I created a whole bunch of attacks. Here are some of my favourites:
Power Motes
Description: The user summons a few little energy orbs, each of different colours. These are fired at the foe.
Type: ???
Category: Special
Power: 15
Accuracy: 95%
PP: 25
Effect: Hits 2-5 times. Each hit is of a random type.
^^Yes, there is a small chance that all the motes are of the same type... but usually they're different.
Dragon Storm
Description: Whips up a raging storm of fire, water, thunder, and a bunch of other elements, leaving the foe barely in the battle.
Type: Dragon
Category: Special
Power: ???
Accuracy: 100%
PP: 5
Effect: Leaves the foe with 1HP. The user can't do damage in the next turn.
^^This can be a great replacement for False Swipe.
Energy Surge
Description: The user builds up electrical energy inside oneself, giving it an energy boost.
Type: Electric
Category: Effect
Power: N/A
Accuracy: N/A
PP: 25
Effect: Raises the user's Special Attack and Speed.
^^Basically the Special counterpart of Dragon Dance.
Symphony
Description: The user plays music, which livens the hearts of everyone on the field.
Type: Normal
Category: Field
Power: N/A
Accuracy: N/A
PP: 5
Effect: For the next three turns, none of the Pokemon on the field can faint. If a status condition would cause a Pokemon to faint after one of those turns, that status is removed. Also prohibits the use of self-KO moves.
Zero In
Description: The user focuses on the foe and pays attention to its location.
Type: Normal
Category: Effect
Power: N/A
Accuracy: N/A
PP: 30
Effect: Raises the user's accuracy 1 stage.
^^Imagine using this a few times before using Sheer Cold...
Blind Strike
Description: The user tries its best to hit the foe out of the blue.
Type: Fighting
Category: Physical
Power: ???
Accuracy: 100%
PP: 20
Effect: The power of this attack increases as the user's accuracy decreases.
Fireworks
Description: The user shoots firecrackers at the foe, which explode beautifully upon impact.
Type: Fire
Category: Special
Power: ???
Accuracy: 90%
PP: 15
Effect: Hits 2-5 times. Each hit can do 10, 20, or 30 damage.
Tornado Wave
Description: The user fires a tornado-like energy wave horizontally at the foe, sending it flying.
Type: Flying
Category: Special
Power: 90
Accuracy: 70%
PP: 10
Effect: After doing damage, this attack causes the foe to switch out.
Dark Terror
Description: The user fires a little beam of dark energy, which shortly disappears. Later on though, a cloud of dark energy materialises into a demon head made of dark energy, which clamps its jaws on the foe.
Type: Dark
Category: Special
Power: !!!
Accuracy: 70%
PP: 5
Effect: Causes a one-hit KO on the second turn. This move fails if the foe switches out.
^^Best accompanied by Mean Look or used on the last Pokemon.
Possession
Description: The user possesses the foe, making it attack itself.
Type: Ghost
Category: Special
Power: ???
Accuracy: 100%
PP: 15
Effect: Always does damage equal to the foe's level.
^^A nice alternative to all those attacks that do damage equal to the user's level.
Aura Drain
Description: The user absorbs spiritual energy by attacking the foe's aura.
Type: Ghost
Category: Special
Power: ???
Accuracy: 100%
PP: 5
Effect: Cuts the foe's remaining HP in half. The user recovers the same amount of HP that the foe lost.
^^It's too bad you can't use this against a Blissey... Hold on, actually you can, if you use the following attack first:
Materialize
Description: The user makes itself more present in the physical world, and more apparent to a foe.
Type: Ghost
Category: Effect
Power: N/A
Accuracy: 100%
PP: 15
Effect: Raises the accuracy and lowers the evasion of both user and foe by one stage. Also allows the user to hit a Normal-type foe with Ghost-type attacks.
^^So in a way, it's the reverse of Foresight.
Soothe Ray
Description: The user fires a relaxing beam of light at the foe.
Type: Normal
Category: Special
Power: 50
Accuracy: 100%
PP: 15
Effect: Has a 20% chance of causing the foe to fall asleep.
Quick Shift
Description: The user quickly returns to its Pokeball and calls a teammate out to fight.
Type: Normal
Category: Effect
Power: N/A
Accuracy: N/A
PP: 15
Effect: The user switches out. The Pokemon switched in has a chance to attack before the turn is over.
Fairy Charm
Description: The user sprinkles a magic dust on both itself and the foe, and uses it to cast a healing spell.
Type: Normal
Category: Effect
Power: N/A
Accuracy: 100%
PP: 10
Effect: Restores the foe's HP by half of its total HP. If this move is effective (it doesn't miss and the foe isn't already at full HP), it fully restores the user's HP.
^^Best used when the foe is at nearly full HP and the user's HP is in the red zone.
Air of Peace
Description: Surrounds the field with a peaceful aura.
Type: Psychic
Category: Field
Power: N/A
Accuracy: N/A
PP: 5
Effect: For the next three turns, nobody on the field can use damaging attacks. This includes one-hit KO moves.
Tantrum
Description: The name says it all--the user throws a tantrum.
Type: Normal
Category: Effect
Power: N/A
Accuracy: 100%
PP: 20
Effect: Causes everyone else on the field to flinch. This attack cannot be used twice in a row.
^^Best used in a double battle when the partner is faster than the user and both foes are slower.
Truce
Description: The user calls a truce, signaling everyone on the field to stop the fight.
Type: Normal
Category: Effect
Power: N/A
Accuracy: 100%
PP: 5
Effect: Causes everyone on the field (including user) to switch out. This move trumps the effects of Ingrain, Mean Look, Block, and Spider Web, as well as the abilities of Shadow Tag and Suction Cups.
Prophecy
Description: The user makes a prophecy regarding the foe, specifically about which attack it will use.
Type: Psychic
Category: Effect
Power: N/A
Accuracy: N/A
PP: 10
Effect: The user guesses what the foe's next attack will be. If the guess is correct, the foe hits itself with the attack. If it's an attack that only affects the user and/or ally (besides stat-boosting moves), or affects all Pokemon (including user), it fails and loses 5PP. If it's a self-KO move, the self-KO succeeds, but nothing else happens. If it's a stat-boosting move, the foe instead loses those stats (if accompanied by a stat loss, the foe still loses that stat).
Icy Water
Description: The user splashes a wave of very cold water on the foe.
Type: Water
Category: Special
Power: 80
Accuracy: 100%
PP: 15
Effect: Has a 10% chance of freezing the foe.
Secret Toxin
Description: Inserts a peculiar toxin into the foe--one that has unpredictable effects.
Type: Poison
Category: Effect
Power: N/A
Accuracy: 100%
PP: 10
Effect: Can cause the foe to become Asleep, Paralyzed, Frozen, Burned, Poisoned, or Badly Poisoned.