O I see.. I get it now. I'll re-check the colours..
I zoomed in and analysed the original male corey's pixels and found that in total he has 6 tones of gray including black: Black(0) Light Gray(208) Slight Gray(116) Gray(88) Dark Gray(63) Darker Gray(36)
the numbers denote the red values in the RGB
He actually has 2 tones of green, 4 skin colours, 2 reds and 1 white. Maybe the extra tones of green and gold got wiped out when you saved it in 16 bit? I did pluck in an additional shade of gray in the earlier edit, but mostly I took colours from him so that was an easy refinement. I edited that shade with the existing palette so it should work now:
And, as I said in my previous post:
For male Corey's OW sprite, it uses a palette that has three shades of green, three shades of purple, three shades of gold, a handful of peach shades, white, black, and the "invisible" background. Female Corey's OW palette has three shades of orangish-red, three of something brownish, three of gray, handful of peach, white, black, background. Leone's has five grays, three browns, three oranges, two blues, white, black, background.
I was describing the OW palettes. OW as in Overworld, the tiny sprites that actually walk around. I made the trainer sprites separately, reduced them to sixteen colors, and thus they have different palettes--different, but equally limited. The OW color palettes are built into the game, so they aren't as flexible; I don't even know how much flexibility there is in the trainer palettes, because I haven't put any trainer sprites into the game yet. So, no, the other colors weren't wiped out; they are the colors available in the OW palettes, not all of which I even used for the OW sprites.
Actually, for female Corey, what I meant by editing her bust and waistline is that I edited it such that we are looking at her torso from a side angle, to make her shoulders look smaller and give her a more defined neck. That's basically what I did in the first edit, keeping in mind that she's a teen around Ash's age.
If you take a comparison between Misty standing at a similar angle, the bump is slightly more obvious, you might think it's larger but actually it's pretty flat.
Okay, what I meant by my comments about the image is that I didn't like it. I said that I would welcome help on the female Corey trainer sprite's shoulders and arms; I was not inviting an overhaul of the body shape, much less the gloves, skirts, or jewelry. I'm sorry if I didn't make that clear earlier.
And when I voiced objections to the sprite I'd seen and tried to explain why I objected to them, that didn't mean I wanted justifications for why that sprite was actually right and why my views and objections were unfounded. I meant that that wasn't the design I wanted. I'm sorry, again, if that was unclear.
Thank you for editing the upper arms and shoulders; when I have a chance, I'll put those edits into my main sprite. I would appreciate it if you not do anything else with my sprites, because you went off to edit my OW sprites the moment you saw the post without gaining my prior permission or even asking if I was okay with that, and then when I
did say you could edit one particular part of one of my trainer sprites, you edited everything else as well. I understand that you're probably just trying to help, but as the creator and owner of ToxicPurple I don't appreciate it when someone else tries to modify my work without so much as asking me beforehand.
Something else I noticed though, you saved the sprites in gif.. Wouldn't it be best for colour preservation to save it in png?
These aren't the actual sprites. The actual sprites are half the size, have an actual background color (what will be the "invisible" color) instead of just white, and are saved in .psd (for the master file that I edit) and .png (for the version that will eventually be put into the ROM). The sprites posted here are a web-friendly background-color-free 200%-sized .gif image that I made for easy posting and viewing on PokéCommunity--images of what the sprites look like for the posters here to see, not the actual sprite files themselves. Yes, in a mathematical, hexidecimal sense, the colors are off. To human eyes, the green hair is still green, the orangish hair is orangish, the blue hair is blue, and the red Rocket sigils are red, and these sprites are for human eyes, not for the ROM. Which is also why they're too big: it's easier to see them.
Oh, and by the way. A couple of points about this:
Erm..anyone can teach me how to insert the intro sprite?
This is what I got when I inserted
I'm working on a Fire Red btw.
1) The sprite that you're trying to insert does not have proper dimensions for the intro sprite. I'm going to be making separate intro sprites for both Player genders and the Rival that match the in-game proportions for intro sprites.
2) I'm sure there must be a very
good reason for why you took my sprite and--without asking my permission, or even having the simple courtesy to inform me after the fact--inserted it into a hack? I'm going to assume that you were being nice, wanted to insert the sprites into a ROM for me, and didn't tell me about it so that you could surprise me, or that you were doing a test-run to figure out how to insert sprites and mine happened to be the one you decided to do tests on, and not that you were planning on actually stealing my sprite. This isn't the first time you've decided to do stuff with my sprites without asking me beforehand, after all; and if you WERE actually planning on stealing them, I doubt you'd have put screenshots of your attempting to do so on PC, since I'd be able to see them. If you need sprites to experiment with, The Spriters Resource has tons, it's a great site. Please don't use my sprites again.
Sorry if I sound harsh, but it's angering to discover that someone has been using your sprites without telling you.
EDIT: In light of mineowyn's post on page 13, I rescind the points made above. She was test-running the sprite in order to learn how the process worked so that she could offer to do it for me later. She still didn't tell me ahead of time, but she most certainly was NOT stealing them. I'm sorry for the suspicion, mineowyn.
hmm im new here and i saw that u cant ask for release dates.... well i have always been a fan of looking at things from another point of view and this hack sounds very creative but also very plausible. i like how in the original post by the creator he said that after u get defeated in johto, then the 3rd rocket "mission" is up to the player... and this is pretty sweet. i want to make team rocket succeed xD . anyways my question, since i cannot ask for an exact release date, is: are we close to being able to play this game, anytime in the close future? again great ideas by whomever created this game, i am looking forward to playing it, and if i had any computer skills at all, i would have tried to make a game with this idea LONG ago lol kudos
Edit: i would also like to say that starting off with a rattata is a genious idea, not only does it add to the challenge but doesnt every friggen rocket grunt you play in the actual games have a damn rattata! lol . i wouldnt want to start off with a good poke, this way at the start we would have my rattata vs my rival's rattata LOL probably at lvl 2 i assume? cuz thats the worst of he worst right there, therefore the fitting poke for this game i think.
Hey, welcome to PC. :D You might want to be careful about even asking if you'll be able to play in the close future, since some poeple might consider that "asking for a release". I don't mind, though. In the near future, there might be an alpha released, which will have the first mission and maybe a few other features; it's far, far away from being anything resembling a complete hack, though.
The Rattata is actually level 3, but close. And yeah, that was my logic; every Grunt's got a Rattata, makes sense that they'd hand them out to rookies.
(By the way, I'm the creator of the game, and I happen to be a "she," not a he. I get that mistake a lot in this forum, hah.)