Gym Theme: Dragon
Gym Leader: Zane
Location: in the middle of a lake
Setup: The challenger must work with his/her Dragon Pokémon (he/she must have one to survive the obstacles)
The trainer must get out his party. Then, that's where everything would immediately begin. There will be various Pokémon of all types (excluding dragon and ice) that would pop out and fire any attacks at the Pokémon, not the trainer, but it's the trainer's job to get his/her party out of the blitz. This is meant to take out any Pokémon that is not a dragon.
Further on, if any of his/her Pokémons didn't faint yet, then he/she shall enter the second part of the gym, a series of challenges from five Dragon Tamers and five Ice Masters. This is meant to take out any Dragon Pokémon he/she has.
If the trainer still was able to make it through both tests, then he/she and his/her surviving Pokémons are able to rest (Remember, a party is consist of strictly six Pokémon, and that's that.) before challenging the Gym Leader and his last challenge. Usually, there are only one remaining Pokémon left.
Then, when the healthy trainer and his/her Pokémon enters Zane's room. He/She will expect six other doppergängers of Zane would also appear next to him. Zane is one of them, and he/she have to find him. If he/she picks the wrong one, then the trainer has to battle him and his Pokémon. Each doppergänger, including Zane, only has one Pokémon in his party.
If he/she picks every doppelgänger and still hasn't picked the real Zane yet, he/she still has to battle him without rest. Zane will have a high-leveled Dragon Pokémon, total randomness.
If the trainer does win, then it's guarenteed that the surviving Pokémon would gain a dramatic amount of experience after all of these hardships.
Dragon Tamer #1:
Dratini
Dragonair
Dragonite
Ice Master #1:
Snorunt
Glaie
Ice Master #2:
Spheal
Sealeo
Walrein
Seel
Dewgong
Dragon Tamer #2:
Trapinch
Vibrava
Flygon
Bagon
Shelgon
Salamence
Ice Master #3:
Walrein
Piloswine
Lapras
Glaceon
Lapras
Dragon Tamer #3:
Tyranitar
Aerodactyl
Charizard
Aggron
Garchomp
Milotic
Prizes: The Aurora Key; it is used to open the doors to the Aurora Plateaus. Also, he/she recieves the Master Ball, which can catch any wild Pokémon with 100% accuracy.