I created a LOT of attacks, but I'll post the most fun ones here...
Note: Some have "Light" listed as their type; that is the new type in my game.
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Name: Colorversion
Type: ???
Power: ???
Accuracy: 100
PP: 20
Effect: like Magnitude, except the type is chosen at random as well
Name: Heartbreak
Type: Normal
Power: 150
Accuracy: 100
PP: 10
Effect: Can only be used on infatuated Pokemon. Cures Pokemon of Attract condition.
Name: Fireworks
Type: Fire
Power: ???
Accuracy: 90
PP: 25
Effect: attacks 2-5 times with varied power
Name: Secretpoison
Type: Poison
Power: ---
Accuracy: 100
PP: 10
Effect: can cause any visible stat problem (sleep, paralysis, burn, etc.)
Name: Supernova
Type: Light
Power: 140
Accuracy: 100
PP: 5
Effect: User faints/opponent may also faint
Name: Illusion
Type: Psychic
Power: ---
Accuracy: ---
PP: 10
Effect: User creates 3 copies of itself, two of which are fake. Opponent has to pick a copy to attack. If it hits one of the fake ones, no damage is done, and the copy vanishes. If it hits the real one, user will take amount of damage times number of total copies left. (If two are left, damage is double. If three are left, damage is triple.)
Name: Berry Gift
Type: Grass
Power: ???
Accuracy: 100
PP: 20
Effect: Can do all sorts of things: it can cause damage, cause any visible stat problem, make the opponent flinch, or even make the opponent faint on rare occasions! Only one effect per use.
Name: Fairydust
Type: Normal
Power: ---
Accuracy: ---
PP: 10
Effect: Restores half HP to any Pokemon on user's side of the battlefield, or any Pokemon in its trainer's party.
Name: Flashback
Type: Light
Power: !!!
Accuracy: 100
PP: 5
Effect: KO's opponent five turns later. If it misses, the user is hit.
Name: Hot Spot
Type: Fire
Power: !!!
Accuracy: 10
PP: 5
Effect: In one vs. one battles, KO's the opponent and the next Pokemon in opponent's party. In two vs. two battles, KO's both opponents.
Name: Reflection
Type: Light
Power: ???
Accuracy: 100
PP: 20
Effect: Does the same amount of damage as the opponent's last attack.
Name: Leech Bite
Type: Poison
Power: 45
Accuracy: 100
PP: 20
Effect: Same as Absorb; also may poison or badly poison the opponent.
Name: Sky Beam
Type: Flying
Power: 120
Accuracy: 100
PP: 10
Effect: Causes the opponent to fly into the sky and avoid being hit on next turn.
Name: Quicksand
Type: Ground
Power: 120
Accuracy: 100
PP: 10
Effect: Causes opponent to go underground and avoid being hit on next turn.
Name: Prophecy
Type: Psychic
Power: ---
Accuracy: 100
PP: 10
Effect: Attacks first. User tries to guess what attack the opponent will use that turn, and if right, the opponent hits itself with that attack. (If wrong, nothing happens.)
Name: Suggestion
Type: Normal
Power: ---
Accuracy: 100
PP: 10
Effect: Chooses the opponent's next attack.
Well, that may seem like a lot, but there's more coming up!