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FireRed hack: Pokemon YellowStorm

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27
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15
Years
    • Seen Nov 15, 2016
    I've been thinking of the Pikachu-in-battle thing and this may seem like an amature or impossible theory as I'm no hacker, but when Pikachu is sent out I wonder if there's a way to send it out like how the player slides onto the screen just before throwing the pokeball... Just like it seemed in Yellow. Sorry if this sounds odd, but I did say it was just a theory...
     

    HackChu

    I need a haircut...
    674
    Posts
    17
    Years
  • I know what you could do about the pikachu-ash sprite problem.Just make a script that prevents you from storing pikachu into the pc
     

    Zeikku™

    Johto remaker
    1,119
    Posts
    16
    Years
  • Erm you do realise I had a hack called yellow Storm lol...
    like 2 years ago..
    but whatever have the name...it's not like I've finished anything :P
    Nice start so far!
     

    Mew~

    THE HOST IS BROKEN
    4,163
    Posts
    15
    Years
    • Seen Apr 13, 2016
    COOL GAME GOOD IDEA PUTTING PIKACHU ON ASH
     

    Master_Z

    Pokemon Trainer
    82
    Posts
    18
    Years
  • BTW guys, a friend of mine suggested that I made two versions of YellowStorm, one being with 3rd gen features, and the other one being a 100% remake of the original. By this, I mean the exact movesets, TMs, and pokemon in the game. What do you guys think about that?
     

    Master_Z

    Pokemon Trainer
    82
    Posts
    18
    Years
  • Do any of you script? I could really use one to help me out. Also, I updated the main post. There will be two versions of the hack: YellowStorm:Advanced and YellowStorm:Classic. Advanced is what you guys know about already, and Classic is basically your 100% remake.

    I REALLY need some experienced scripters. Anyone interested?
     
    Last edited by a moderator:
    352
    Posts
    15
    Years
    • Seen Nov 21, 2016
    of all the yellow remakes, this one looks the best... (mainly due to the sprite) :)
    keep at it.
     

    Master_Z

    Pokemon Trainer
    82
    Posts
    18
    Years
  • Thank you. I may make a new palette too, but not for Beta 1, which will be out this FRIDAY.
     
    352
    Posts
    15
    Years
    • Seen Nov 21, 2016
    here's... um... a userbar. it's not very good, but better then the one i made before...
    ubd8962.png
     

    balkj06

    Pokemon Kanto
    175
    Posts
    15
    Years
    • Seen Mar 14, 2015
    1 question when does the game start

    because I would imagine it would start when you have a pickachu if not......
     

    Master_Z

    Pokemon Trainer
    82
    Posts
    18
    Years
  • Well, once I find a decent scripter, its going to start when you are in your house at the beginning. As of now, though, its messed up, as you have Pikachu on your head yet still receive one at the lab.
     
    352
    Posts
    15
    Years
    • Seen Nov 21, 2016
    the html code is

    [URL*=*"http://www*.pokecommunity*.com/showthread*.php?t=173386"]
    ubd8962.png
    [/URL]

    just remove the asterisks
     
    Last edited:

    Master_Z

    Pokemon Trainer
    82
    Posts
    18
    Years
  • One more day until Beta 1's release. Don't expect too much, as I still lack scripters and spriters. The key features are there though, so you guys should have fun with it. I'll update this thread ASAP with the beta. Thanks.
     
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