Before i go on with another lulzTLDR post, I'd like to advertise something:
For some reason, i feel like i wanna point out something that I never tried to state out... I remember especially last year (2015) where we had such an influx of retro style games to the point where it was so oversaturated with such. I didn't see the point immediately until i realized the demand for such. Was it that people were getting too sick of these games, especially PC games with very steep system requirements? Was it that people were getting kinda sick and tired of the Triple A's not offering enough "fun for the whole family", there's many theories behind it really, but i was just so fascinated with 2015's influx of retro-ish games. Not that I was ever against it, since it would benefit the likes of myself who play games with a 2009 toaster instead of a hot killer rig (its coming soon guys! When its there, expect more organ parties!)
I don't really mind the whole "recapturing of past success" thing since not only does it work, it helps modernize and revatalize what made it work in the first place, at least in an action game, where i feel like Action games need more revitalization. I know I've mentioned how Doom (From its classic roots to its 2016 game we have) is like one of the greatest things that mankind has ever gotten, FOR A hundred 700th time, and the whole reason why it works especially its 2016 game is that this kind of action in your shooter is something that we may never see again. Who knows? As much as I've biasedly said that the 90s esque manly badassery of first person shooters is coming back and its going to RIDE THE LIGHTNING WAVES, with Doom 2016 being the highlight of such, it could have gone a different way. People could have easily written of something as BADASS and MANLY as DOOM as a one-dimensional 90s-esque action game that can't compete with the likes of Battlefield, Call of Dudes, Halo, and other games that have far less Blood, Ultraviolence, Supermurder, Gore, blood curling adrenaline pumped Bloodbaths and fast paced action in exchange for "Narratives, Character development, Lore" and other superficial stuff that, in all honestly,
I do not care ever especially when I'm supposed to be just there killing daemons, aliens, and possibly communist commies in the most savagely inhumane ways as possible, because when we play video games, WE ARE SAVAGE HELL SLAYERS! (Supposedly, the gaming media likes to think differently, because they are b*tches). Heck, I actually thought that trying to go back to the roots of what made First Person Shooters fun (and action games in general) was a big risk in today's Story-campaign based gaming culture of people preferring to have less of the delicious stuff and more of the stuff that people are used to since 2010 (Story, Narrative, Character development, Main characters with dialogue, "Being an art", Commentary about human society and culture, Hideo Kojima's writings) (I left out online multiplayer since that's something that I would want to talk about in a separate thread ^^)
Then again, I guess we can all blame the failure that was Duke Nukem Forever for gaming devs to lose trust in trying to go back to the 90's roots of action games. But we have come a long long way from that catastrophe do we ladies and dudes? ;)
To me at least, one great way that people can do, for now until some hot sweet new gaming ideas come out is to just do their best to modernize the magic of older games. Understand what made those older games so great, understand what current game engines we have, or each video game dev team has, and make good damn use of it. Shadow Warrior 2013 is another great example of a shooter from a classic gaming roots that has an excellent reboot (and I highly recommend EVERYONE to try it, its DAMN GOOD, especially since Shadow Warrior 2 is coming out soon) and for something that isn't a shooter, Yooka-Lalie is something I am so looking forward to because its a platformer. 3D PLATFORMER. something that I've wanted to come back in a glorious way.
Heck, if Advanced Warfare suddenly came up with ACTUAL LEVEL DESIGN and adrenaline fist pumping gameplay that would make the likes of Halo or even DOOM take some notice, where Activision + CoD dev teams finally realized that nobody likes the overly linear clown fiestas that CoD's campaigns have been for the past decade, and finally provide a CoD game that actually has beautiful level design, exploration, gun fights, fist fights, secrets, yellow-blue-red key hunting, arenas filled with enemy soldiers to murder, Boss fights against super soldiers and gargantuan mechs and such, my respect for the franchise can be at least revitalized a bit. BUT XIN, THAT WOULDNT BE A CALL OF DUTY GAME!? And I go like "F**K YOU THATS WHAT I'M TRYING TO POINT OUT SCRUB! *Mighty boot*"
As for a hot new gaming idea, I'm not entirely sure what people can come up with this time? A life simulator? Video games with PERMA PERMA DEATH (oh god), SUPERHOT 2 (actually SUPERHOT'S Time moves only when you move has gotten so popular that there are spinoffs of Super hot made by different developers, which is a nice thing), Undertale 3D with Unreal Engine 4?
A FIRST PERSON SURVIVAL HORROR SET IN HELL ITSELF? More deconstructions of modern video games? Heck, Deconstructions of the modernization of the 90's esque games? I know the possibilities are so endless, endless as my endless rage.
maybe what I'm trying to say (to save for the rest of the readers with my incoherent rant) is that we just really want more refreshing titles since the last 2 years, and if that's the metagame that the industry would like to follow, I don't really mind. To me, as long as the game is good, its worth the price, its fun, and it offers something that i want, then its all well and good.
And I don't like being a gaming industry smark (like how i associate the modern gamer nowadays) in all honestly. I just want to kill faces!!