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- Seen Jun 13, 2014
DarkMage31 said:OUCH! I've never done that, but with the Group Project once I overwrote my work with an update KM released...
You better go hit some wood before you delete a game.
DarkMage31 said:OUCH! I've never done that, but with the Group Project once I overwrote my work with an update KM released...
Krazy_Meerkat said:Hey I like your idea with the items! I was going to do something like that but then people would just cheat and make an event to give them the item..
Lol foolproof! :)Mena said:Well wat I'm thinking to do is right after I finish everything on PW I will put in the items, and delete all the name on the list, varibles, switches just to make it harder for cheaters(just like me :) )
Yeah but that is too long and stupid.. They would have to destroy they're game to do something like that and it would be no fun for them to play.Daegon_Kimeron said:But if someone can find the location of the item variables (the range) they can just
easily obtain the item they want by first setting every switch in that range or those variables to a certain number. Of course the variables without names will be a lot more harder to figure out. But some cheaters with patience (never actually seen any) can just go through every number changing over and over...
*remember* this only applies if they find the item variable/switch range
Lol yeah.. But I often learned not to do that.. In my old pokemon game, I had events which wouldn't activate unless you had turned on certain switches to do with those obstacles etc.. It made playing the game very twisted when I did things like that.DarkMage31 said:Cheating is such a temptation in RPG Maker games. Whenever I play a professional game and want to pass an annoying obstalcle I can't figure out how to get past, I half expect the control key to be there waiting for me ;)