Tres Manufique!
Yea, that Great Ball was...well...great. I got myself a Gastly and proceeded to own. I honestly think you should keep a ball there, even if you demote it to a Poke Ball. Some things though.
The problem is, leaving the Great Ball there means it's possible to catch that Marowak. Which really screws up the logic of the game. Since the plot involves that Marowak being
killed, it wouldn't make sense to have that Marowak be able to be caught. The most logical way to prevent catching the Marowak would be for the trainer battling the Marowak to not have Poké Balls, rather than to have some sort of Poké Ball and not be able to use it for no good reason.
1. Lack of training, as mentioned. I think that Pokemon in the Saffron grass would be annoying. Why not just add some grass near the top of the Route 8? It would make it a heck of a lot easier.
Hmm... A few patches of grass could fit in pretty well in that series of jump ledges, a la Route 5... I'll put those in before the next alpha.
2. That weird Biker. I understand you wanted something cool, but that Eevee was just TOO weird. Protect and Frustration? The Charmander is fine, but I recommend ditching the Eevee.
Heh. That Biker was actually the first Trainer (after the Psychic at the beginning) that I modified in A-Trainer. My logic went something like "Bikers use Poison and Fire-types, Eevee evolves into a Flareon, to give the trainer more type diversity, give him an Eevee!" Protect and Frustration are both TM moves, which is why I figure it would be "legal" to use them. But yeah, the Eevee is pretty weird. I may switch it with something lamer like a Rattata (with a normal moveset), or just get rid of its TM moves.
3. Lv. 7 Muk. Do we really need that much EXP help? It's fine as a Grimer.
Whoa, there's a level 7 Muk? Thanks for mentioning it, I completely missed that one. On most of the trainers on Route 8 I just de-leveled the parties they had, so apparently I missed the fact that one guy had a Muk instead of a Grimer.
4. Chemistry nerd with the LV. 8 Voltorb. I think that having a Lv. 8 as the (well, technically 2nd) trainer you face is a little too...stressful, especially since he has 4 Pokemon. I recommend ditching either Voltorb.
I'll level it down to 3 or 4 or something. I'm basically experimenting with the levels at this point, getting feedback on what works and what doesn't. One level 8 Pokémon might (barely) be manageable, a level 8 Pokémon on a team of 4 apparently isn't. Ditching the Voltorb all together means completely rescripting the trainer (which would be... really annoying), so I'll just weaken them all up a lot.
5. TOO MANY HEAL ITEMS FOR TRAINERS. This is probably my biggest con. Just when I think my lv. 4 Rattata has killed that Mr. Mime (Which Mimiced Tackle :\), Potion. !!!!! I got lucky tho, and beat it...with 1 health left.
Duly noted. I'm keeping the heal items on important trainers (like Psychic Tyron and Channeler Leonora), but make sure they're only one each and take them away from other trainers. FYI, most of the time, if you don't use Tail Whip on Psychic Tyron's Abra and don't get a critical hit, he'll use his Potion on it, and then be Potion-less for Mr. Mime. And you can buy vending machine heal items in the Rocket Base before you ever go outside, if you're concerned about beating that Mr. Mime with the Mimic. (I absolutely adore vending machine beverages. You might not ever get a chance to buy a single Potion in the game but there'll be vending machines and Moomoo Milk and such available all over the place.)
6. A box instead of my machete sprite? T-T
Sorry! I wasn't able to find the offset of the box in order to replace it before I put up the alpha. I'll have your machete in by the next alpha.
Speaking of which...now that we're really off the ground, I am BORED OUT OF MY MIND, seeing as how I have loads of free time and nothing to do. Let me sprite you something! ANYTHING!!! *twitch*
Hmm... We've got the machete, a fake Pokémon League certificate, a PokéToaster... Eventually we're gonna need a couple of items to take care of Strength rocks and Rock Smash rocks, since those HMs will be replaced with items. Gotta be small enough that they can be reasonably carried around (a bulldozer wouldn't fit in a backpack very well), but still able to do the job. I dunno, maybe a Super-Compact Rocket Jackhammer for the Rock Smash rocks or something? (Silly idea. :P) We can brainstorm on those items a bit and come up with good items to sprite.
Overall, this is one of THE BEST hacks I have played...and honestly, besides those cons, it's a lot more fun than the original FireRed. I am totally looking forward to helping you more (if you need help with trainer levels/teams, I'm right here), and playing more of this hack as it develops. :D
Thank you very much! Don't think I need much help with trainer levels/teams much, though I might send you a list of the Pokémon I intend to have as available by trainer-theft only and see where you think it'd be appropriate to have those various thefts take place. I'd like one in Rock Tunnel, so that'll be coming up pretty soon.
.......Do you know any POLKAMON?
~It's time to polka for Ponyta and Pidgey too
Come on! Put on your lederhosen, and try not to stamp on little Pikachu
You'd better grab yourself a partner, like Tentacruel or Bulbasaur
Hold on a minute! There's still at least a hundred and twenty-seven more~
Weird Al for the win. :D
Awesome hack, congratulations!
Judging by the Alpha, this thing will win awards.
The Biker's Eevee... Not so fun to fight. The Voltorbs weren't really a problem, but that Mr. Mime was a pain before I figured to use Tail Whip until he Mimic'd it.
The lack of grass to train in doesn't really bother me all that much...
Keep up the great work!
Thank you very much. :D Yeah, I'll do something about that Eevee.
How strong is Frustration, btw? I don't know what the basic happiness level of an enemy trainer's Pokémon is. Maybe it's zero? ... In which case a trainer on the first route definitely shouldn't have a Pokémon using it, heh. I'm guessing it might be the same as the base happiness when you catch a wild Pokémon, 70 points, which would make Frustration have a base power of 62 for Eevee. Add in its STAB... and you've got an Eevee using an attack with a base power of 93, yeesh. Way too high for the first route.
Hmm... Speaking of Frustration, maybe I should rework Mewtwo's moveset so that it knows Frustration the first time or two you fight it. It's a rather appropriate move for Mewtwo, being the angry thing it is, and since its base happiness is 0, that's 102 base power. Heck, it can replace Swift. (Pretty lame move.) After Swift at level 33, Mewtwo doesn't learn another damage-dealing move in FR/LG until Psychic at level 66. Kinda pitiful. And you're definitely gonna get to battle Mewtwo before it reaches level 66, so...
Well. That was a tangent. Anyway, thanks, glad you like!
Why is Polywag even a choice if you are doomed if you pick it?
Why are you doomed? I'd think Poliwag is even preferable in the early part of the game, since it's got a type advantage against Marowak.
Remember, ambushes will require level scripting.
And I'm here to help with that, crket2 ;P
Thanks, I'll let you know if I need it. :D I think it might be possible to make it so that when you step into a house, a Trainer immediately sees you and walks up to you for a battle, but I'll test that to see for sure. If not, I'll probably be asking you for help.