Cilerba
the hearts of lonely people
- 1,162
- Posts
- 14
- Years
- Age 28
- Massachusetts
- Seen Sep 9, 2024
Yes, games that are programmed from scratch are allowed here. Just make sure that when you post your game, it meets these thread requirements.
Why would anyone spend lots of time using C++ when you're just making a fangame. You can't sell the game, you technically don't own the game, or anything like that.
It just makes more sense to use a RPGmaker.
Because the only real reason to make a fangame is to develop skills. If one of those skills is programming, using a more complex language makes sense (of course, C++ is probably a little too complex for someone just starting out). If you're making a fan game to be popular, you're doing it for the wrong reason.
You are mistaken. There are many reasons to develop a fan game, it isn't only to develop skills. Many people here have absolutely no interest in developing games as a career, and are doing this for the enjoyment they get from creating their own game.
I disagree with C++ being "simple". Its far from it, on the surface, it may look pretty simple, like how you put it, but thats just scratching the surface. There are college classes based on C++ and the various paradigms, methodology, idioms and ect. Now I would not compare Ruby, Python, LUA, or any other scripting languages with C++, they are just so different. Yes, C++ can use Ruby, Python, LUA and ect and also Assembly and other low level "hacking"."I see all this mention of games created using RPG Maker or Game Maker, but not so many games created with a real programming language like C++ or Java."
*cough* I'm not sure why this thread is even here - RPG Maker uses a real language. Nothing in the first post makes sense because it's really, really easy to incorperate C++ into RPG Maker. I agree most people simply use poccil's starter kit and edit everything except for the programming, however, I have been heavily reprogramming my game from poccil's kit. Any one of the game developers here is capable of using C++ in their games, but not too many of them actually do a lot of programming in their games.
C++ is not a hard language, it's actually similar to Ruby. The core differences (among some other minor differences) are stuff like having to define everything as something (ie I can't put "a = 1;", I have to put "int a = 1;") which I find really silly since it should be able to tell the difference between numbers, bools, hwnds, and the like because most other programming languages can. Another difference I saw was needing to place a semicolon after every line, which is also tedious. I was able to jump from RPG Maker to C++ after about a week, creating a 3D sound engine for my game pretty easily. I don't mean this message to flame you, but there are many strong arguments against what you're saying. RPG Maker is a great engine that is highly expandable.
I agree C++ is a great engine, but RPG Maker is just as customizable because it can include C++ in it, and more as well.
~ CP
I disagree with C++ being "simple". Its far from it, on the surface, it may look pretty simple, like how you put it, but thats just scratching the surface. There are college classes based on C++ and the various paradigms, methodology, idioms and ect. Now I would not compare Ruby, Python, LUA, or any other scripting languages with C++, they are just so different. Yes, C++ can use Ruby, Python, LUA and ect and also Assembly and other low level "hacking".
I just have to disagree with you, you do have a point, but a point that is irrelevent IMHO. Hell the RPG Maker was probably programmed in C++
I can assure you that Nintendo does NOT use C#; C# is owned by Microsoft. Well the similarities between C++ and a lot of languages is the fact that those languages are modelled around C++.I see I should've been a bit more specific now. I meant that C++ was easier than usual to learn because I had previous programming experience. C++ is a hard language, pardon me, but actually if you look at even the most complicated C++ script it'll definitely use stuff like loop(a,b){insert-script-here} which is available in Ruby. I understand your point, I really only scratched the surface in my statements, but I see a lot of similarities to other programming languages. I know C++ is an amazing language, which is why most official games, such as games for the Nintendo DS, and likely the 3DS (or possibly C#), but my point was that RPG Maker uses a real programming language, and can also use C++.
Think what you want, no one is stopping you and neither me. My point was not irrelevant, the OP said RPG Maker had no real language yet it does. Your probably right lol I'd think RPG Maker was probably programmed in C++ too. I'm not trying to bash C++ usage, but Dragonite Ernston wasn't quite correct.
~ CP
Ah, pardon me, I thought RPG Maker was like Game Maker in that it used a symbolic drag-and-drop language.Think what you want, no one is stopping you and neither me. My point was not irrelevant, the OP said RPG Maker had no real language yet it does. Your probably right lol I'd think RPG Maker was probably programmed in C++ too. I'm not trying to bash C++ usage, but Dragonite Ernston wasn't quite correct.
Yes, games that are programmed from scratch are allowed here. Just make sure that when you post your game, it meets these thread requirements.
I posted one in The Drawing Board, but either a moderator rejected it or it's still in the queue. It's the one titled "Four Star Mon". Did it not meet the requirements? Because I don't know how it wouldn't have.
Oh look, someone bashing on the mods. How unusual. Anyway, the funniest part of it is that you probably messaged someone who wasn't a mod in Game Dev - oh right, a super mod. That's understandable I guess.I ask how hard is it to read around 4 rules and check if a thread is breaking any of them...
I'll answer myself, pure laziness :t079:
I also submitted mine, programmed in Java, 2 days ago and still no answer.
Asked a super moderator to accept my thread and he said he didn't know much about this section..
I ask how hard is it to read around 4 rules and check if a thread is breaking any of them...
I'll answer myself, pure laziness :t079:
I ask how hard is it to read around 4 rules and check if a thread is breaking any of them...
The reason there is little games being developed is because it takes forever to create something viable. You could be coding your engine and everything else for weeks or months and not even have anything visible to show for it; all under the hood. All of the time spent creating the engine and developing the game itself, would have otherwise been spent on content creation. It's simply faster to use what's already there.
However, for the advanced users, they usually prefer to code their own because they want to have complete control over their game. I am currently coding the client and server of my game in Python at the moment.
I also submitted mine, programmed in Java, 2 days ago and still no answer.
Asked a super moderator to accept my thread and he said he didn't know much about this section..
I ask how hard is it to read around 4 rules and check if a thread is breaking any of them...
I'll answer myself, pure laziness :t079:
Not very hard at all - I did read them, and to the best of my knowledge, it isn't breaking any.
And alright, elarmasecreta, thanks for telling me that... >_>
Maybe we should get some more staff in that section, if the existing staff are a little too busy?
Also, if our thread does get rejected, do we get notified that it was? Because I want to know what was wrong with mine, correct it, and hand it in again.
Indeed. I've been working on and off on my project these past few months, and all I've got down is a really basic battle engine. >_>
Yep, that's one of the reasons. Another is that I want there to be an open-source Pokémon game out there somewhere, which hasn't been done yet.
I think PokeNation2010 was talking about the super mod that he asked.Or maybe I had to finish a book and then write an online test on that book yesterday before going to bed early because I haven't gotten more than three hours of sleep a night for almost two weeks?
Well, if you're hard-coding the normal poison effect, why not the toxic poison effect too? There's not much point in having random bits of the battle engine done in scripts if the majority is done in straight C++...