ss5vegeta
Poke' God
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- Age 31
- England, Portslade
- Seen Aug 31, 2007
Now we no that Pal Park is only language locked and not region locked, the same thing might happen with Battle Rev.
GBA Pokémon Insertion isn't blocked in any way.There is also "GBA Pokémon Insertion". However, if pal park workd this should work too. (I belive)
GBA Pokémon Insertion isn't blocked in any way.
I've got Japanese Diamond and German GBA games and it's working for me.
Global Trade Station
Like I said above, Wi-Fi is fully supported no matter where you are, no matter what DS you have.
However, like many of you know, the Global Trade Station, located by the Pokémon School in Jubilife City, uses a special globe called the GeoNet, which shows the position of people whom you have traded (whether it's GTS or not, doesn't matter) and battled.
So, obviously you will have to input your location as well.
Question is, will you be able to put a European location on Pokémon D/P that came from the US? The answer's yes, you will be able to, seeing as I've got my location on my Diamond. =P
No.So I need an American copy of Pearl/Diamond to trade people in the US region?
But you said you could...
So example:
I have an EU DS and game, I can trade with someone with a US DS and game?
I really don't want to read this thread. Most of it is filled with worthless "will XXX work with YYY?" BS. I hope you can understand.
When did I say there were any restrictions, software-wise? Plus, Different-languaged games are compatible over local wireless.Now Wakachamo, I'm going to have to disagree with you in regards to the DS region locking portion. To the best of my knowledge, there's no difference between the software on different DSes from different regions. The same generally holds true for same-language games from different regions. (This is also the basis for the Pal Park Language Lock as opposed to a Region Lock.) So, a US D/P should be compatible with a UK D/P over local wireless. I'd even go so far as to say that different-languaged games ought to be compatible over local wireless but I can't confirm this.
Of course that works. Why? Because it's probable that you both have a DS bought in the US. Plus in this thread, I'm not talking about JP-US differences. I'm talking about US-EUR differences. You might've not realized that NoE does make a lot of changes in games very often.What I can confirm is that I was able to race my brother, who was using a Japanese MKDS game, with my US MKDS game, over local wireless without difficulty.
Tell me how they're much more complicated in their communications. In fact, it should be the opposite. Do note that Mario Kart DS has to request the player's coordenates all the time, and D/P doesn't even need to do something close to that.Diamond/Pearl are much more complicated in their communications protocols, so they may not be locally compatible,
English D/P and Jap D/P work fine. 1Up confirmed this. And please take note that playing over the net is very different when comparing to local wireless. That's a big mistake, since the two don't work the same way. (One's actually connecting to a network, the other's communication via ad-hoc)but, seeing as Japanese and English Pokémon can be exchanged freely over the internet (as well as 3rd-gen link trading between versions), it would appear that the language barrier has already been broken, so it's possible that the communications protocols for local wireless are the same as well. (This needs confirmation. Anyone have an English D/P, a Japanese D/P, and 2 DSes?)
So, to summarize:
-The DS has NO region locking. It doesn't. However, NoE can change the way games communicate with each other.
-DS games have NO region locking. Of course they don't.
-Communications protocols are determined entirely by the game. The DS unit has nothing to do with them. I think it does. The base of the connection is handled by the DS itself, I believe. I can't confirm this nonetheless, but I will be able to as soon as D/P comes out here in Europe.
-There may be language barriers between games, but this is on a per-game basis, and most games are compatible between different-languaged versions. (This thread provides testimony that MKDS and Tetris DS work.) Your MKDS testimony proves nothing, seeing as it's a US-JP connection. We're not talking about that in this thread.
-Because the DS has no region locking, a Wii has no idea what the region of a DS wishing to connect is. Therefore, any DS can connect with any Wii. Language barriers may apply on a per-title basis. (I would expect a language barrier with PBR.) Language barriers don't exist on DS and Wii games.
-Treat Slot2 connectivity the same way you would DS-DS connectivity. Language barriers may exist, and it's been confirmed that Pal Park is language-restricted. I believe this is due to technical constraints rather than malice, as the Japanese D/P developers didn't know what the English D/P data structures would look like, so they couldn't properly handle English-version Pokémon. I have no idea why English D/P versions can't handle Japanese carts. Maybe to keep it fair? If I heard it right, English D/P versions can handle Japanese carts. I've asked Hiroshi Sotomura and he says everything worked fine.