I really like the concept of the LoW system, but I have a question about it. In the screenshots revealed, the LoW points for each choice are shown. Do you guys plan on keeping it that way or is it just to make testing the system easier?
It seems sorta strange, I think, to let players see exactly how much each choice is. Not letting the player know exactly what their reputation is makes it less cut and dry. Though I guess since the LoW scale is only 0-10 (right?), then it's not too big of a deal. Just curious.
And hope the beta comes out soon! Best of luck! :)
You ever play a MMO before? Do a quest as an end-game player that gave you a crap-ton of gold or experience points? If you were (gonna use WoW for a moment) level 90, wouldn't you want to know if the quest you're going to do was worth it or not? If I had a choice between wasting my time on a level 1 quest for little or no gold or experience or choosing a level 90 raiding quest that rewards more gold, and if not 90 but like lvl 89 a lot of exp, I'd rather do that.
Idk if you're following but pretty much what I'm saying is, I have the numbers there so you can see how many points you'll get and obviously if it's +1 it'll probably have a lower difficulty whereas if you have a quest that is +2 points or -10 points... then you know it'll be a long quest chain and it's all about if the player wants to put effort into that.
The scale is from 0-100, not 0-10. (can't add decimals to vars so it has to be that way, plus it adds more room for fluctuation of the player's choices).
Plus you need to see your LoW (I'd prefer for the player to instantly see it using the FR second message box ASM ... but no one wants to help port it to EM so gotta do it the following way). I'll have a person in most cities that'll reveal your reputation for you if you talk to him. Probably make it a trade-goods traveler or something. Certain perks will be used based on your level also. In more evil cities, you'll have a better reputation than those of higher reputation. So you'll get darker perks than the good cities. An example of this is in the good cities at a certain LoW level you'll get discounts in the stores. The more evil you are though, the more pricey the items. However, in the darker cities, the more higher your LoW, the better the chances you'll randomly get battled by people in the city and you can not use their beds to heal up and you can't stay in their town (if you faint, you are sent back to the last visited good city). So there will be different kind of perks like that. Any other questions let me know.