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Create a Move!

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DynamicD

Metagross Fan
187
Posts
10
Years
    • Seen Jan 22, 2015
    Stealth Peak:
    Allows the user to see the opponents entire party and movesets, but cuts it's own HP in half.
    Type: Dark
    Power: --
    Accuracy: --
    PP: 5

    Pressure Scorch:
    The user compresses the opponent with a heavy ball of flame, and has a 10% chance of suppressing an ability. The ability changes to normal after switched out or fainted.
    Type:Fire
    Power: 75
    Accuracy: 90
    PP: 10
     
    Last edited:

    Dreg

    Done after the GT.
    1,496
    Posts
    12
    Years
    • Seen Jul 11, 2016
    Ghost Invisibility
    Type: Ghost
    Category: Other
    Power: -
    Accuracy: -
    PP: 10
    The Pokemon goes invisible, cutting the target's accuracy by 2.

    Geyser
    Type: Water
    Category: Special
    Power: 120
    Accuracy: 100
    PP: 10
    It causes damage 2 turns after it is used. Can bypass protect and detect. Can not be used in succession until Geyser has hit it's target.

    Thunder Cloud
    Type: Electric
    Category: Special
    Power: 120
    Accuracy: 100
    PP: 10
    It causes damage 2 turns after it is used. Can bypass protect and detect. Can not be used in succession until Thunder Cloud has hit it's target.

    Snowball

    Type: Ice
    Category: Special
    Power: 40
    Accuracy: 100
    PP: 30
    Makes the user go first.

    Electrify
    Type: Electric
    Category: Special
    Power: -
    Accuracy: 100
    PP: 20
    Sends an electric orb at the target. It turns the target into the electric type.
     

    MiniMinun

    Azumarill Lover Since Gen II!
    118
    Posts
    10
    Years
  • Dark Blessing (Really couldn't think of a better name...)
    Spoiler:


    Draining Kiss
    Spoiler:


    Blessed Shield (Again, with the names...)
    Spoiler:


    Halo
    Spoiler:


    Shrouding Haze
    Spoiler:


    Metal Sludge
    Spoiler:


    Focus Chop
    Spoiler:


    Electric Storm
    Spoiler:


    Climate Change
    Spoiler:


    This was a lot of fun :)
     

    Pikelodeon

    Woo, pokemans!
    20
    Posts
    10
    Years
  • Mind Games
    Type: Dark
    Category: Other
    Power:-
    Accuracy:-
    PP: 15
    Lower's the opponent's special attack by 2.

    Round About (Couldn't think of anything else. :p)
    Type: Fighting
    Category: Physical
    Power: 75
    Accuracy: 100%
    PP:20
    Damages the foe, and pushes all hazards on your side of the field to the other's side of the field.
    Shooting Star
    Type: Fairy
    Category: Physical
    Power: 80
    Accuracy: 60%
    PP: 5
    The user damages the foe, and has a wish (the move) effect, healing the pokemon after two turns. 10% to cause a flinch.
    Smelly Scent (Again, not the best name.)
    Type: Poison
    Category: Other
    Power: -
    Accuracy: -
    PP: 5
    The pokemon makes smelly, toxic fumes come out of its body. If it is hit with a physical attack, the attacker is damaged slightly, but it heals poison types. 50% to confuse the attacking pokemon.
     

    Zorogami

    WUB WUB
    2,164
    Posts
    11
    Years
  • Cheap Shot
    POW: 45 ACC: 100 PP: 15
    TYPE: Fighting - Physical
    EFFECT: If the opposing Pokemon uses a status move the same turn, this attacks POW is doubled.

    Blinding Speed
    TYPE: Normal - Status PP: 20
    EFFECT: The Users Speed raises 3 stages, but its accuracy is lowered by one.

    Overcharged
    TYPE: Electric - Status PP: 20
    EFFECT: The User halves its HP to raise its SP. ATT to the maximum. (Like Belly Drum)

    Cataclysm
    POW: 130 ACC: 85 PP: 5
    TYPE: Fire - Special
    EFFECT: This attack is both Fire and Ground Type.
     

    Shrew

    is a Shrew
    842
    Posts
    10
    Years
  • Glass Cannon
    Type: Rock
    Category: Special
    Power: 120
    Accuracy: 100
    Effect: The user reflects a powerful beam of light from its now-fragile body. Lowers defense and special defense by one stage each.
    Learned by: Corsola, Carbink, and any rock other rock type that could benefit from a special attack.

    Venom Strike
    Type: Poison
    Category: Physical
    Power: 120
    Accuracy: 80
    Effect: The opponent lunges at the foe with a venom-tipped fang, claw, etc. 10% chance to poison.
    Reason: We need powerful poison moves which conceptually fit certain poison types, as opposed to Gunk Shot (throwing a trash can) or Belch.

    Hidden Strength
    Type: -
    Category: Physical
    Power: 60
    Accuracy: 100
    Effect: Physical variant of Hidden Power

    Storytime
    Type: Fairy
    Category: Status
    Accuracy: 60
    Effect: A bedtime story to put the opponent to sleep. Sound.
     

    PumpJack

    Gentleman Thug
    327
    Posts
    10
    Years
  • Warp
    Type:
    Psychic
    Special

    Att:50 Acc:- PP:10

    User switches out. 30% chance to cause confusion.

    For wild battles, allows user to flee.


    Sandblast

    Type: Ground
    Special

    Att:75 Acc:100 PP:10

    Lowers opponent's Defense 1 stage.

    Ignores Flying immunity.


    Petrify

    Type: Rock
    Special

    Att:OHKO Acc:- PP:5

    Uses Speed to calculate success rate.

    Opponent ­> User - Fails
    Opponent = User - 5%
    User <2x Opponent - 25%
    User 2-3x Opponent - 50%
    User 3-4x Opponent - 75%
    User ≥4x Opponent - 100%


    Clothesline

    Type: Fighting
    Physical

    Att:- Acc:90 PP:15

    Does more damage the faster the opponent is.

    Does more damage the lighter the opponent is.

    Damage is calculated by Speed first, Weight second, and then using the greater of the two.

    Fury
    Type: Fighting
    Status

    Att:- Acc:- PP:5

    Bottoms out Defense, maxes out Speed.
     
    41,411
    Posts
    17
    Years
  • Aw guys, I'm really sorry but this thread has been dead for a few days now since the last post was on February 19th. But fear not! We have a sparkly new create a move thread right here for your posting pleasure. Have fun. :)
     
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