• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Help and Request Thread

Status
Not open for further replies.
  • 5
    Posts
    18
    Years
    • Seen Jul 28, 2009
    hi im looking for some tilesets for rpg-maker xp.....

    i need:
    1) the pokemon center from Ruby/Saphire or FireRed/LeafGreen
    2) the oceanic museum from Ruby/Saphire
    3) the complete outline form Ruby/Saphire(Houses, Water, Trees...)
    4) the inner from the caves in Ruby/Saphire or FireRed/LeafGreen

    please post the grafics here or give me a link where i can find them or send them to me per email: [email protected]
    thank you very much!!!
    and i really need the tilesets for rpgmaer XP!!!
     
  • 165
    Posts
    18
    Years
    • Seen Mar 25, 2012
    I'm sorry if this isn't allowed (the rules confused me!:\ )

    Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
     
  • 5
    Posts
    18
    Years
    • Seen Jul 28, 2009
    LSS_Raditz said:
    what format do you have to save the tile stes and charsets on Paint for them to be able to import onto the database in rm2k3

    you must save it as *.png
     

    Blizzy

    me = Scripter.new("Noob")
  • 492
    Posts
    19
    Years
    Micklo said:
    I'm sorry if this isn't allowed (the rules confused me!:\ )

    Is there a way to make a Pokemon Storage System, like the pne on the Pcs in the real games?
    you need to create some global variables (arrays) which store Game_Actor.
    like:
    Code:
    $stored_actors = [ ]

    then you need to create a (Selectable) window which moves/removes actors
    something like this:
    Code:
    actor_id = @window.index # your window which shows actors
    $stored_actors.push(actor_id)
    $game_party.remove_actor(actor_id)
     

    fightingdreamer

    What a drag.
  • 106
    Posts
    18
    Years
    • Age 31
    • Seen Feb 22, 2009
    intro

    I just started using rmxp and I want to start from the very begining so can anyone tell me how to use the materials that rmxp already brings to make a begining movie.
     

    Demonic Budha

    semi-good RMXPer (not script)
  • 192
    Posts
    18
    Years
    EgiFuX said:
    where should i post and not be blocked the threat about pokemon and trainers fusions

    Umm that wouldnt even come into the GAME DEVOLOPMENT thread, it would go in the SPRITERS thread, correct?
     
  • 165
    Posts
    18
    Years
    • Seen Mar 25, 2012
    Blizzy said:
    you need to create some global variables (arrays) which store Game_Actor.
    like:
    Code:
    $stored_actors = [ ]

    then you need to create a (Selectable) window which moves/removes actors
    something like this:
    Code:
    actor_id = @window.index # your window which shows actors
    $stored_actors.push(actor_id)
    $game_party.remove_actor(actor_id)

    im a bit confused. but thanks anyway. can you make it simpler?
     
  • 22
    Posts
    18
    Years
    • Seen May 12, 2008
    i need 4th genaration spirtes for my pokemon game on rmxp can any one find some for me and can they please tell me how to add them in im new to rmxp
     
    Last edited:

    fightingdreamer

    What a drag.
  • 106
    Posts
    18
    Years
    • Age 31
    • Seen Feb 22, 2009
    I'm still waiting for a reply for my first request if anyone can and also can some one post how to make a summoning system with the materials rpgxp already brings thanx in advance
     
  • 215
    Posts
    18
    Years
    • Seen Jan 12, 2024
    Neone know where I can find a region mapping tutorial? (As in drawing a region in paint)

    Cheers
     
  • 165
    Posts
    18
    Years
    • Seen Mar 25, 2012
    Blizzy said:
    you need to create some global variables (arrays) which store Game_Actor.
    like:
    Code:
    $stored_actors = [ ]

    then you need to create a (Selectable) window which moves/removes actors
    something like this:
    Code:
    actor_id = @window.index # your window which shows actors
    $stored_actors.push(actor_id)
    $game_party.remove_actor(actor_id)

    Im a bit confused. Can you make it simpler?
     
    Status
    Not open for further replies.
    Back
    Top