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Help Thread: Map Rating/Review Thread

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24
Posts
11
Years
  • Seen Dec 23, 2022
Thanks Reuncario, Ive been working on the map a lot with your help. I realized to become truly serious making these maps im going to export all the tilesets and take this to photoshop
 
9
Posts
9
Years
  • Age 28
  • Seen Aug 4, 2014
Thanks Reuncario for a complete and nice review i try to change some stuffs. :) not bad if I get some Tileset from other game like Harvest Moon for vegetation and farm object.
 

DJTiki

top 3 most uninteresting microcelebrities
1,257
Posts
10
Years
This is my starting town for my game, Pokemon Destiny/Hope. I wanted to test my mapping skills. While this is a town, it is a focal point with four exits. Please do not criticize it for being "too elaborate" for a starting town please.

Map Name: Surtic Town. Where The Grass Is Greener.

Map Game: Pokemon Destiny/Hope(FireRed Hack)

Comments: The middle section and the lower-left section serve as important events in the game.

Credits to E.C for the ROM base. Alistair, War8, Zein, Wesley FG, Trevor for the tiles.

Thank you in advance :)
 
287
Posts
10
Years
This is my starting town for my game, Pokemon Destiny/Hope. I wanted to test my mapping skills. While this is a town, it is a focal point with four exits. Please do not criticize it for being "too elaborate" for a starting town please.

Map Name: Surtic Town. Where The Grass Is Greener.

Map Game: Pokemon Destiny/Hope(FireRed Hack)

Comments: The middle section and the lower-left section serve as important events in the game.

Credits to E.C for the ROM base. Alistair, War8, Zein, Wesley FG, Trevor for the tiles.

Thank you in advance :)

Bad aspects: The lab isn't very pretty, you should consider making new tiles for that, and the house on the left should be higher up, since you get a 1 tile wide corridor.
That garden with tall grass seems kinda out of place IMO.
Also, this is a personal "concern", but I don't really like it when there are flowers in spots you're meant to walk through, which is the case on the bottom left part of the map. But then again, that's in MY head.

Good aspects:,the map is greatly apealling visualy and seems to bring great playability. I also really like those rocks on the water, and the tileset is very good.

Overall rating: 7/10

My map:
Spoiler:

Map name: Mountainridge Town
Game: Pokemon ReHeat (FireRed Hack)
Notes: The reason the trees don't go all the way up against the wall in some areas is because there's no tile of a tree top with a mountain corner, and to make one, I'd need a 3 layer block and I don't feel like using MEH just yet
Also, it's the starter town
Edit: I just noticed that's an old pic. There's no longer that tile error on the lower right part of the map, and the signpost is now 3 blocks to the right of the selected sprite (one left from the flower)
 

Danny0317

Fluorite's back, brah
1,067
Posts
10
Years
  • Age 24
  • Seen Nov 19, 2023
Spoiler:

Map name: Mountainridge Town
Game: Pokemon ReHeat (FireRed Hack)
Notes: The reason the trees don't go all the way up against the wall in some areas is because there's no tile of a tree top with a mountain corner, and to make one, I'd need a 3 layer block and I don't feel like using MEH just yet
Also, it's the starter town
Edit: I just noticed that's an old pic. There's no longer that tile error on the lower right part of the map, and the signpost is now 3 blocks to the right of the selected sprite (one left from the flower)

The map is alright at best, it could be a lot better. Some parts feel too empty and it looks like you only used one of the grass tiles, even though Fire Red provides more to use. I like what you did with the house on top of the little mountain. I recommend using the other tree, the small one a few times around the map, and adding a few more things in the area in front of the cool trainer. Fix all those things and the map will be much better. As of now I give it a 6/10, fixing those things will make me give it a 9 or 10 :)

Now my map :)
Map name: Amity Forest
Game: Pokemon Fluorite (Emerald hack)
Note: The guy in the beginning of the map (green shirt, brown hair) is there for a story script and will dissapear after.

Here it is
Spoiler:
 

CosmicBlazer

Batman
190
Posts
11
Years
The map is alright at best, it could be a lot better. Some parts feel too empty and it looks like you only used one of the grass tiles, even though Fire Red provides more to use. I like what you did with the house on top of the little mountain. I recommend using the other tree, the small one a few times around the map, and adding a few more things in the area in front of the cool trainer. Fix all those things and the map will be much better. As of now I give it a 6/10, fixing those things will make me give it a 9 or 10 :)

Now my map :)
Map name: Amity Forest
Game: Pokemon Fluorite (Emerald hack)
Note: The guy in the beginning of the map (green shirt, brown hair) is there for a story script and will dissapear after.

Here it is
Spoiler:

Not bad. I don't really have anything to criticize really. It can be better, I don't know what. Is that house important? If it is, make it so it can be entered via 1 way. But that's just me. 8.3/10 overall.

Map name: Wavern City
Game: Pokemon Cosmic (for now)
Main city for my hack and the place where the Pokemon HQ is at. It's almost done but I thought it would be best to get a review.
 
287
Posts
10
Years
The map is alright at best, it could be a lot better. Some parts feel too empty and it looks like you only used one of the grass tiles, even though Fire Red provides more to use. I like what you did with the house on top of the little mountain. I recommend using the other tree, the small one a few times around the map, and adding a few more things in the area in front of the cool trainer. Fix all those things and the map will be much better. As of now I give it a 6/10, fixing those things will make me give it a 9 or 10 :)

Now my map :)
Map name: Amity Forest
Game: Pokemon Fluorite (Emerald hack)
Note: The guy in the beginning of the map (green shirt, brown hair) is there for a story script and will dissapear after.

Here it is
Spoiler:

Great map, linear enough, but not too linear.
Only a couple and a half problems
1. Some trees have shade as if they were within othere trees
2. This one is subjectiv, but I find it that the custom house does not fit the emerald type tiles
1/2. Why did you put all those trees on the lower part? You're just wasting space on your Rom, and you can remove them by simply "cutting" the map height on a-map

That's about it, and since my main problem with the map is subjectiv, 8/10

EDIT:
Not bad. I don't really have anything to criticize really. It can be better, I don't know what. Is that house important? If it is, make it so it can be entered via 1 way. But that's just me. 8.3/10 overall.

Map name: Wavern City
Game: Pokemon Cosmic (for now)
Main city for my hack and the place where the Pokemon HQ is at. It's almost done but I thought it would be best to get a review.

First of all, kinda of annoying how we cant see the whole map, but you know..
Seconf of all, the transition from the orange bricks to the grass doesn't look very good, you should maybe make a border
Third of all, the buildings are way too spread. You might not notice it from this POV, but it really hits you in-game
Fourth point, looking forward to see what's that all about of the two different colours in the city :)
Errors apart, that tileset looks HOT, 7/10

------------

Now to my other map :P

Name: Route 1

Game: Pokemon ReHeat (Pokemon FR Hack)

Notes: The route above my city, which you can find about 2 posts ago. You need to go through the cave to get to the house, and inside the cave you also get to move on with your journey

Spoiler:


Btw, Sneasel, could you PM me on how to get a picture of your map with OW's without one of them highlited?
 
Last edited:

Hitsushiro

someone
48
Posts
16
Years
Name: Route 1
Game: Pokemon ReHeat (Pokemon FR Hack)
Notes: The route above my city, which you can find about 2 posts ago. You need to go through the cave to get to the house, and inside the cave you also get to move on with your journey

Spoiler:

Comment: In my opinion, everything is too square. Trees, mountains. Whilst the grass is patchy, it's still too squared. I like the idea of the cave, but I would change the entrances positioning - maybe further away from one another. Also, the house part seems to be a bit too symmetrical.
Rating: 6/10

---

Rombase: Fire Red
Comment: My first map in about 4 years. I was opting for a natural feel. Ignore the bottom sea part (you wouldn't be able to see the emptiness at this stage of the game, no HM03). Oh, I do believe my tree shadowing is a bit off, so could someone point me in the right direction here, please? :( I plan on changing the grass tile to a singular one, possibly the one from Emerald.
Mapshot:
Spoiler:
 
Last edited:
287
Posts
10
Years
Rombase: Fire Red
Comment: My first map in about 4 years. I was opting for a natural feel. Ignore the bottom sea part (you wouldn't be able to see the emptiness at this stage of the game, no HM03). Oh, I do believe my tree shadowing is a bit off, so could someone point me in the right direction here, please? :( I plan on changing the grass tile to a singular one, possibly the one from Emerald.
Mapshot:
Spoiler:

Very nice map, 10/10, just be aware that the her0/player can see 5 blocks above and beyond him, and 7to the right and left, so on the left side of the map the player can see 1 or even 2 blocks beyond the border, and those parts can't be fixed with border

My map
just an upgrade
Before and after:
Spoiler:


I mostly only added small trees, and I'm aware of the fact that there are some "unfinished" trees, on the mountain/cave's corners
 

Hitsushiro

someone
48
Posts
16
Years
^ Thanks. And wow, even though all you did is add small trees, the map looks so much better. There's more depth to it and looks more playable/pleasing to the eye. I reckon you should revamp the mountain hills, make them more random and fragmented.
 

Danny0317

Fluorite's back, brah
1,067
Posts
10
Years
  • Age 24
  • Seen Nov 19, 2023
Very nice map, 10/10, just be aware that the her0/player can see 5 blocks above and beyond him, and 7to the right and left, so on the left side of the map the player can see 1 or even 2 blocks beyond the border, and those parts can't be fixed with border

My map
just an upgrade
Before and after:
Spoiler:


I mostly only added small trees, and I'm aware of the fact that there are some "unfinished" trees, on the mountain/cave's corners

What I do like: The trees you added, they make the map look much better. The house on the top of the mini mountain too, it looks nice and I like the idea of it being elevated, probably to show importance? I also like how you used more than one grass tile, makes it look much better and realistic, the flower placement is alright, you should add one or two more near the middle of the map.

What I don't like: The two ledges in the bottom part of the map, they look weird imo. There seem to be a little bit too many rocks as well, and I don't understand how those two cave entrances link. Does the cave go underground?

Overall it's a pretty good map, I'll give it a 7-8/10, not too good, not too bad, but good enough :)

Now here is my map :)

Name: Route 2 (technically it's the third one but w.e)
Game: Pokemon Fluorite (Emerald)
Note: I tried to go for the natural mapping style, not sure if I did it good or not. Also, the signpost notifies the player that they can choose the easy way, which would be like a normal route, or the harder way, which will be going through the mountain then back, but will get a lot of rewards.
Spoiler:
 
Last edited:
10,078
Posts
15
Years
  • Age 32
  • UK
  • Seen Oct 17, 2023
@DarkSneasel

The major problem that jumps out at me is the border-issues this map will have. You need to work on a 'buffer' area around parts of the cliff so the player won't be able to see to the border, which I presume will be trees.

Your paths, even in a natural style, need to be more fluid. Paths are to show direction, not for random filler, so they need to steer the player in the right direction - these paths don't do anything of the sort :( they're just like big rugs.

I think your natural style is a bit too sparse - by all means have gaps and breaks in the trees, but yours are either lined up perfectly or all individual. This is also true of your grass, which is far too scattered.

Suggestions:

Close up the map a bit - add more trees to make them seem less scattered and lonely. This will also help steer you away from empty map-edges and border issues. You'll also want to double check your tree shadows.

Similarly, clump your grass together to make grassy areas, rather than narrow strips and gappy-grass.

Reshape your pathways so they 'point' a bit and provide direction in your map. There's no need to make them perfectly square - but avoid big, 5+width sections imo.

Finetine your tiles, as some of the bridge tiles seem to have mountain backgrounds, even over the grass bits, making some square and some rounded.

Overall I would rate this map 6/10.
 
16
Posts
9
Years
  • Age 29
  • Seen Jul 6, 2014
Now here is my map :)

Name: Route 2 (technically it's the third one but w.e)
Game: Pokemon Fluorite (Emerald)
Note: I tried to go for the natural mapping style, not sure if I did it good or not. Also, the signpost notifies the player that they can choose the easy way, which would be like a normal route, or the harder way, which will be going through the mountain then back, but will get a lot of rewards.

Here's the link to see it better :)

I really like your idea and thoughts but i would have added more details. Eg. flowers with another colour, diffrent trees and maybe something else that does not have the colour green.
 
12
Posts
9
Years
  • Age 28
  • Seen Aug 3, 2014
This is my starting town for my game, Pokemon Destiny/Hope. I wanted to test my mapping skills. While this is a town, it is a focal point with four exits. Please do not criticize it for being "too elaborate" for a starting town please.

Map Name: Surtic Town. Where The Grass Is Greener.

Map Game: Pokemon Destiny/Hope(FireRed Hack)

Comments: The middle section and the lower-left section serve as important events in the game.

Credits to E.C for the ROM base. Alistair, War8, Zein, Wesley FG, Trevor for the tiles.

Thank you in advance :)

Hi, I don't usually map hack, so you can totally disregard my advice, as you are most probably more experienced at mapping than I am, however as a perfectionist I can see some things in which you can make to further enhance and improve your map.

It's simply far too spacious for a beginning town. I think maybe instead of having that bundle of trees in the middle, you should arrange the houses so that they're in order, as opposed to being randomly situated within the town. Also, I don't really like how you've kind of used some things to simply fill up large spaces, such as the corners/inaccessible rivers etc. Sure it gives the town an aesthetic pleasure, but I don't really think it's necessary.

Instead, I'd recommend making a much smaller town with maybe not as many houses. If I were to ever pick up mapping as a hobby then I would definitely use smaller objects and more interesting things to fill space as opposed to just leaving them blank, like what you have done. If there's a space which is blank and is larger than 2x2 then I'd thoroughly recommend adding some flowers, trees, stumps, fences, puddles, rocks, sign posts or even people! Your map is just too blank. How about trying to create a dirt road around the houses so the players aren't just left to casually stroll around the town with no sense of direction, I'm sure that'd help! :,)
 

DJTiki

top 3 most uninteresting microcelebrities
1,257
Posts
10
Years
Hi, I don't usually map hack, so you can totally disregard my advice, as you are most probably more experienced at mapping than I am, however as a perfectionist I can see some things in which you can make to further enhance and improve your map.

It's simply far too spacious for a beginning town. I think maybe instead of having that bundle of trees in the middle, you should arrange the houses so that they're in order, as opposed to being randomly situated within the town. Also, I don't really like how you've kind of used some things to simply fill up large spaces, such as the corners/inaccessible rivers etc. Sure it gives the town an aesthetic pleasure, but I don't really think it's necessary.

Instead, I'd recommend making a much smaller town with maybe not as many houses. If I were to ever pick up mapping as a hobby then I would definitely use smaller objects and more interesting things to fill space as opposed to just leaving them blank, like what you have done. If there's a space which is blank and is larger than 2x2 then I'd thoroughly recommend adding some flowers, trees, stumps, fences, puddles, rocks, sign posts or even people! Your map is just too blank. How about trying to create a dirt road around the houses so the players aren't just left to casually stroll around the town with no sense of direction, I'm sure that'd help! :,)

I do have people and events, this is just the map with no events. So there are signpost and of the like, but I do appericate it. I have improved on the map since I originally posted this, but criticism is apperciated. But I will have to agree to disagree on the map being "too spacious" as I stated that I didn't want criticism on the mao being "too elaborate" and I believe criticsm on the map being too big or too spacious fits in with that. The map is meant as a focal point. But again, I have improved on it, and completely agree with your other points. Thank you :)
 

Near~

The End is Near...
336
Posts
10
Years
No maps to review so here is mine:
Name: Swaq(Seriously nothing else comes to mind)
Game:PokemonFeuerrote Edition(Hack Violet) I was given permission to use it
Notes: I think I did the base right but the middle just seems too squeezed in
I also haven't mapped in a while so I'm rusty sh*t right now :L
Spoiler:

Credits:
Spoiler:
 

Danny0317

Fluorite's back, brah
1,067
Posts
10
Years
  • Age 24
  • Seen Nov 19, 2023
No maps to review so here is mine:
Name: Swaq(Seriously nothing else comes to mind)
Game:PokemonFeuerrote Edition(Hack Violet) I was given permission to use it
Notes: I think I did the base right but the middle just seems too squeezed in
I also haven't mapped in a while so I'm rusty sh*t right now :L
Spoiler:

Credits:
Spoiler:

the map itself is good, but I really don't like the tiles you used, too bright for my taste. the blue flower looks pretty weird in my opinion. overall a pretty good map, but I don't like the tiles..

now my map
base: Emerald
map name: Ivy City
game:Fluorite
comments: It's not done yet, but I wanna sleep so I'd rather someone rate what I have so far on this than the map I previously had here.

Spoiler:


Credits to Erma96 for the tiles
 
Last edited:

MiniMinun

Azumarill Lover Since Gen II!
118
Posts
10
Years
Hitsushiro said:
Rombase: Fire Red
Comment: My first map in about 4 years. I was opting for a natural feel. Ignore the bottom sea part (you wouldn't be able to see the emptiness at this stage of the game, no HM03). Oh, I do believe my tree shadowing is a bit off, so could someone point me in the right direction here, please? I plan on changing the grass tile to a singular one, possibly the one from Emerald.
Mapshot:
Spoiler:

I think I really like this map. It's very simple, but vey well done and has a lot of attention to details. The best part here is the natural feel you DID accomplish: The trees, flowers and bushes are well placed and spaced out, the mountain formation not too symmetrical and the random patches of grass thrown around on said mountain add to the look. And although some people don't like putting tall grass where you can't reach it, I find it adds a nice touch to maps and do it excessively in my maps (as you'll see below). As for the tree shading, sorry, can't really help you with that :/

Part of me is saying that I can't just give a 10/10 because I like a map, but there really isn't any flaws with this map. Well done! (10/10)

Well, since it was my 1st PC anniversary yesterday, I wanted to do something huge and awesome to celebrate. Couldn't think of a single thing. So I did a map!

Map Name: Who Cares?
ROM Base: Emerald
Notes: "A nice path, almost untouched by human hands, nestled between a small mountain range and flowering forest." xD I like fancy words... Anyway, this map is consisted of the main path from the cave to who knows what (City or Forest) and a bonus path that hides a move tutor or something of the like. Three things I want to say, though: I am a COMPLETE newb when it comes to shading. I kinda winged it here, really had no idea about what I was doing. Also, I know the bridges are really messed up, I was just too lazy to fix them (I REALLY didn't want to upload new tiles for ONE map that I'm not even putting in a hack). Finally, borders don't really matter here, because, again, this is for fun, not actually putting this in a hack.

Spoiler:
 

Mr.Wurmple

Advanced Wurmple Trainer
17
Posts
9
Years
I think I really like this map. It's very simple, but vey well done and has a lot of attention to details. The best part here is the natural feel you DID accomplish: The trees, flowers and bushes are well placed and spaced out, the mountain formation not too symmetrical and the random patches of grass thrown around on said mountain add to the look. And although some people don't like putting tall grass where you can't reach it, I find it adds a nice touch to maps and do it excessively in my maps (as you'll see below). As for the tree shading, sorry, can't really help you with that :/

Part of me is saying that I can't just give a 10/10 because I like a map, but there really isn't any flaws with this map. Well done! (10/10)

Well, since it was my 1st PC anniversary yesterday, I wanted to do something huge and awesome to celebrate. Couldn't think of a single thing. So I did a map!

Map Name: Who Cares?
ROM Base: Emerald
Notes: "A nice path, almost untouched by human hands, nestled between a small mountain range and flowering forest." xD I like fancy words... Anyway, this map is consisted of the main path from the cave to who knows what (City or Forest) and a bonus path that hides a move tutor or something of the like. Three things I want to say, though: I am a COMPLETE newb when it comes to shading. I kinda winged it here, really had no idea about what I was doing. Also, I know the bridges are really messed up, I was just too lazy to fix them (I REALLY didn't want to upload new tiles for ONE map that I'm not even putting in a hack). Finally, borders don't really matter here, because, again, this is for fun, not actually putting this in a hack.

Spoiler:

REVIEW: First of all, I really like the shape of the route.
Its nature is perfect, and I how untouched, the map is. I also like the player has choices to either go to the cave or the house. The best part is the river, that goes through the map. It's very nice and clean.
But as you've said, the shapes of the mountain at river doesn't fit the river.
Otherwise, I think it's a natural map, which I personally like xD.
I'll give it a 9,5/10.

SUGGESTIONS: SHAPES. SHAPES EVERYWHERE...

-------------------------------
My map

Map name: I dunno- town?
Rombase: E.C' fire red rombase.
Comments Practice, for a game I am making!
ANY CRITICISM WANTED
Spoiler:

EDIT: NOW FIXED IMAGE :P
 
Last edited:
24
Posts
11
Years
  • Seen Dec 21, 2016
REVIEW: First of all, I really like the shape of the route.
Its nature is perfect, and I how untouched, the map is. I also like the player has choices to either go to the cave or the house. The best part is the river, that goes through the map. It's very nice and clean.
But as you've said, the shapes of the mountain at river doesn't fit the river.
Otherwise, I think it's a natural map, which I personally like xD.
I'll give it a 9,5/10.

SUGGESTIONS: SHAPES. SHAPES EVERYWHERE...

-------------------------------
My map

Map name: I dunno- town?
Rombase: E.C' fire red rombase.
Comments Practice, for a game I am making!
ANY CRITICISM WANTED
Spoiler:

My main criticism is that your link isn't working, so I can't see your map :(

On a lighter note, your post number is #1000. Woohoo!
 
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