I actually really like this map. The underlying concept looks like something straight out of an official Pokémon game. The only things I can really complain about are the lack of flowers/shrubbery, which makes things seem a little empty here and there, and what you did with the right side of the map. It's too empty and the top part of the mountain is way too straight. If you gave it the shape that you gave the other mountains, it would look fine. One thing I really like here is the grass placement. The clumps are evenly spaced and of a moderate size. Also, the water rocks have been arranged quite nicely, which I know from experience can be difficult to get right.
First, I have to say, these two maps here were an enjoyable experience. I don't see many underwater maps and this is my first one. I do recommend also making the water route to go with it. I learned quite a bit from this actually. One thing is that if you're going to do the whole underwater/water route combo, do the water route first then go to underwater. Trust me, I did it backwards and it really limited my freedom on the water route. And there is so much more to be limited on the route than there is to be limited underwater. Another thing, underwater mapping is a lot like cave mapping. I thought it would be a whole new experience, but the ideas used cave mapping are essentially the ideas used in underwater mapping.
These aren't part of any hack, so if you notice border errors (and I'm sure there are some) don't really bother to rate me down for it (unless you want to of course xD) because if they were implemented, there wouldn't be those issues. I have to say I really had fun with these and without further adieu, here they are.
Route 134
Route 134 Underwater
The first time I saw these, I just had this itching crave to
play through them. They're just so beautiful. You don't see many maps that make you want to experience them firsthand but you've definitely done it with these. The only thing I don't like is the fact that you
stole my idea! I was going to make a water route that you couldn't pass without dive but it seems you beat me to the punch :(
Oh well, these are still fantastic maps. I guess I'll start with the water route. The first thing that jumped out at me was...well the tile error on the mountain in the center of the map (there are also two more in the mountain in the southeast portion of the map). Though I really like the way you've made use of Ruby's tileset. The shallow water is a nice touch, although (as Disturbed said about my map before
his post was deleted for not having a rating) it's a little weird to have deep water so close to shore. My excuse for my map was that yes, it doesn't occur naturally (;)) but your map appears to have naturalness as it's goal. Oh well, it's nothing major.
I thought the berry patch was a nice touch although the fences are a little out-of-place. Fences are usually used in populated areas and I don't think many people are traveling past that particular spot. Tree placement is good: I think the density is actually a good thing here. It makes it seem like not many people pass by here often, leaving the trees to grow out. Hm, what else. If I were you, I probably would have added some sand onto the mountains that surround the route, especially in the north- and south-western corners where the beach is right there. Speaking of which, the beach looks a little empty. Though we
are just seeing the right edge so I'm sure there will be more trees and rocks on another map. Oh and how about some flowers? Just a few in between the trees here and there would make it look a lot more lively.
Uh, let's see. Mountain shape is good, water rock placement is good. I guess I'm running out of things to comment on so I'll just move on to the underwater map.
It seems you made the same "mistake" that I did. It's not
technically a mistake but it's a little weird if you think about it (though completely possible in real life). The area at the top as well as the area in the south-eastern corner are
two mountain levels underneath the surface while the other two are only
one level below. It's nothing you have to go back and fix (I personally think it looks a little better that way, honestly) but just make sure you're aware of it so you don't end up trying to connect two mountains on different levels (it gets a little iffy in the far bottom right). Hm, your grass/seaweed placement is more like that of Nintendo's, which is fine but I always thought they overdid it with the stuff so I like to put just a little less. I don't see any border errors so you're good there. I see you experimented with larger "lighter" areas. I think you made it work pretty well, though I, for one, prefer smaller dive spots with larger "non-surface-able" areas. You've used small rocks in abundance but I don't see any 2x2 rocks, which you should always mix some into the bunch.
Huh, it's kinda hard to comment on these types of maps because there's not a whole lot going on.
Well thanks for the advice on making future underwater maps. I never really planned on making a water route to go along with my underwater map but when I have to, I'll be sure to make the water route first.