You are looking for this:I need a name of .narc file to edit pokemon attacks?! plz
You are looking for this:
Poketool/Waza/Waza_tbl.narc
What was that thing that one guy used for Pokemon D/P/PL/HG/SS Hacking Research?
I am intrested in f-ing making a map editor for the f-ing 4th gen f-ing Pokemon games so I can get on with making;
POKEMON ATLANTIC VERSION
POKEMON CONTINENT VERSION
POKEMON ATMOSPHEAR VERSION [ATMOSPHEAR as in ATMOSPHEAR DRAGON I.E. RAYQUAZA]
The thingeys that I would need to find are;
Map Data
Texture Data
Movement Data
Metadata [Wild Pokemon, Rate of Encounters, Encounter Types, Music, Map Name, Weather Effects, Indoors/Cave Flag, etc.]
Connection Data
OVERWORLD MAP IMAGE
OVERWORLD MAP DATA
OVERWORLD MAP X,Y Limits [To make the map, LCD Size-efficent, Look at the wasted, unused space in the SINNOH OW MAP]
Menu Scripts [Mainly to add more regions in one game pack!]
I need to figure out how to decrypt as well. I expect the .narc files to be encrypted.
Learn to hack instead of spam here with your pointless idea...@Dmartin
I see that you have found a way to maniplulate the 3D models and the tiles in the game by replaceing some textures and trees with "white tiles"
I am behind you all the way with the making of a map editing tool for Pokemon Diamond, Pearl, Platinum.
Go for it dude!
I want to have the tools needed to make a remake of Pokemon Sapphire, Pokemon Ocean Version. The Ruby Remake with slightly different scripts would be called Pokemon Continent Version, and Emerald would be called Pokemon Sky Version.
I would plain on adding some other areas to the game that where not in the original, and adding a Shaymin Event in one game, then a Manify Game in another game.
Battle Frontier would be in the RUBY and SAPPHIRE remakes.
Emerald would have the BATTLE ISLAND...not just for battle facilities, but some Sinnoh Pokemon, and the Pal Park on an Island nearby. Plus, the mystery of the southernmost island in HOENN SOLVED! (The one that is Southeast of Dewford Island that is out of map boundaries.)
This is a "newb" post, but I couldn't quite find the information that I'm looking for, so I thought I'd go ahead and ask.
I'd like to import, play, enjoy and understand HGSS when they're released in Japan, and in order to do so, I need to read Japanese. Assuming that HGSS use the same, or most of the same words used in the Japanese DPPt, if I learn all the words in Pt, I'll know all the words in HGSS.
That being said, I'd like to extract all of the words used in the Japanese Pt, and I'm not sure how to do that. I don't know if the Japanese version uses pre-defined text, or if what the Characters say is generated radomly or something.
I imagine that every bit of text in the game is a predifined "phrase", and not a group of "words".
What I mean by that is, every character has their "lines" and dialouge pre-set, and So I won't extract words, but paragraphs of text, from which I'll have to take the words.
...Yeah, This is just me trying to figure out what the **** I'm getting myself into here.
Anyway, I basically want to extract the text and/or words from the Japanese Platinum version and I don't know how to do that, or if it can be done. (I imagine that it's possible, but I'm verrrrry new to all of this hacking stuff).
Help?
If you are not already an expert programmer you will probably not be able to make a map editor. Maybe you can't see why as you don't have experience with programming. But those of use who do, see why. So your time would be better spent trying something easier first.C++ knowledge/refference guide [help!]
Hi there,
i have a question: Is there a possibility to change the Battle Sprites of the Pokemon Trainers like Bug Catcher, Youngster etc.? I tried it with the tool : " PokeDSPicPlatinumTrainers"(I think SCV made it) but it doesn´t work: The Programm shows my new Sprites but in the game the are still the old ones.
I have read this thread and found no answer for it.
thank you very much for your help