Statistics and Abilities
Primary Role: Assassin
Secondary Role: Fighter
Strengths: Powerful and fast. Can take out single enemies very fast.
Weaknesses: Frail and very kill dependent. If ganked, he has one escape ability that isn't that effective. Low health regen.
Plays most like: Rengar, Kha'Zix
Stats
Stat: Lv 0 (+level) = Lv 18
Health: 440 (+72) = 1736
Health Regeneration: 5 (+0.6) = 15.8
Mana: 0 (+0) = 0
Mana Regeneration: 0 (+0) = 0
Attack Damage: 52 (+2.7) = 113.2
Attack Range: 135 (Melee)
Armor: 25 (+2) = 61
Magic Resist: 30 (+.5) = 39
Attack Speed: 0.775 (+3%) = 1.315
Movement Speed: 365 (+2) = 401
Zurkai uses his health as a resource.
Abilities
Passive: Evolution
Every time Zurkai levels up, he gains the ability to upgrade something about himself. Each ability can be upgraded once, but must have at least 4 points (2 for ultimate) in it to upgrade. Only certain stats can be upgraded. Upgrading an ability grants the ability a special effect, or passive. Upgrading a stat gives a permanent increase in that stat. Stats can be upgraded twice.
Starts with one "Evolve" point.
The following stats can be evolved, and the effect is shown.
Attack Damage - 1. Increases AD by 5%.
2. Basic attacks are granted the ability to make targets bleed, taking 5 true damage every second. Each basic attack applies 1 stack of Bleeding to the target, and can be only be stacked 3 times. Stacks go away after 4 seconds, and deplete one at a time, dealing up to a maximum of 60 true damage.
Attack Speed - 1. Increases Attack Speed by 2%.
2. If a unit is killed, Zurkai is granted a flurry of attack speed and movement speed for 5 seconds, increasing both stats by 15% for the duration if the unit is a champion, 10% for turrets and inhibitors, 5% for monsters, and 1.75% for minions.
Attack Range - 1. Increases Attack Range to 150.
2. If a unit is hit at a range of 150, the unit will take 2% extra damage, and 1% of the extra damage will be leeched back as health by Zurkai.
Health - 1. Increases maximum health by 4%.
2. Lowers the cost of abilities by 2% of the base cost. For example, the base cost of "Incense" is 15% of current health, when this is activated, the base cost will be 13%, and decrease accordingly.
Armor - 1. Increases armor by 5%.
2. If Zurkai is hit by a basic attack, the attacker takes 15% of the damage dealt back as true damage. Can only occur once every 5 seconds.
Magic Resist - 1. Increases magic resist by 5%.
2. If Zurkai is hit by an ability, the attacker takes 10% of the damage dealt back as magic damage. Can only occur once every 7 seconds.
Movement Speed - 1. Increases movement by a flat 35.
2. When Zurkai kills a champion, he is granted a permanent 2% of their movement speed, capping at a maximum of +65 bonus movement speed. Can only occur once every 15 seconds.
Lifesteal items are 25% less effective on Zurkai.
Q: Incense
Cost: 15/12/9/6/3 (13/10/7/4/1)% of current health.
When activated, Zurkai goes into a rampage, dealing 10/20/30/40/50 extra true damage and magic damage on any attacks/abilites for the next 2/3/4/5/6 seconds.
Cooldown: 35/30/25/20/15 seconds
Evolved
Passive: The cooldown of this ability is refreshed completely if a champion is killed while this ability is active.
Visual Change: Zurkai grows blood-red claws out of the tips of his fingers, that glow when this ability is activated.
W: The Element of Surprise
Cost: 15/13/11/9/7 (13/11/9/7/5)% of current health.
Zurkai stealths himself for 3/4/5/6/7/8 seconds. During this time his sight range is increased by 15%, and his movement speed is increased by 15/25/35/45/55%. If he attacks during the duration, his stealth is lost, and he takes 25% more damage for 2 seconds. If he takes damage while stealthed, he loses his stealth, and will be slowed by 15% for 2 seconds. If he attacks an enemy from behind, they will be surprised and take 25% extra damage from the attack. When Zurkai comes out of stealth naturally, he is granted 25% attack damage, ability power, and movement speed for 2 seconds.
Zurkai can target an enemy while stealthed, and leap them. This will deal 30/40/50/60/70 +(2/3/4/5/6% of total AD) + (2/3/4/5/6% of AP) to the target, and apply Grievous Wounds. This ability does interact with Takedown, and the leap can execute enemies.
Evolved
New Effect: If Zurkai kills an enemy champion during the 2 second duration after unstealthing, he re-stealths, and the cooldown is refreshed. This effect can happen to up to 3 stealths in a row, and then has a 1 minute cooldown before it can happen again. While stealthed, Zurkai can also see in brush, and detect enemy champions and wards.
Visual Change: Zurkai grows jet black curved blades with blood red cutting edges out of the side of his forearms, starting at the wrist, and going all the up the forearm, and then continue to curve, unconnected to the body, to about halfway up the upper arm. His legs are also given the same kind of blades on the front of the shins, starting a little above the ankle, and going to just above the knees.
E: Blood Bolt (Evolved - Bloodlight)
Cost: 15(13)% of current health.
Zurkai fires a piercing bolt out of his arm-bow at the enemy, dealing 35/45/55/65/75 + 2/3/4/5/6% of attack damage and 2/3/4/5/6% of ability power as bonus damage. Has a flat cost rate, and a flat cooldown. Cooldown can not be effected by cooldown reduction.
Cooldown: 12 seconds
Evolved
New Effect: The target is lit up, dealing 65 DoT over 3 seconds, and all allied units are granted vision of the target for 7 seconds.
Visual Change: Zurkai's bolts now glow a bright red, and two small cone slashes that are red like the other parts of his body form starting from the bottom of his eyes, and coming to a point at the edges of his mouth.
R: Takedown
Cost: 25(23)% of current health.
Zurkai leaps at the target, dealing 200/300/400 + 10/30/50% of attack damage and 5/15/25% of ability power as bonus damage. If Zurkai is in brush when he leaps on his target, the damage is multiplied by 1.5. If the enemy is below 35% health, Zurkai will deal 50% more damage to them. If both of the above conditions are met, Zurkai will execute the enemy, killing them immediately, but slowing Zurkai by 50% for 2 seconds, and Zurkai loses 10 health off of his maximum health, permanently.
Cooldown: 12 seconds
Evolved
New Effect: Zurkai can "Ambush" an enemy champion with this ability while stealthed. An ambush does 35% extra damage, grants vision of the target, and slows them.
Visual Change: Zurkai grows claws wolverine style, adding a second layer of claws on his hands for more shredding power.
Zurkai CAN execute an enemy while stealthed from The Element of Surprise. He doesn't need to be in a bush, just stealthed.