!Gambit
Pokemon Trainer Jessie Ryder
- 20
- Posts
- 12
- Years
- Azalea Town, Johto
- Seen Oct 2, 2013
I for one love to think about how the Pokemon world would work for real. Pokeballs, Pokemon abilities, gyms, trainers, etc. everything! I decided to make a mass thread for theories and speculation that we can compile ideas into and come up with what is the most realistic. I will start with a few ideas below, just to get the juices flowing!
Trainers
I think that the age of 10 is way to young for someone to be wandering around the world with power enhanced creatures doing as they wish. I think that getting a trainers license is like getting a drivers license: something you have to wait for and go thru training. I believe that the age of 16 is the best age to allow young adults to begin to learn the art of being a trainer. Obviously, before turning 16 you are allowed to own Pokemon as pets, but you cannot challenge any Gyms officially and if you are caught battling you can get in trouble. At 16 you enroll in Trainer's Education (much like Drivers Education). This also does away with the Professor-Giving-You-Your-First-Pokemon idea because I feel like there are a lot of kids and that a single Professor would get worn out. So, you sign up for your Trainer's Classes. Classes are about 20 kids for 2 teachers. In enrolling you are allowed to bring your own Pokemon (as your starter) or pay an additional fee and choose from those available from the Trainer's Education provider. In a 2 month course you learn about Pokemon health, care, feeding, training, and battling. You also learn basic survival skills (you are after all, wondering around the world), about Gym battles, and about the Pokemon League for your specific region.
After passing the course you register with the Pokemon League to get your Trainers License. This features, like a Drivers License, your name, date of birth, hometown, height, weight, eye color, etc. Before challenging Gym leaders you scan your ID to register the battle.
PokeBalls
I think that PokeBalls are kind of like in Charlie and the Chocolate Factory where they shrink the boy and put him in the TV. You just aim the ball, press the button, the beam comes out of it, and it takes the Pokemon inside. Pressing the button on the front of the ball releases the Pokemon. Once a Pokemon is inside a PokeBall, the ball registers the Pokemon with an ID number, only allowing that Pokemon to move from inside and outside the Ball. The ID goes to the Pokemon League, who keeps track of all captured Pokemon. In catching a wild Pokemon, you really would have to KO it (unless your a baseball player...) because throwing the ball and hitting the button and aiming at the same time is difficult.
The different levels of balls (ie: PokeBall, Great Ball, Ultra Ball, Master Ball, Premier Ball, etc) differentiate in how strong the beam is to capture a Pokemon (haven't figured out the scientific way to say that yet...). Example: You throw a PokeBall at a Zapdos and the beam will hit it, but it won't take because the Ball's power is too low. Throwing an Ultra Ball however, the Ball's power is higher (and thus more expensive) and it's harder for the Pokemon to shake the beam. That's why most Trainer's use PokeBalls because they are the cheapest.
Trainers
I think that the age of 10 is way to young for someone to be wandering around the world with power enhanced creatures doing as they wish. I think that getting a trainers license is like getting a drivers license: something you have to wait for and go thru training. I believe that the age of 16 is the best age to allow young adults to begin to learn the art of being a trainer. Obviously, before turning 16 you are allowed to own Pokemon as pets, but you cannot challenge any Gyms officially and if you are caught battling you can get in trouble. At 16 you enroll in Trainer's Education (much like Drivers Education). This also does away with the Professor-Giving-You-Your-First-Pokemon idea because I feel like there are a lot of kids and that a single Professor would get worn out. So, you sign up for your Trainer's Classes. Classes are about 20 kids for 2 teachers. In enrolling you are allowed to bring your own Pokemon (as your starter) or pay an additional fee and choose from those available from the Trainer's Education provider. In a 2 month course you learn about Pokemon health, care, feeding, training, and battling. You also learn basic survival skills (you are after all, wondering around the world), about Gym battles, and about the Pokemon League for your specific region.
After passing the course you register with the Pokemon League to get your Trainers License. This features, like a Drivers License, your name, date of birth, hometown, height, weight, eye color, etc. Before challenging Gym leaders you scan your ID to register the battle.
PokeBalls
I think that PokeBalls are kind of like in Charlie and the Chocolate Factory where they shrink the boy and put him in the TV. You just aim the ball, press the button, the beam comes out of it, and it takes the Pokemon inside. Pressing the button on the front of the ball releases the Pokemon. Once a Pokemon is inside a PokeBall, the ball registers the Pokemon with an ID number, only allowing that Pokemon to move from inside and outside the Ball. The ID goes to the Pokemon League, who keeps track of all captured Pokemon. In catching a wild Pokemon, you really would have to KO it (unless your a baseball player...) because throwing the ball and hitting the button and aiming at the same time is difficult.
The different levels of balls (ie: PokeBall, Great Ball, Ultra Ball, Master Ball, Premier Ball, etc) differentiate in how strong the beam is to capture a Pokemon (haven't figured out the scientific way to say that yet...). Example: You throw a PokeBall at a Zapdos and the beam will hit it, but it won't take because the Ball's power is too low. Throwing an Ultra Ball however, the Ball's power is higher (and thus more expensive) and it's harder for the Pokemon to shake the beam. That's why most Trainer's use PokeBalls because they are the cheapest.