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- Seen Aug 9, 2016
I'm working on a script that checks if the player's pokémon is of a substantial level to evolve, at high friendship, or holding an evolutionary stone when it level up in battle. The pokémon needs to be of a substantial friendship level for this check to occur regardless of evolution method.
I've had difficulties actually changing the species after the check passes.
Can I just set the species to the new one, calcstats, then refresh the sprite?
I've had difficulties actually changing the species after the check passes.
Can I just set the species to the new one, calcstats, then refresh the sprite?