kaihachi_mishima said:Easy question for you guys...how do you make a start position for your hero? And is it possible to have 2 starting positions? Answer this for both RM2K and RM2K3
party starting position
go to window_message, line 175-182Pokemaster_shiny said:How is it possible to change where a message appears, because I have changed the screen resolution(gba size) and can't get the message to appear on screen.
Pokemaster_shiny
case $game_system.message_position
when 0 # top
self.y = 16
when 1 # middle
self.y = 160
when 2 # bottom
self.y = 304
end
kaihachi_mishima said:Easy question for you guys...how do you make a start position for your hero? And is it possible to have 2 starting positions? Answer this for both RM2K and RM2K3
Hmm... me thinkies it can be done in RMXP, tho, you need to edit some stuff in the scripts... Oh, and I think RMXP supports larger characters.Yeah, I'm just wandering if it's possible to have charsets where each sprite is 60x40 pixels and, if so, how are they made/imported/selected etc.
'tis for my summer project, I need the sprites to be fairly huge or they'll lost the graphical effect.
Oh, and same goes for chipsets too, but I think I already know the answer to that
yes, you can have 60 * 40.Dawson said:Oh crap, sorry. I was actually talking about for RMXP, not RM2K3 or any other program. Guess I'm gonna have to search for some tutorials on it then, sounds a bit more complicated than I'd hoped.
240 / 4 = 60
160 / 4 = 40
bitmap.width / 4
bitmap.height / 4
bitmap.width / 8
bitmap.height / 8