Artifactor
Music is Life
- 8
- Posts
- 15
- Years
- Age 35
- Seen Jul 22, 2010
after thinking about for a long time, the best combination of starter types so that no pokemon is overdominate over any over one (be able to score x4 hits with moves that match its typr) i came up with this
Grass
Dark
Fire
Psychic
Water
Fighting
here we have the basic type wheel
Grass > Water Dark > Psychic
Fire > Grass Psychic > Fighting
Water > Fire Fighting > Dark
with the subtypes makes the water be able to score super effective hits against grass, fire be able be able to score super effective hits against water, and grass be able to score super effective hits against fire therefore balancing the basics
Grass
Dark
Fire
Psychic
Water
Fighting
here we have the basic type wheel
Grass > Water Dark > Psychic
Fire > Grass Psychic > Fighting
Water > Fire Fighting > Dark
with the subtypes makes the water be able to score super effective hits against grass, fire be able be able to score super effective hits against water, and grass be able to score super effective hits against fire therefore balancing the basics