I don't know if you already put, but a sample legendary event is a good thing to do, maybe a sample cubone thats comes with the charset.
This isn't all! Some like Slowpoke can only activate if it have King's Rock equiped and this is consumed, maybe I need to make it more clear in the tutorial.
Good point about the event encounter. I've put two into the next release - two Cubones, one of which drops something afterwards. You'll find them in the cave.
Your evolution stone is still a custom item, and won't be included. If people want it (a minority at best, I'd say), they can look at your tutorial. Alternatively, they can change how the Pokémon evolve, since trading can only be done with NPCs and thus isn't as accessible (although that can be countered by clever people).
replace
Code:
if !pbIsImportantItem?(item)
textpos.push([qty,xQty,ypos,false,baseColor,self.shadowColor])
end
with:
if !pbIsImportantItem?(item) && pbIsKeyItem?(item) # Key item or HM
textpos.push([qty,xQty,ypos,false,baseColor,self.shadowColor])
end
in PokemonBag so that the amount of Keyitems will not show
It already works like that, and your code makes the quantity
never appear.
pbIsImportantItem? returns TRUE if the item in question is a Key Item, a HM, or an infinite TM. These are all items that the player should only have 1 of, and so they won't have a quantity. If it's not an important item, then it should.
Your code effectively says "if the item
isn't a Key Item
and also is a Key Item, then blah blah", which is a logical impossibility.
You might not have defined your Key Items as Key Items, which is why the quantity is showing up for you. This property no longer depends on which pocket the item is in (as of the latest version), and instead is defined in the
"Special items" field in
items.txt. Berries are also defined this way now as well.
The reason for this change is to make nothing depend on the pocket an item is in, which then allows people to easily edit the pockets. This is now as simple as changing two arrays in the script section
Settings.