pokemonmasteraaron
The blind Pokémon Master!
- 323
- Posts
- 13
- Years
- In the forest of an undiscovered region
- Seen May 14, 2024
Hello!
Trying to get all of this done without asking questions, and I've really gotten very far on extensive research and trial and error, but nobody's really writing about wild encounter modifications.
I'm using Emerald with Dizzy's upgrades from the rh-hideout.
I'm trying to replace route 101 encounters with Sw/SH and S/M Pokemon.
I found the json file and modified it, but this alone is not enough. I try recompiling and everything's untouched re: wild encounters.
I find the wild encounters header file and note that all the original encounters are still there with none of my changes.
Also, deleting this file does not cause the make process to fail, and a new file is not generated, so this file looks 100% irrelevant... Though maybe that has to do with object file caching.
In an attempt to figure out how to generate the C / assembly code for wild encounters, I did run across mapjson in the tools dir, but there appears to be no documentation on its usage. E.G. what goes in the mode field.
Hoping this is a super easy problem that someone wouldn't mind clarifying for me.
If you happen to know this question has in fact already been answered, fill free to link to it as that might be a location where I can find answers to other problems I expect to encounter.
Thanks for your help!
Trying to get all of this done without asking questions, and I've really gotten very far on extensive research and trial and error, but nobody's really writing about wild encounter modifications.
I'm using Emerald with Dizzy's upgrades from the rh-hideout.
I'm trying to replace route 101 encounters with Sw/SH and S/M Pokemon.
I found the json file and modified it, but this alone is not enough. I try recompiling and everything's untouched re: wild encounters.
I find the wild encounters header file and note that all the original encounters are still there with none of my changes.
Also, deleting this file does not cause the make process to fail, and a new file is not generated, so this file looks 100% irrelevant... Though maybe that has to do with object file caching.
In an attempt to figure out how to generate the C / assembly code for wild encounters, I did run across mapjson in the tools dir, but there appears to be no documentation on its usage. E.G. what goes in the mode field.
Hoping this is a super easy problem that someone wouldn't mind clarifying for me.
If you happen to know this question has in fact already been answered, fill free to link to it as that might be a location where I can find answers to other problems I expect to encounter.
Thanks for your help!