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Help and Requests

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40
Posts
15
Years
    • Seen Nov 14, 2009
    NEED HELP (TOOLS)

    i really need some game developing tools(none of mine work) i hav a few, but they dont werk on my computer, pleese can someone help me with my tools
    pleeeese!
     

    Nytkoi

    Pokemon Copper!
    1,625
    Posts
    16
    Years
  • Whenever I try to insert a tileset, the flower tile and other stuff on the top of the tileset gets deleted. :/ I've asked I lot of people for help, but there tilesets wtill do the same thing. =[
     

    Glitchfinder

    Let's all get along, please?
    477
    Posts
    17
    Years
  • Whenever I try to insert a tileset, the flower tile and other stuff on the top of the tileset gets deleted. :/ I've asked I lot of people for help, but there tilesets wtill do the same thing. =[

    They're called "autotiles". You set them in the database, using the options to the left of the tileset's image.
     
    81
    Posts
    15
    Years
  • I am getting this error, but I don't get how I can fix it :/

    ---------------------------
    Pokémon: ONM Edition
    ---------------------------
    Exception: RuntimeError

    Message: Bad line syntax (expected syntax like XXX=YYY)

    File PBS/pokemon.txt, section 17, key WildItemRare





    Compiler:1953:in `pbEachFileSectionEx'

    Compiler:1936:in `each_line'

    Compiler:1936:in `pbEachFileSectionEx'

    Compiler:1974:in `pbEachFileSection'

    Compiler:2175:in `pbCompilePokemonData'

    Compiler:2173:in `open'

    Compiler:2173:in `pbCompilePokemonData'

    Compiler:2869:in `pbCompileAllData'

    Compiler:2940



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Secton 17 is Pidgeotto, is there no-one that has any clue what is wrong? This is how Pidgeotto looks atm-

    [17]
    Name=PIDGEOTTO
    InternalName=PIDGEOTTO
    Kind=BIRD
    Pokedex=This POKéMON flies around, patrolling its large territory. If its living space is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws.
    Type1=NORMAL
    Type2=FLYING
    BaseStats=63,60,55,71,50,50
    Rareness=120
    BaseEXP=113
    Happiness=70
    GrowthRate=Fluctuating
    StepsToHatch=3840
    Color=Brown
    Habitat=Forest
    EffortPoints=0,0,0,2,0,0
    Abilities=KEENEYE
    Compatibility=4,4
    Height=1.1
    Weight=30.0
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,SANDATTACK,1,GUST,5,SANDATTACK,9,GUST,13,QUICKATTACK,20,WHIRLWIND,27,WINGATTACK,34,FEATHERDANCE,43,AGILITY,52,MIRRORMOVE
    EggMoves=
    Evolutions=PIDGEOT,Level,36
    BattlerPlayerY=12
    BattlerEnemyY=11
    BattlerAltitude=0

    Even if someone just posted what Pidgeotto looked like in their pbs, that would be useful- please help.
     
    Last edited:

    pokemasterintraining

    New Beginning
    82
    Posts
    15
    Years
  • Trainer back

    Can someone please make me or find me a gary trainer back.

    I have been searching for days.

    I would give credit to whom makes it!!!

    A million Thanks!!

    I am getting this error, but I don't get how I can fix it :/

    ---------------------------
    Pokémon: ONM Edition
    ---------------------------
    Exception: RuntimeError

    Message: Bad line syntax (expected syntax like XXX=YYY)

    File PBS/pokemon.txt, section 17, key WildItemRare





    Compiler:1953:in `pbEachFileSectionEx'

    Compiler:1936:in `each_line'

    Compiler:1936:in `pbEachFileSectionEx'

    Compiler:1974:in `pbEachFileSection'

    Compiler:2175:in `pbCompilePokemonData'

    Compiler:2173:in `open'

    Compiler:2173:in `pbCompilePokemonData'

    Compiler:2869:in `pbCompileAllData'

    Compiler:2940



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    Secton 17 is Pidgeotto, is there no-one that has any clue what is wrong? This is how Pidgeotto looks atm-

    [17]
    Name=PIDGEOTTO
    InternalName=PIDGEOTTO
    Kind=BIRD
    Pokedex=This POKéMON flies around, patrolling its large territory. If its living space is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws.
    Type1=NORMAL
    Type2=FLYING
    BaseStats=63,60,55,71,50,50
    Rareness=120
    BaseEXP=113
    Happiness=70
    GrowthRate=Fluctuating
    StepsToHatch=3840
    Color=Brown
    Habitat=Forest
    EffortPoints=0,0,0,2,0,0
    Abilities=KEENEYE
    Compatibility=4,4
    Height=1.1
    Weight=30.0
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,SANDATTACK,1,GUST,5,SANDATTACK,9,GUST,13,QUICKATTACK,20,WHIRLWIND,27,WINGATTACK,34,FEATHERDANCE,43,AGILITY,52,MIRRORMOVE
    EggMoves=
    Evolutions=PIDGEOT,Level,36
    BattlerPlayerY=12
    BattlerEnemyY=11
    BattlerAltitude=0

    Even if someone just posted what Pidgeotto looked like in their pbs, that would be useful- please help.
    Well... Here is my PBS if you find the error Then i would be happy to help!!:)

    [17]
    Name=PIDGEOTTO
    InternalName=PIDGEOTTO
    Kind=BIRD
    Pokedex=This POKéMON flies around, patrolling its large territory. If its living space is violated, it shows no mercy in thoroughly punishing the foe with its sharp claws.
    Type1=NORMAL
    Type2=FLYING
    BaseStats=63,60,55,71,50,50
    Rareness=120
    BaseEXP=113
    Happiness=70
    GrowthRate=Fluctuating
    StepsToHatch=3840
    Color=Brown
    Habitat=Forest
    EffortPoints=0,0,0,2,0,0
    Abilities=KEENEYE
    Compatibility=4,4
    Height=1.1
    Weight=30.0
    GenderRate=Female50Percent
    Moves=1,TACKLE,1,SANDATTACK,1,GUST,5,SANDATTACK,9,GUST,13,QUICKATTACK,20,WHIRLWIND,27,WINGATTACK,34,FEATHERDANCE,43,AGILITY,52,MIRRORMOVE
    EggMoves=
    Evolutions=PIDGEOT,Level,36
    BattlerPlayerY=12
    BattlerEnemyY=11
    BattlerAltitude=0
     
    Last edited:

    Exiled~Shadow

    Once, JJMcay Now Exiled~Shadow
    466
    Posts
    16
    Years
  • Honestly, you're asking for way too much. Short of someone coming up with special tech to invade your brain andc plant the necessary skills there, you aren't going to learn to do this overnight. There are tutorials all ofver the place on how to sprite, from beginner's basics to the advanced stuff. If the Nintendo Forums were still open, there would be even more. It takes a long time to learn to sprite properly, much less imitate the style used in Pokemon. First off, you're got to start simple, with "recolors". That's just changing the sprite to another set of colors. (And you have to do it pixel by pixel, or you aren't learning anything!) This teaches you about colors, shades, and what kind of colors to use in a Pokemon sprite. (And remember, you need to desaturate it at least a little, or it burns your retinas) Then, you can work on what is called a "mutation". Simply put, it is where you combine pieces of different sprites to make something new. This teaches you about the shape and form of Pokemon sprites. Next, try tracing something, and then giving it a much more limited set of colors. My avatar is an example of that. This is just another step along the way. After that, you're pretty much on your own. Youj can't really learn much more from others.

    Recolor Examples:

    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests


    Mutation Examples:

    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests


    What is called a "Revamp" or "Devamp":

    Help and Requests
    Help and Requests
    Help and Requests
    Help and Requests


    Help and Requests


    Tracing:

    Help and Requests


    Just for fun:

    Help and Requests


    thankyou very much. i just needed someone to point me in the right direction.... can someone give me some tips on d/p/p style overworld sprites and tiles?
     

    Florio

    Pokemon Crimson Skies Owner
    391
    Posts
    15
    Years
  • Move Based Evolution

    I was wondering if anybody has a script that allows a pokemon to evolve after leveling up with a certain move? Alot of pokemon level up that way and I need a script for it.

    I also have a map-based evolution script if anyone wants it. I don't remember where I found it but here it is.

    return poke if $game_map.map_id == level

    Then make your pokemon evolution like this.

    LEAFEON,Custom1,95,
    In this case Eevee would evolve into Leafeon if it leveled up at the Map ID 95.

    Yeah but if anyone can help me with the move-based evolution I would be really grateful. Thanks.
     
    386
    Posts
    17
    Years
    • Seen Aug 10, 2015
    Florio:

    Move-based evolution is already supported. The evolution type is called "HasMove". See the Notes for Pokemon Essentials for more information.
     

    Florio

    Pokemon Crimson Skies Owner
    391
    Posts
    15
    Years
  • Florio:

    Move-based evolution is already supported. The evolution type is called "HasMove". See the Notes for Pokemon Essentials for more information.

    Yeah I realized that :)
    Hey I was wondering how come the fishing animation is so weird?
    My character just turns backwards when hes fishing.
     
    489
    Posts
    16
    Years
  • Your using Windows Vista I gather? Well then, just follow these instructions.

    1. Go into your RPGXP folder which should be located in Computer - Local Disk (C:) - Program Files - Enterbrain - RPGXP.

    2. Right click on the Application file, which should be RPGXP, and select properties.
    3. Click on the Compatibility tab and tick "Run this program in compatibility mode for:" then choose Windows XP (Service Pack 2).

    4. Tick "Run this program as an administrator". (I don't think you need to do step 3 but do it anyway just in case).

    5. Click Apply and that should fix your problem.

    I hope I helped.
     

    Nytkoi

    Pokemon Copper!
    1,625
    Posts
    16
    Years
  • I use essentials.

    When you open the editor, I know how to set encounters. But when I click add new enounter, and LAND, all it showes is Bulbasaur. :[ Can I have some help with adding a variety of pokemon?
     

    CP3

    2Pac is still alive!
    217
    Posts
    16
    Years
    • Seen Jul 31, 2010
    Does anybody know where to get medieval type tile?

    Nevermind, got it.
     
    Last edited:
    521
    Posts
    15
    Years
    • Seen Sep 11, 2013
    ruby/rgss help!

    I am learning ruby before I learn rgss so I have a basic understanding of rgss.

    For all you people out there who know rgss and ruby please tell me why the following code does not work.

    class Orangetree

    def plant
    puts "You got an orange tree seed!"
    puts "would you like to plant the seed?"
    puts "Type in Yes or No."
    plantb = gets.chomp.downcase
    if plantb = yes
    tree.new
    if plantb = no
    exit
    end
    else
    puts "Please answer with yes or no."
    end
    end

    end

    plant


    if you want to know the error messages I get just ask.

    P.S. I am a total newb at rgss and ruby
     

    Glitchfinder

    Let's all get along, please?
    477
    Posts
    17
    Years
  • The problem is that you are apparently using C/C++, when you need to be using Ruby. I'll fix it when I get home. Also, if this stuff is part of Ruby, it wasn't included with RMXP or RMVX.
     

    MykehDoom

    Team Magma's Entei
    150
    Posts
    18
    Years
    • Age 35
    • GA
    • Seen Aug 12, 2010
    Umm I'm not sure, but I have a question, where are you learning Ruby from? I wanna learn as well.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    I am learning ruby before I learn rgss so I have a basic understanding of rgss.

    For all you people out there who know rgss and ruby please tell me why the following code does not work.

    Code:
    class Orangetree
      
      def plant
        puts "You got an orange tree seed!"
        puts "would you like to plant the seed?"
        puts "Type in Yes or No."
        plantb = gets.chomp.downcase
        if plantb = yes
          tree.new
         if plantb = no
           exit
         end
        else
          puts "Please answer with yes or no."
        end
      end
     
    end
    
    plant

    if you want to know the error messages I get just ask.

    P.S. I am a total newb at rgss and ruby

    You need to use == for comparison, and strings must be in quotes; i.e.
    Code:
    if plantb == "yes"
    Also, in the line tree.new, you haven't defined the tree variable. It seems to me that you're trying to initialize an instance of the tree class; this could also cause problems, as all class names should start with a capital letter.

    You could try making Tree the superclass of OrangeTree, creating a name and plant method in the Tree class, then overriding name in OrangeTree. You don't need to worry about this now, as it might be a little advanced.
     
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