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Create Your Own Pokemon Move!

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Sydian

fake your death.
33,379
Posts
16
Years
  • Because we're too slow to get here.

    Name: Tsunami
    Power: OMG. 150
    Effect: Causes it to rain first turn, then Earthquakes the second turn, and Surfs the third, but you have to recharge for two turns afterwards
    PP: 5
    Accuracy: 95%
     

    Ninetales1

    Japan-flavoured Europhile
    723
    Posts
    20
    Years
  • I created a whole bunch of attacks. Here are some of my favourites:

    Power Motes
    Description:
    The user summons a few little energy orbs, each of different colours. These are fired at the foe.
    Type: ???
    Category: Special
    Power: 15
    Accuracy: 95%
    PP: 25
    Effect: Hits 2-5 times. Each hit is of a random type.
    ^^Yes, there is a small chance that all the motes are of the same type... but usually they're different.

    Dragon Storm
    Description:
    Whips up a raging storm of fire, water, thunder, and a bunch of other elements, leaving the foe barely in the battle.
    Type: Dragon
    Category: Special
    Power: ???
    Accuracy: 100%
    PP: 5
    Effect: Leaves the foe with 1HP. The user can't do damage in the next turn.
    ^^This can be a great replacement for False Swipe.

    Energy Surge
    Description:
    The user builds up electrical energy inside oneself, giving it an energy boost.
    Type: Electric
    Category: Effect
    Power: N/A
    Accuracy: N/A
    PP: 25
    Effect: Raises the user's Special Attack and Speed.
    ^^Basically the Special counterpart of Dragon Dance.

    Symphony
    Description:
    The user plays music, which livens the hearts of everyone on the field.
    Type: Normal
    Category: Field
    Power: N/A
    Accuracy: N/A
    PP: 5
    Effect: For the next three turns, none of the Pokemon on the field can faint. If a status condition would cause a Pokemon to faint after one of those turns, that status is removed. Also prohibits the use of self-KO moves.

    Zero In
    Description:
    The user focuses on the foe and pays attention to its location.
    Type: Normal
    Category: Effect
    Power: N/A
    Accuracy: N/A
    PP: 30
    Effect: Raises the user's accuracy 1 stage.
    ^^Imagine using this a few times before using Sheer Cold...

    Blind Strike
    Description:
    The user tries its best to hit the foe out of the blue.
    Type: Fighting
    Category: Physical
    Power: ???
    Accuracy: 100%
    PP: 20
    Effect: The power of this attack increases as the user's accuracy decreases.

    Fireworks
    Description:
    The user shoots firecrackers at the foe, which explode beautifully upon impact.
    Type: Fire
    Category: Special
    Power: ???
    Accuracy: 90%
    PP: 15
    Effect: Hits 2-5 times. Each hit can do 10, 20, or 30 damage.

    Tornado Wave
    Description:
    The user fires a tornado-like energy wave horizontally at the foe, sending it flying.
    Type: Flying
    Category: Special
    Power: 90
    Accuracy: 70%
    PP: 10
    Effect: After doing damage, this attack causes the foe to switch out.

    Dark Terror
    Description:
    The user fires a little beam of dark energy, which shortly disappears. Later on though, a cloud of dark energy materialises into a demon head made of dark energy, which clamps its jaws on the foe.
    Type: Dark
    Category: Special
    Power: !!!
    Accuracy: 70%
    PP: 5
    Effect: Causes a one-hit KO on the second turn. This move fails if the foe switches out.
    ^^Best accompanied by Mean Look or used on the last Pokemon.

    Possession
    Description:
    The user possesses the foe, making it attack itself.
    Type: Ghost
    Category: Special
    Power: ???
    Accuracy: 100%
    PP: 15
    Effect: Always does damage equal to the foe's level.
    ^^A nice alternative to all those attacks that do damage equal to the user's level.

    Aura Drain
    Description:
    The user absorbs spiritual energy by attacking the foe's aura.
    Type: Ghost
    Category: Special
    Power: ???
    Accuracy: 100%
    PP: 5
    Effect: Cuts the foe's remaining HP in half. The user recovers the same amount of HP that the foe lost.
    ^^It's too bad you can't use this against a Blissey... Hold on, actually you can, if you use the following attack first:

    Materialize
    Description:
    The user makes itself more present in the physical world, and more apparent to a foe.
    Type: Ghost
    Category: Effect
    Power: N/A
    Accuracy: 100%
    PP: 15
    Effect: Raises the accuracy and lowers the evasion of both user and foe by one stage. Also allows the user to hit a Normal-type foe with Ghost-type attacks.
    ^^So in a way, it's the reverse of Foresight.

    Soothe Ray
    Description:
    The user fires a relaxing beam of light at the foe.
    Type: Normal
    Category: Special
    Power: 50
    Accuracy: 100%
    PP: 15
    Effect: Has a 20% chance of causing the foe to fall asleep.

    Quick Shift
    Description:
    The user quickly returns to its Pokeball and calls a teammate out to fight.
    Type: Normal
    Category: Effect
    Power: N/A
    Accuracy: N/A
    PP: 15
    Effect: The user switches out. The Pokemon switched in has a chance to attack before the turn is over.

    Fairy Charm
    Description:
    The user sprinkles a magic dust on both itself and the foe, and uses it to cast a healing spell.
    Type: Normal
    Category: Effect
    Power: N/A
    Accuracy: 100%
    PP: 10
    Effect: Restores the foe's HP by half of its total HP. If this move is effective (it doesn't miss and the foe isn't already at full HP), it fully restores the user's HP.
    ^^Best used when the foe is at nearly full HP and the user's HP is in the red zone.

    Air of Peace
    Description:
    Surrounds the field with a peaceful aura.
    Type: Psychic
    Category: Field
    Power: N/A
    Accuracy: N/A
    PP: 5
    Effect: For the next three turns, nobody on the field can use damaging attacks. This includes one-hit KO moves.

    Tantrum
    Description:
    The name says it all--the user throws a tantrum.
    Type: Normal
    Category: Effect
    Power: N/A
    Accuracy: 100%
    PP: 20
    Effect: Causes everyone else on the field to flinch. This attack cannot be used twice in a row.
    ^^Best used in a double battle when the partner is faster than the user and both foes are slower.

    Truce
    Description:
    The user calls a truce, signaling everyone on the field to stop the fight.
    Type: Normal
    Category: Effect
    Power: N/A
    Accuracy: 100%
    PP: 5
    Effect: Causes everyone on the field (including user) to switch out. This move trumps the effects of Ingrain, Mean Look, Block, and Spider Web, as well as the abilities of Shadow Tag and Suction Cups.

    Prophecy
    Description:
    The user makes a prophecy regarding the foe, specifically about which attack it will use.
    Type: Psychic
    Category: Effect
    Power: N/A
    Accuracy: N/A
    PP: 10
    Effect: The user guesses what the foe's next attack will be. If the guess is correct, the foe hits itself with the attack. If it's an attack that only affects the user and/or ally (besides stat-boosting moves), or affects all Pokemon (including user), it fails and loses 5PP. If it's a self-KO move, the self-KO succeeds, but nothing else happens. If it's a stat-boosting move, the foe instead loses those stats (if accompanied by a stat loss, the foe still loses that stat).

    Icy Water
    Description:
    The user splashes a wave of very cold water on the foe.
    Type: Water
    Category: Special
    Power: 80
    Accuracy: 100%
    PP: 15
    Effect: Has a 10% chance of freezing the foe.

    Secret Toxin
    Description:
    Inserts a peculiar toxin into the foe--one that has unpredictable effects.
    Type: Poison
    Category: Effect
    Power: N/A
    Accuracy: 100%
    PP: 10
    Effect: Can cause the foe to become Asleep, Paralyzed, Frozen, Burned, Poisoned, or Badly Poisoned.
     
    Last edited:

    Roxasabridged

    Lucariowner
    383
    Posts
    15
    Years
  • Attack: Pyro Tackle
    Learnable by: Flareon
    PP: 30
    Power: 90
    Acc.: 95
    Type: Fire, Physical
    Desc.: User cloaks itself in fire, and tackles the foe. 20% chance to burn, 5% chance to raise Atk 2 stages.

    Attack: Hyper Speed.
    Learnable by: Jolteon.
    PP: 10
    Power: --
    Acc.: --
    Type: Electric, Other.
    Desc. User's speed is maxed out for 5 turns.

    Attack: Blend
    Learnable by: Vaporeon
    PP: 10
    Power: --
    Acc.: --
    Type: Water, other.
    Desc. Can only be used in Water/Heavy rain. Evasion is maxed, but each attack drops evasion by one.

    Attack: Psi - Slash
    Learnable by: Espeon
    PP: 20
    Power: 70
    acc.: 100
    Type: Psychic, Special.
    Desc.: A slash powered by psychic energy. (Criticals are not increased)

    Attack: Shadow Shield
    Learnable by: Umbreon
    PP: 15
    Power: --
    Acc.: --
    Type: Dark, Other
    Desc.: Raises both defense to max for 5 turns, but the attack stats are halfed.

    Attack: Forest Song
    Learnable by: Leafeon
    PP: 20
    Power: --
    Acc.: 85
    Type: Grass, Other
    Desc.: A forest lullaby (...I'm struggling for ideas now) is sung, putting everything around the user to sleep. (including allies)

    Attack: Tundra breath.
    Learnable by: Glaceon
    PP: 25
    Power: 90
    Acc.: 75
    Type: Ice, special.
    Desc.: User breathes an arctic cold, 30% chance to freeze, 5% chance of raising Sp. Atk 2 stages.
     

    Cherrim

    PSA: Blossom Shower theme is BACK ♥
    33,294
    Posts
    21
    Years
  • If you have a move idea post here, you must post like this:
    Name: Final Judgment
    Power: OHKO (One Hit Knock Out)
    PP: 1
    Accuracy: 100%
    Effect: This Attack can used if all another attack PP is 0
    Pokemon can learn it: Arceus
    I merged your thread with one we already had in the General Gaming forum.
     

    Mr.Silver

    Say Hello To Nurse Barbra
    670
    Posts
    14
    Years
  • Bond break
    Type:???
    PP:10
    (Non-ghost)If an opponent uses a move like destiny bond or perish song this move negates the effect
    (Ghost)This move can break the attatchment a pokemon has to its tranier making it disobey even if the trainer has all 8 badges
     

    ChronicEdge

    Space Lion
    404
    Posts
    16
    Years
  • Ignition
    Fire
    Physical
    Power: 40
    PP: Whatever the hell priority moves get. 20, I think.
    Accuracy: 100
    Effect: Priority

    The user calls upon its inate combustibilty to grant it a burst of rocket-powered speed. Always hits first.

    Iron Fist
    Steel
    Physical
    Power: 100
    PP: 5
    Accuracy: 40
    Effect: 85% Flinch chance.

    The user delivers an incredibly powerful but unreliable blow with a fist as hard as steel.

    Iron Will
    Steel
    Status
    Power: ---
    PP: 5
    Accuracy: ---
    Effect: Changes ability to Inner Focus. Raises Defense and Special Defense by one stage.

    The user focuses its mind to ensure its body will not falter.

    I may do more later.
     

    TundraCanine

    Shizuku
    260
    Posts
    14
    Years
  • Sandstorm Blast-
    Type-Rock
    Power-140
    PP-5
    Accuracy-90
    Effects-Causes a sandstorm as well as damage
    Tyaranitar's signature move

    Typhoon
    Type-Fire
    Power-100
    PP-5
    Accuracy-100
    Effects-50% chance of burning the foe
    Typhlosion's signature move

    Volt Stab
    Type-Electric
    Power-120
    PP-5
    Acurracy-80
    Effects-Causes paralisis as well as damage
    Electivire's Signature move

    Alloy Disk
    Type-Steel
    Power-80
    PP-10
    Accuracy---
    Effects-this move always goes first,makes the foe flinch, and never misses
    Scizor's signature move

    Mega Leaf
    type-Grass
    Power-200
    PP-5
    Accuracy-90
    Effects-This move requires a charge up turn and a recharge turn
    Meganium's signature

    Swamp Cannon
    Type-Ground
    Power-140
    PP-5
    Accuracy-80
    Effects-This move makes all electric type moves useless for 5 turns
    Swampert's signature move
     

    Crimson Arcanine

    The majestic and mythical
    1,655
    Posts
    18
    Years
  • Lets see if I can expand with moves that are not uber massively powerful

    Weakpoint

    Power: 50
    Accuracy: 100%
    PP: 10
    Element: Dark
    Type: Physical (Contact)
    Target: Another Pokemon
    Effect: Ignores Endure, Focus Sash and other items, moves and abilities that would allow a Pokemon to be left with 1 HP instead of being knocked out
    Description:

    Psylash
    Power: 30
    Accuracy: 90%
    PP: 30
    Element: Psychic
    Type: Special
    Target: Another Pokemon
    Effect: 33% chance to cause confusion, 33% chance to cause flinch
    Description: Uses a psychic shock to directly assault a target's mind.

    Cauterise
    Power: ---
    Accuracy: 100%
    PP: 5
    Element: Fire
    Type: ---
    Target: Any single Pokemon in battle (including self)
    Effect: Restores 50% of target Pokemon's max HP. If the target is not a Fire Pokemon it is also burned. This move fails against Pokemon with the ability Damp or any ability that makes a pokemon immune to a burn.
    Description:

    Aura Detect(Lucario Only)
    Power: ---
    Accuracy: 100%
    PP: 10
    Element: Fighting
    Type: ---
    Target: Another Pokemon
    Effect: Evasiveness effects are neutralised, Ghost type pokemon are exposed and are able to be hit by Fighting and Normal moves, in addition the next Normal or Fighting attack used by the pokemon who used this move does not miss (except OHKO moves).
    Description: The pokemon uses is Aura to detect the aura patterns or energy signatures of those nearby

    Enlighten
    Power: ---
    Accuracy: 100%
    PP: 15
    Element: Psychic
    Type: ---
    Target: Self
    Effect: Special Attack is boosted 1 stage, Critical hit chance is also boosted one stage. The Critical boost can only be applied once however its treated as Focus Energy in respect with Super Luck
    Description:

    Repulse (Only learned by Steel and Electric pokemon)
    Power: (40, see below)
    Accuracy: 100%
    PP: 5
    Element: Steel
    Type: Special
    Target: Self
    Effect: All attacks made against you fail this turn. The pokemon that use moves against the user this turn also take damage equivalent to a power 40 steel attack. If no moves are used against you that turn, users Speed is reduced by one stage.
    Description:

    Magnetize
    Power: ---
    Accuracy: 100%
    PP: 5
    Element: Steel
    Type: ---
    Target: Self
    Effect: The user becomes immune to Electric attacks for 5 turns but all Steel attacks performed against the user never miss and have 50% more power.
    Description:

    Electrocute
    Power: ---
    Accuracy: 30%
    PP: 5
    Element: Electric
    Type: Special
    Target: Another Pokemon
    Effect: If this move hits, it immediately KO's the target pokemon. It does not effect Ground pokemon, pokemon with Volt Absorb (Volt Absorb is also activated by this move) or pokemon that are higher level than the user.
    Description:

    Fire Whirl
    Power: 75
    Accuracy: 95%
    PP: 20
    Element: Fire
    Type: Speciall
    Target: All other pokemon in the battle
    Effect: Traps all pokemon (including the user) for 1-3 turns
    Description:
     

    red fraction

    solitude is your only friend
    55
    Posts
    14
    Years
    • Seen Aug 4, 2009
    Gunshot
    Type- Dark
    Power-N/A
    PP- 10
    Accuracy- 100
    Effects- The foe is viciously fired at with a 50 caliber instantly knocking out the foe.

    lol... its a cheap move but it works.

    Deadbeat
    Type- normal
    Power - N/A
    PP- 5
    Accuracy - 100 if the user is in a pinch, fails if not
    Effects - The user sacrifices itself to revive a pokemon in the party with half of its max hp

    Happy Thoughts
    Type - normal
    Power - N/A
    PP - 10
    Accuracy - 100
    Effects - The user loses all status effects
     

    Blue Nocturne

    Not THAT one.
    636
    Posts
    15
    Years
    • Age 28
    • Seen Mar 6, 2013
    Lunarsault
    Dark-Type
    Power: 60
    Accuracy: 100
    PP: 15
    A dark type U-turn, switches out after attack.


    Tsunami
    Water-Type
    Power: 140
    Accuracy: 80
    PP: 5
    Effect: Affects all pokemon on the field, Increases the power of Water and Electric attacks for 5 turns

    Sunburst
    Fire-Type
    Power: 140
    Accuracy: 80
    PP: 5
    Effect: Affects all pokemon on the field, Increases the power of Fire and Steel attacks for 5 turns

    Draco Storm
    Dragon-Type
    Power: 120
    Accuracy: 75?
    PP: 5
    A dragon counterpart to Hydro Pump, Thunder ect.
     
    Last edited:
    153
    Posts
    14
    Years
  • Fragile Allegiance
    Type:Dark
    PP:5
    Accuracy:--
    *status*
    Effect: Switches the Ownership of the Pokemon that are out, the Pokemon will be returned to their Orignal trainers after battle.
    Pokemon that can learn it: All of them via TM, and a few by level up.

    Thoughts: The logical conclusion of skill swap and trick, and what Heart Swap should have been. However I'm not sure if it's even possible within the programming . If it is then like with other "gimmick" moves and weather conditions, I can see entire teams being built around it.

    Dragon Chant
    Type:[Dragon(duh)]
    PP:Whatever Dragon Dance's is.
    Accuracy:--
    *status*
    Pokemon that can learn it: Everyone that can learn Dragon Dance, and a few more that nintendo deems "Dragon Lke" enough(I'm looking at you Meaganium and Thyplosion.)
    Effect: Raises special attack and speed by one stage, if a Pokemon on the field uses Dragon Dance first then the stat increase will be raised an additional 25%.

    Thoughts: We need a special counterpart to Dragon Dance, although really any of these other moves suggested could work as well. At first I though that the stat increase should be doubled , but that would be absolutley broken in doubles. Even so this could likley become a fiendish late game sweeping tactic in said doubles.

    Phsychosis:
    Type: Phsychic
    PP:5
    Accuracy:30
    *Special*
    Effect: An OHKO move, nuff' said.
    Description: OHKO moves aren't used in competitive battling, but I picture this looking really really cool, so why not?
     

    Pyrax

    Midnight Guest
    1,544
    Posts
    15
    Years
    • he/him
    • UK
    • Seen yesterday
    Lunar Break
    Type: Psychic
    Power: 95
    Accuracy: 95
    PP: 10
    Effect: The use is cloaked with intense psychic energy and unleashes it on the opponent, may decrease speed.
     

    mattman324

    Run to the hills, run for your lives!
    396
    Posts
    15
    Years
  • Name: Rock Tumble
    Power: 100
    PP: 10
    Accuracy: 100%
    Effect: FOE is pelted by a storm of rocks for Special (not physical) damage.
    Pokemon who can learn: All rock types, most ground and steel types, a few dragons and legends.
    Pokemon who can learn through breeding: All who could learn Ancientpower through breeding.

    So, a decent rock move that is special. What's more, it has the specs of EQ!
     
    Last edited:

    Pokeyomom

    Hoenn no you didn't...
    743
    Posts
    15
    Years
  • Adrenaline Rush
    Power:70
    Type: Fighting
    PP: 15
    Effect: Has 30% chance to increase all users stats by one stage.

    Lava Blast
    Power:140
    Type: Fire
    PP:10
    Effect: Has 20% chance to burn target, and 20% chance to reduce foe's speed by one stage. Both effects can happen simotaneously.
     
    1,121
    Posts
    15
    Years
  • Team Spirit
    Power: ---
    Accuracy: ---
    PP: 10
    Element: Normal
    Type: ---
    Target: Special
    Effect: Switch Pokemon. The Pokemon that you switched for will have all stats boosted by 6 levels(Max, I assume). However, the Pokemon that switched out will have it's HP reduced to 1.


    A more oomphier Baton Pass, I guess.
     
    7
    Posts
    14
    Years
    • Seen Sep 3, 2012
    so... does anyone here know it it's possible to take these moves and add them to a rom? i've been scanning pages and pages of results to try and figure it out...
     

    sanny the hedgehog

    Back by popular demand?
    587
    Posts
    16
    Years
  • roundhouse kick
    damage: one-hit-KO
    accuracy:100% every time no miss
    type:god-like
    good against: everyone and everything
    bad against: chuck norris himself
    level learned at: OVER 9000!!!
    drawback: there is none!!!
    can be learned by:
    chuck norris, santa clause, mr.t, and bruce lee

    falcon punch!!!!!(or falcon PAWNCH!!!)
    damage: pretty much all of there damage
    accuracy: 90.5%
    type:fire

    SPARTAN KICK!!!!
    damage: kicked into the pit of death
    accuracy: no miss, due to the fact they'll be surrounded by spartans with swords
    type: SPARTAN!!
     
    2,982
    Posts
    15
    Years
  • I'll try:

    Name: Double Disaster
    Type: ???
    PP: 5
    Power: 300
    Accuracy: 15
    Description: This move can barely hit but it is a powerful move that will knock out your opponent's Pokemon instantly. It has two chances of hitting but the chances are very slim.
     

    The Corrupt Plague

    Missingno. hunter
    785
    Posts
    14
    Years
  • This looks fun so I'll take a shot at it. Heres my first entry:
    Name: mind crush
    type:psychic
    pp:5
    power:110
    accuracy:80
    description: a psychic pokemon enters the foe's mind and uses its powers to cause intense pain or project nightmarish hallucinations.
     
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