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- Seen Aug 7, 2012
I need help on how to have the pokemon animated when they're in battle.
I'm following a tutorial that essentials provided me but this part doesn't make sense to me :(. I'm sorry I'm asking a dumb question, but I tried to understand it but no luck at all.
Creating two frames animations for wild and trainer battles is not that complicated. For this you will need to handle only two scripts. PokemonUtilities, and PokeBattle_ActualScene. But before we begin to edit scripts, you have to create your folders containing sprite animations. Go to Graphics/Battlers, and here create a new folder called "firstframe" and another one called "secondframe" (spelling and capitalisation does matter!). Place the indexed, first frames of your Pokemon in the folder called "firstframe", and the second frame, indexed .png files in "secondframe". No additional name extensions are needed for the indexing of the sprites.
I'm following a tutorial that essentials provided me but this part doesn't make sense to me :(. I'm sorry I'm asking a dumb question, but I tried to understand it but no luck at all.
Creating two frames animations for wild and trainer battles is not that complicated. For this you will need to handle only two scripts. PokemonUtilities, and PokeBattle_ActualScene. But before we begin to edit scripts, you have to create your folders containing sprite animations. Go to Graphics/Battlers, and here create a new folder called "firstframe" and another one called "secondframe" (spelling and capitalisation does matter!). Place the indexed, first frames of your Pokemon in the folder called "firstframe", and the second frame, indexed .png files in "secondframe". No additional name extensions are needed for the indexing of the sprites.