darklugia1 said:
Thanks, Scizz!
I still would like to know if it is possible to create a new tileset to use without editing an old one, though.
Also, how do you change the level of the starters? (with hex or with a tool)
P.S: Oh yeah, I re-download ScriptEd from the thread, and it still won't work!
P.P.S: In EliteMap, when trying to load a level in Emerald, the message:
appeared, and the program shut down.
In Advance Map, when trying to load the same Emerald Rom, the message:
appeared, and the Rom did not load.
EDIT: Nevermind about AdvanceMap, I updated my .ini. EliteMap, though, has the updated .ini, but has a different problem.
P.P.P.S: In PET, while editing Ruby/Sapphire, the Trainers were loaded with the wrong sprites, and Pokemon had wrong attacks (i.e. Brendan's lv.31 Swellow knew Acid Armor and Bounce) Anyone know how to fix this?
Is it just the Emerald rom, or something else?
Any help will be GREATLY appreciated
Starters: For R/S: The level byte is hardcoded somewhere inside the Bag/Lab script.
For FR/LG see here.
For Tilesets: If there is a pointer table with pointers to each tileset which you can repoint to add a new entry, then yes.
ScriptED: I just redownloaded it from the thread and it worked fine. Make sure you replace all your files with the ones from the ZIP. (Or just extract it to it's own folder, make sure all files of the ZIP are in the same folder.)
EliteMap: Make sureyou updated your INI file with the entry from the thread in the Documents and Tutorials forum.
It works fine.
PET: For the Sprites, you have to dump the Trainer Pics again from the ROM your are editing. (It uses the pics from the last ROM you dumped them from.)
For the attacks, as the offset seems to be correct, it can't be fixed, as it is a problem within PET itself.
Icyflare said:
I was wondering, I used AdvanceMap and EliteMap on my Pokémon Emerald ROM, and now I can't run with B button on many maps. I can tell you what I did with each program:
AdvanceMap:
1. Edited maps
2. Edited tiles with block editor
3. Changed certain tilesets
4. Added events
EliteMap:
1. Added and edited events
2. Expanded and edited maps
3. Changed some music
4. ScriptEd was used to change and add scripts
5. Other small things
I'm quite sure everything I re-pointed was located to an even offset (like 2/4/6/8/A/C/E).
How can I fix this problem?
EDIT: Also, I'm having other problems like signposts giving me items called '????????' and a few other things.... It's getting on my nerves and I'm quite sure I didn't do anything myself that would corrupt my ROM... I think that my magical combination of EliteMap and AdvanceMap has finally failed me on this hack...
;_; This REALLY sucks.
I have an IPS attached of my current work on Emerald Remastered, my hack.
Patch to a CLEAN Emerald (U) ROM, if you follow.
I may continue this sooner or later, if the bugs are fixed.
The problem that you can't run on Maps anymore is the permission byte.
It set wether you can run/use the bike/can fly/etc. on a Map or not.
In EliteMap and AdvanceMap they are represented by the "Type/Typ" attribute in the Header editor.
Try changing it. (Take a look at other Maps to know which one to use.)
For the Signposts, you have most likely set it's attribute to "Hidden/Versteckt" or vice versa, if you set it to "Hidden", you turned the Signposts to a Hidden-Item, therefore it will try to give you an item, but can't as it is not set correctly.
If you changed it from "Hidden" to not hidden, you have to adjust the Script offset.
misticman said:
i was hacking sapphire when i was about to test it when i suddenly saw some bugs (pretty normal for a beginner hacker like me) but the most hatefull was i couldn't enter any building in petalburg after i built a new building what should i do i tried allot of things to get into the houses i changed the movement blocks few times and still no use.
i really don't want to start all over again.please help me.
p.s.i use advance map.
Make sure you have placed Warps on the doors, and that their Movement permission block is set to "0".
That is a reason why it is important to always make a backup before changing anything in your ROM.
That way you won't have to start all over again.
mew183 said:
look at the pic below,can i learn how to change pallet colors to the pictuer circled in red using a hex-editor.
There are several tutorials for changing pallete with a Hex-Editor.
Take a look in the Tutorial forum.
Pokepearl said:
Does someone know were i can download mario-hack
programs?
http://www.zophar.net/utilities/utilities.phtml
Shaneypoo17 said:
yo... i wanna kno... i want this guy who stands infront of the pokecenter to disappear when flag 0800 is executed... can u tell me what box 2 put that flag in advance map?
"No+Status" is the flag in person events.
misticman said:
1.how do you edit sapphire title screen without HEX or cyclone.
2.how to edit prof.birch's pic at the beginning.
1. unLZ GBA. Search for the pics, export them, edit them and import them again.
A list with numbers can be found in the Tutorial forum, together with other useful information.
2. As it is uncompressed, you have to edit it with TLP or Tile-Molester.
See
this post for the offset.
Shaneypoo17 said:
what is the offset for pokemon fr overworlds in tile molester?
0035BC00