Now I don't know what's so hard about posting some C&C, but I still haven't given up hope on these forums :\ .
Here is some useful information on the game content:
*One thing to say before I begin. Currently I'm not sure what game engine I'd like to use, although Sphere is my most probable choice due to its flexibility.
Characters
-(This has been said before but is still important)There aren't multiple campaigns. Instead everything takes place in the same play file (also, there will finally be more than one save file!!!). During this quest, you'll reach certain points where it switches into another character's 'perspective'. I'll call this the MultiView for future purposes. Now, there are three main characters, and they have three very different campaigns. One way of interaction for sure, is that you'll hear about their events and their fame as you advance through the game. Another, is that you might be able to see them in a town and talk to them, this leads to funny conversations, a choice to battle them, and a chance to swap items between characters. Besides that, there may be a few missions that will be done with more than one main character (the end may require all of them).
Now, gameplay-wise, each character has huge differences with each other. Sure, combat preferences may be one, but think larger. For one thing, expect some creatures that only a certain character will be able to obtain, different interaction with NPCs, and different news and opinions you can hear. Because of the chance to use new creatures and the variation in character types, there will also be different usable abilites. On a completely different topic, the characters will have stories that reflect on them. Vincent's story will be dark, mysterious, and thrilling as he searches for answers and finds himself in the middle of a horrible situation. Drake's story will be exciting, emotional, and full of action as he fights with the rest of his army and has plenty of quests that explore the world and the feelings and conflicts of people and creatures. Jessica's story will be enchanting, peaceful, and mellow as she travels around the world to learn more about the natural forces of life.
In terms of secrets, well... I just love secrets. So with this I'm thinking of making it so that you can find Secret MultiView Events. This opens up a chance to use original characters and unique creatures, although rarely will one ever affect the game.
One very important thing that I haven't mentioned is that the game and game world will be explored in a more Zelda-like style than a Pokemon one. That doesn't mean that it's going to be all in real-time (although I'm thinking of adding a few real time combat elements), but it will be more free and controllable when it comes to actions, and puzzles/abilities will play a larger role than in Pokemon games. On to some of the abilities:
*Creature Skills:
-Weapon Thrust: A simple thrust attack out to the front with the character's weapon will start a battle with the enemy in front if it is hit by the blow.
-Weapon Swipe: A swipe out in front will start a fight will all enemies hit in the range.
-Weapon Spin: A spin will start a fight will all enemies hit around in the range.
-Tree Transport: Certain animals can carry you up onto trees. You playing through Lyabro forest and wonder why the creatures are so weak in that very part of the world? Well it's because the majority of them are hiding in the upper branches.
-Water Transport: When you swim with a creature, you almost become one. Some creatures can only carry you above the water on their shells, others will swallow you and carry you from inside of it. There are different ways of swimming. The first is where the cruise around the surfaces edge. The second is where they actually swim under water, if you are not linked together (swallowed, etc.) it will only be able to do this for short periods of time. The third also requires you to be linked, and it is where they travel along the ground (stepping along the sand, pulling across by seaweed).
-Sky Transport: Flying, this time it is not just some teleport into another location (although there may be an optional legendary creature that does just that), but is in real-time. Which means you get to see the pretty sights as glide over them! Still the skies are full of enemies.
-Breaking New Paths: Hollow logs, large rock spires, and other things taking up your path will be destroyable with certain skills.
-Attacks: Some skills may be used outside of battle, whether to piss off innocent people (they'll usually either yell at you or battle you), or to open small paths.
-Lures: Set out lures or traps to attract certain creatures.
*Athletic Skills:
-Swim & Dive: You'll be able to swim and dive on your own now even though your fatigue meter and your breathing meter will only allow for so much.
-Sprint: The fastest moving speed possible. How long you run depends on your fatigue meter. How fast depends on your agility.
-Jog: Normal way of moving.
-Climb: Climb over small ledges and obstacles.
-Jump: You can drop from some locations. Depending on the height you may be hurt. I may make it so that it can decrease speed or make a certain body part unusable if the height is too high.
*'Slow' Skills:
-Eating: Eating certain herbs will cure you (think of it as secret checkpoints for those that don't want to carry potions or buy items), others will hurt you/poison you. Too help with this, there will be an unlockable herbs book (it's found throughout the game, really isn't a secret since its meant to be optional) that will let players study the different herbs and what they do.
-Drinking: Drinking water can cure of some bad abilities, also, 'imbued' (enhanced with a certain power/by a certain creature) wells will heal fully if they are drank out of.
-Walk: The slowest way of moving across the land. It helps regain energy though.
-*Stealth* Lay: To avoid contact/to be hidden from enemies, crawling across the land (dark places/grassy places) will help.
-*Stealth* Crouch: Used to hide behind certain objects. It is also rests a small bit, but you can't move in this position.
-Rest: Rest your body for a little bit to take off any ill effects and heal slightly.
-Sleep: Many places banned 'Straight' Sleeping (sleeping on the ground, unprotected) because of many dangerous factors. In order to sleep in the wilderness, you must now have a tent. It regains all health, takes off ill effects, and passes time.
*People Skills:
-Conversation & Reputation: There are multiple options when talking to person, and these things can open many new possibilities. Besides learning extra and sometimes useful information, you can trade, battle, and do more, all just by talking to someone. Reputation plays a huge role too. Let's say you're very famous and liked, you'll get discounts and offers. If you've helped someone out, they may take a liking to you and give you things throughout the game. A completely different factor, is enemies. You can pay enemies off to leave certain areas or get you out of trouble, or you can sometimes intimidate enemies so much that they'll run right when they see you.
That's all the abilities for now, and I think they'll provide a nice amount of new features and more options for the player. Still, the graphics may be a large problem for the meantime, although the script will not be extremely hard (some are still preset [although extremely long and tedious], others I should be able to learn by the time we get the graphics anyway).
Please tell me what you think of the features, I've gotten kind of lonely here on my own :sleeping: