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Patch: HG / SS Music Patch [FR] [EM]

BLAx501!

Pokemon Flux
80
Posts
10
Years
  • Hey @GoGoJJTech, just to make sure. Was this patch compatible with MrDollSteak Rom Base?? I think I was able to use both some time ago, but not sure about now.

    Anyway, impressive work dude ;)
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Hey @GoGoJJTech, just to make sure. Was this patch compatible with MrDollSteak Rom Base?? I think I was able to use both some time ago, but not sure about now.

    Anyway, impressive work dude ;)

    If his rombase does not interfere with the music area or 0x1000000 then it will be compatible.
     

    Mystelex

    Guest
    0
    Posts
    Worth saying that this is absolutely excellent. I'd say more than that, but you'd rather just keep working at it. :P

    C'mon people, this is the music patch of the friggin' century.

    Here's a tip. UPS doesn't recognise FF bytes as free space, so just zip up those files. 16 MB files are pretty big. (As a concession, MediaFire's quite fast.)

    (...)
     
    Last edited:

    leyn09

    Truant Trainer
    84
    Posts
    12
    Years
  • How can I apply this manually to Fire Red? And regarding to build.bin, it says that I should put it on 0x1000000. Should I assume that I need to expand my rom to 32mb? Thanks!
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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    11
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  • How can I apply this manually to Fire Red? And regarding to build.bin, it says that I should put it on 0x1000000. Should I assume that I need to expand my rom to 32mb? Thanks!

    The way to manually apply it is to use the patch, then add in build.bin.
    You don't need the full 32MB, you just need the build.bin.
     

    leyn09

    Truant Trainer
    84
    Posts
    12
    Years
  • The way to manually apply it is to use the patch, then add in build.bin.
    You don't need the full 32MB, you just need the build.bin.

    About the patch, Where offset does it write? I'm using MDS rom base w/ JPAN hacked engine so it might overwrite something, i guess? I was wondering if I could just manually apply the patch so It will be safely applied? I dont actually know. Please enlighten me. :))

    and about the build.bin, is it necessary to write it starting from 0x1000000? It seems that it is the end of the rom, and consists of 1 byte only.

    Thanks and sorry for troubling you.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • About the patch, Where offset does it write? I'm using MDS rom base w/ JPAN hacked engine so it might overwrite something, i guess? I was wondering if I could just manually apply the patch so It will be safely applied? I dont actually know. Please enlighten me. :))

    and about the build.bin, is it necessary to write it starting from 0x1000000? It seems that it is the end of the rom, and consists of 1 byte only.

    Thanks and sorry for troubling you.

    The patch only changes engine things. It does not add anything on; that's what the build does.
    The build is necessary to go exactly at 0x1000000 because it was compiled to that offset specifically. It contains the gameboy player routine, as well as the data from hgss
     

    leyn09

    Truant Trainer
    84
    Posts
    12
    Years
  • The patch only changes engine things. It does not add anything on; that's what the build does.
    The build is necessary to go exactly at 0x1000000 because it was compiled to that offset specifically. It contains the gameboy player routine, as well as the data from hgss

    untitled.png


    So, I opened my rom and checked 0x1000000. Apparently, beyond that byte is empty. should I pastewrite it there? meaning, it will make my rom expand?


    EDIT: My image link does not work sorry. try this instead http://postimg.org/image/mbmuq2vmf/
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • mbmuq2vmf


    So, I opened my rom and checked 0x1000000. Apparently, beyond that byte is empty. should I pastewrite it there? meaning, it will make my rom expand?

    Your rom will expand but it will not be 32mb like you're saying it will lol
    And yes, paste it there.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Oh I see. Thanks! Just to ask, is expanded rom not bad? i mean it will be compatible with tools or whatnot?

    It will be compatible with all tools, and you won't even touch that area so there is no reason it will break anything at all.
     

    Criminon

    Forever Spriting
    265
    Posts
    11
    Years
  • Edit: Looks like everything is functioning properly. Did a mix of your patch and the Kanto HGSS music. Works well!
     
    Last edited:

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Edit: Looks like everything is functioning properly. Did a mix of your patch and the Kanto HGSS music. Works well!

    Well the Kanto HGSS music patch is an old version of this one.. so I'd hope it works well.

    This is still really outdated but in due time I'll update stuff and things.
     

    Criminon

    Forever Spriting
    265
    Posts
    11
    Years
  • Well the Kanto HGSS music patch is an old version of this one.. so I'd hope it works well.

    This is still really outdated but in due time I'll update stuff and things.

    Yeah, it seems to be working correctly. Regardless thanks for this. My only suggestion is to swap vermillion city with lavender town.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Yeah, it seems to be working correctly. Regardless thanks for this. My only suggestion is to swap vermillion city with lavender town.

    Swap it? What's the problem with its placement?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • Update de not dead 2015

    MAJOR UPDATE
    As you all know it's been a long time since there was an update. But the project is far from dead. (Copy and paste from last time)

    So soon and stuff and things like soon I'll be updating the download. This update will have:
    1. Ipatix's Mixer ~ High Quality Sound from now on
      [*]Fixed Loops ~ No more bad looping
      [*]GameBoyPlayer Songs ~ Yep, this patch comes built in with the GBP. You just have to set a flag and play a song, then all of your music is GBP
      [*]More Accuracy ~ Instruments now play the same way they do on the DS, meaning that they sound 1:1 with HGSS songs
      [*]Fixed Volume Errors ~ Songs like the title screen now play at the correct volume
      [*]No wasted space. 0. ~ All assembled in one click, from SoulSilver to FireRed. All automated, so no space is wasted at all.
      [*]Compatibility for ROMs in progress

    Just an update, you still have to give me time to import the rest of the GBP.
     

    BLAx501!

    Pokemon Flux
    80
    Posts
    10
    Years
  • This>>>>>>>>>>>>>>>>>>>>>>>

    Love you bro, I was about to patch it on my ROM but I'll wait a bit in order to have a much better version of it. Thanks for the hard work ;)
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • This>>>>>>>>>>>>>>>>>>>>>>>

    Love you bro, I was about to patch it on my ROM but I'll wait a bit in order to have a much better version of it. Thanks for the hard work ;)

    Honestly it shouldn't take too long.. bro

    I've only got left to import the GBP songs (If what I just said accounts as English)
     
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