that problem a while back ago. You don't have vbalCbEx6.ocx or it's not working?
If you don't have it, goto: https://www.vbaccelerator.com/home/...t_Boxes/ComboBoxEx/VB6_ComboBoxEx_Control.asp
Download it, and put it in the same folder as the music program you are using.
Hope that helps.