Do you like the addition of combination attacks?
If yes, do you think they should've been added earlier?
If not, why? Are they overkill to an already great battle system?
What other moves do you think could be used as a combination attack?
1. I like them, and additions in Generation 3 would have been nice since double battles were a key selling point (and the whole point behind Plusle and Minun). They even had awesome, useful, and logical contest combinations, which DPPt horribly watered down and completely butchered. :cer_pissed: But BW needs to innovate the battle system somehow.
2. There could have been Pledges Oaths of the other different types, such as Dragon Oath or Electric Oath.
I for one am not going to take the effort to use two starters in a double battle only to use that combo attack.
I honestly don't want any other moves to become a combination attack, it just isn't necessary :/ Other wise the three elemental monkeys could learn a combo attack I guess.
But yeah just not necessary, but I don't care for it.
The "same-turn" thing needed for activation of the Oath effects is somewhat annoying. Having the three wise monkeys learn the Oaths would have strengthened their "triple battle" thematic motif. And the starter limitation is horrible; coupled with the fact that the moves are only good for double and/or triple battles. They're
horrendous in single battles, where many better alternatives are available (Flamethrower, Surf, Leaf Blade/Energy Ball). Even in double/triple battles, the field effects hardly compensate for the paltry 50 base power of the Oaths.
OMG so cute for usage of Water Oath!
They'd be useful for long battles, especially Water Oath + Grass Oath.
The field effects would fit better for longer battles, but the weak base power is hardly enough to maintain a Pokemon's standing in such a situation. By the time both Pokemon are able to set up the field effect, one or both of them will be on the way to a knockout...
There's no way I'm going to teach two of my pokes moves that dont do anything except take up space if you are ever in a single battle, one of the pokes faints, you dont have both of them on your team, or one of them can't use the move for whatever reason.
There's also that drawback.
Both Pokemon have to survive the turn, or else you just wasted two move slots (and potentially a party Pokemon slot if the only reason you brought the starter was for the Oath move).
They should add Fly+Thunder. Yay for Thunder Armor. Anyway, the concept sounds interesting, and if not useful, at least it will be a nice effect.
Yeah! Why can't we have nice things? (in the games) I was thinking moves like
Thunderbolt and Surf could have combination abilities instead - as in:
1. You drench your opponent in water with the move Surf
2. The Pokemon stricken by Surf gains a volatile/temporary "Soaked" status. This "status" would fade after ~5 turns, representing the Pokemon "drying off"/water evaporation. Water moves could be repeatedly used to maintain the "Soaked" status of the hit Pokemon, thus resetting how long it takes for the status to disappear.
3. As long as the Pokemon has the "Soaked" status, Electric-type moves like Thunderbolt could deal 1.5x more damage or something.
Thunder Armor FTW.
Good idea, bad execution currently. Last time I checked, you couldn't get two of the starters when you begin your journey, rendering all of these combo moves useless unless you trade in another starter (which is not something I intend to do).
If they were to extend this idea to other moves and Pokemon, I could see this being an interesting gameplay element. But as it stands, it's not something I would (or even could) use in battle.
This. Heck, even the starter-exclusive Blast Burn, Hydro Cannon, and Frenzy Plant are better alternatives because they're more likely to KO the opponent in one go, minimizing the need for expending time to create field effects.
The idea of "combination attacks" in battles has potential just like they did in RSE Pokemon Contests, but the meager offering of limited Oath moves just ruins the whole concept and makes such a strategy unwieldy.