Map Name: None. Just some outpost/town type thingy.
Map Game: Emerald
Comments: I've never liked making towns, so I usually map caves or routes. I just never like the way my towns turn out, but this one's ok I guess. I made this one specifically to connect 2 other routes that I had made. I might post the whole thing once it's done, but if not, it goes something like this: Starting town -> small route -> cave -> big route -> this town -> another big route -> small route -> large city. I've only made the 2 big routes, the town and the 2nd small routes, so I dunno exactly how it'll end up being yet. (If I even make the whole thing. Not like any of it's gonna be used in a hack or anything.)
I actually thought that the shape of this was perfect to just be a normal route, while keeping the house on the right as a sort of pseudo-pokemon center. I tried making it like that, but I just couldn't get it to look right, so I left it as a town. Another part that I couldn't get looking right was the very middle, where there is a gab between 2 large paths. It looks way better this way, but it's fairly unrealistic... in the end, I just decided to make up a story to go along with it, instead of trying to connect the paths properly.
The story goes: When you first get to the town, you would heal your pokemon (which means you enter from the bottom), then try to continue on, and find that the path has been blocked by some sort of rock, or landslide or something, I dunno (in the grassy area in the middle of the map, between the paths). After that, you have to go back and do something else, and they will clean it up so you can go through in the meantime. Generic plot event really, but it fixed the problem for me lol.
Annnyyyywaaayyy. Towns are really new to me. This is basically the first one I've ever done. (... sorta, but I kinda sucked back then lol.) So, please give me some detailed reviews on how I can improve.