Hi all,
I'm still chugging along slowly with the editor. Discouragingly slowly its too the point where I don't like to look at it now. However I will compile a list of things that I currently have left to do to release v2 of the editor so you map people can get going.
Code:
1. Finish the tile effector tool. (Paint tile effectors on the map)
2. TileSet Editor
A. Parse tile image
B. Add ability to create auto tiles
C. Give the ability to assign auto-tile-types to a certain tile
D. Create animated tile sequencer
E. Random-Tile sequencer
F. File IO
3. Use new tileset within map editor
4. Write Auto-Tile tool
A. Adjust tile palette to flip to auto-tile mode
5. Randaom Tile Tool
A. Adjust tile pallet to flip to random tile mode
6. Adjust object set editor to use auto-tile typing
7. Editor file IO
9. Teletile (This is small I promise)
Ok this is a pretty long list but you can look forward to doing the following things with the editor.
Creating OverWorld and Single Maps with the same interface.
Creating animated objects and tiles.
Creating Day/Night sprites for the game, which unlocks the ability to have day / night in game!
Map editing with. Auto-Tiles for areas, Flood fill, Random Tiles (For like grass where there are multiple grass tiles and you want a random one), Placing objects and not worrying about adjusting collision. Placing tiles and not worrying about making them water or jump tiles.
Script PokeBalls and Single Party Member Use items
Create pokemon files. (This is probably going to be missing a feature so some edjumacated person will tell me what I'm missing)
Creating background music loops. (With assistance from ModPlug Tracker)
Lets put it this way folks. I'm putting alot of effort into the editor so that you guys can get involved. Its gonna be nice, user friendly, and stable. There's a couple things its lacking but it will be better than before, not that you've used it, but before if you clicked things in the wrong order it would crash. So this is quite the improvement.
I'm hoping to have beta ready for the end of May. Why? Thats when the game competition at Miami University is. So I'm hoping to fully sweep the awards. In the past I've missed a couple. But if I get my act together I might just take em all ;)
So tomorrow I will update my first post with new job searchings for you guys to get in there and help. If we pull together we could have a really cool playable game. Things that need work on the cosmetic side of things.
The item screen. Boy did I puke on this one. That item screen I made earlier looks horrible but the problem is its the combat item screen, and not very helpful it needs to be reworked.
The main interface. I'm looking to expand the size of the screen to incorporate a better chat area, one with a fancy scroll bar. Also a side bar, with a view of your current pokemon as well as friends list and other features.
This thursday I will be embarking on a band trip with ... the band... its a long bus ride, so what better to do than to code on my BRAND NEW LAPTOP!
Also I need some content help here.
Typical MMO's have crafting systems, Proffessions, crafting whatever you wanna call it. Where the players produce items. I've always wanted to do an advanced crafting system. Where each item had like a quality rating and better skills yeilded better quality items. And you could get better finished products from better quality resources. So what should be craftable?
Where should money come from? Typical MMOs have you slaughtering stuff for them. You can't really go slaughter pokemon for money. There's no NPC battles in the game yet. Where should this come from?
I'm looking at the first special feature implemented after basic features being a Battle Dome. Where tournaments would take place. Winners of the tournaments would receive tickets which could get them a chance to capture a legendary. Or a large cash sum. You would pay to get in. There would be different tournament rules. Mostly to accommodate for competitive battling. (BTW, Smogon tier ratings for pokemon WILL be part of the pokedex, whenever i get around to putting that in) What are your thoughts on tournaments? How should they be run, How often, what would the place look like? Stuff like that.
I need someway to create a team rating, something that gives one play eran idea of the caliber of another players team. Without giving away the build of the team. So that they can be matched up easily for matches and such.
And I'll end on the note that I did not proof read this post at all so if its rambling, its because its 11pm, I'm tired, and I needed something to post!
~Tocs