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- Seen Apr 9, 2023
I recently got turned on to a Pokemon challenge concept in which the Pokemon evolve every single level, but most importantly they evolve into a random species. Presumably one of any available.
I am quite charmed by the concept tbh, and I was wondering if anyone here knows what must be done (if its possible) to make that happen in essentials?
Certainly it sounds like a lot going on, but I think the thing that would trip me up the most would be how to make the evolution chosen randomly.
I would also consider a similar principle if that was too complicated. Perhaps simply a script the player can run to change a pokemon in question to any other randomly. Pretty much the same output for the player, but doesn't have to be tasked through the evolution process? Not sure if that makes it easier or harder to do though.
If anyone has any insight or even a process to go about doing this, I'd love to hear it! Thanks either way.
I am quite charmed by the concept tbh, and I was wondering if anyone here knows what must be done (if its possible) to make that happen in essentials?
Certainly it sounds like a lot going on, but I think the thing that would trip me up the most would be how to make the evolution chosen randomly.
I would also consider a similar principle if that was too complicated. Perhaps simply a script the player can run to change a pokemon in question to any other randomly. Pretty much the same output for the player, but doesn't have to be tasked through the evolution process? Not sure if that makes it easier or harder to do though.
If anyone has any insight or even a process to go about doing this, I'd love to hear it! Thanks either way.