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- Seen Jan 27, 2024
I attempted to ask for solution to this problem on the Quick Questions thread but it seems that I have either over or under estimated the scale of this problem.
I have recently found Neti's Frozen Rom Base which looks perfect for an area of a rom hack I am currently trying to make on Fire Red. The download contains an Ips patch which overwrites tileset 0 which is the last thing I want to do. Also in the download there are resources that include files for A-Map. Palette replacing files, Pal(0-7).pal and Tileset0.pal. A tileset0.bvd and tileset0.dib. I have found all the uses for these files in A-Map and in A-Map the map I have created with these tiles fully inserted into a different tileset (I replaced 43, the power plant) look perfect. But then I enter the game and I get a horribly incorrect palettes by the look of it.
So, basically is it possible to use these resources to replace tileset 43, and have it work in game?
I have recently found Neti's Frozen Rom Base which looks perfect for an area of a rom hack I am currently trying to make on Fire Red. The download contains an Ips patch which overwrites tileset 0 which is the last thing I want to do. Also in the download there are resources that include files for A-Map. Palette replacing files, Pal(0-7).pal and Tileset0.pal. A tileset0.bvd and tileset0.dib. I have found all the uses for these files in A-Map and in A-Map the map I have created with these tiles fully inserted into a different tileset (I replaced 43, the power plant) look perfect. But then I enter the game and I get a horribly incorrect palettes by the look of it.
So, basically is it possible to use these resources to replace tileset 43, and have it work in game?