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Tool: [pool] AdvanceMap new functions

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destinedjagold

You can contact me in PC's discord server...
8,593
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16
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    • Seen Dec 23, 2023
    Hey LU-HO...
    I wanna confirm if you are gonna add a color changer to Advance Map.
    Since the default color of A-Map is kinda bright to my eyes.
    I suggested before that if you could add a 'Theme Changer', but you never replied to it, at least, that's what I think...

    Also, could you change the font color of this one here...
    [pool] AdvanceMap new functions

    Maybe change it to a darker color of green.
    I can't determine sometimes what's the exact number it is showing.
     

    LU-HO

    Author of AdvanceMap
    243
    Posts
    19
    Years
  • Hi

    i do not comment the post you talking off, because there is nothing to say.
    I try to insert all serious Ideas, and if i would comment each idea, this thread would be to big. This is a Idea thread not a comment thread.^^

    why should i change this color? i see no problem to reading it?
    i use this 3 colors for
    R:$FF0000
    G:$00FF00
    B:$0000FF

    the "full" red/green/blue...
     

    Kyouya

    "baddest of the bad"
    338
    Posts
    15
    Years
  • What: a feature that loads scripts using the script files instead of offsets
    Description: uses the script editor to load scripts without using offsets
    Importance: 2
     

    Kyouya

    "baddest of the bad"
    338
    Posts
    15
    Years
  • idea

    Just asking...but what do you mean by loading from file not offset? Loading scripts is something for the script editor...
    dont you know how you put in a script offset it would be easier to give character a script if you could just upload the script file
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • No, because the game data has them separated and well...joining them nobody's bothered trying. I guess it's how the game's wired - 2 tilesets to a map, main and secondary.

    On the subject, Lu-ho, I have an idea.

    What: A description of each tileset (where it's used, basically).
    Description: When you select a tileset, have some thing that shows where it's used
    Importance: 10 - don't need it, but add it if you want. =P
     

    Larsie13

    Guest
    0
    Posts
    What: Lets you edit where locations such as Granite Cave, etc. are when you enter the Pokénav's Zoom Mode, like this:
    [pool] AdvanceMap new functions

    Description: The current Worldmap Editor, AKAIK, can't edit where such places are located in the Zoom Mode. So, I'd like it to be upgraded to be able to move -or remove- those places.
    Importance: Uhm, let's say 3, because I don't know how to change them, and it's pretty important not to have Hoenn locations on another region's map.
     
    27
    Posts
    14
    Years
    • Seen May 3, 2010
    Is this thing still on?
    I think expanded Rom support and proper world map editing are both essential.


    Also:

    What: Tileset Maker
    Description: Make, export and import tilesets
    Importance: 2 or 3
     

    LU-HO

    Author of AdvanceMap
    243
    Posts
    19
    Years
  • i'm still working on the new version, and after the new version there will come sometimes a newer version, so you can suggest new functions still in a year^^

    the first 2 things are planed.

    export and import tilesets is already possible.
    creating new oney, only with the HEX-tutorial i created in tutorial section. butt will be integrated in new version also.
     

    Aljam

    [i]Sweepin' ain't easy...[/i]
    615
    Posts
    15
    Years
  • umm... how about tile inserter that transfers the colours of the tile to the colours of your pallete 10/10 (not that important)
     

    Joceph

    ギラティナ
    26
    Posts
    14
    Years
    • Age 30
    • Seen Feb 9, 2012
    heres a great idea i dont know anything abt scripts and **** but u should put somthing that tells you the script offsets of items like a list or somthing
    eg.

    Master Ball-Script offset:$291358
    Rare Candy-etc

    hope u make one that has that
     

    LU-HO

    Author of AdvanceMap
    243
    Posts
    19
    Years
  • heres a great idea i dont know anything abt scripts and **** but u should put somthing that tells you the script offsets of items like a list or somthing
    eg.

    Master Ball-Script offset:$291358
    Rare Candy-etc

    hope u make one that has that

    you miss understand how scripts work!!!

    there is not a script offset for a spezial action.

    each script offset point to SCRIPT.
    and in this script you can write what the game should do.
    for examle say some thing give a item, walk 2 steps, say something more and give second item...

    so there is no "offset" for a spezial item, you have to decdode the script change it and recode/insert the script.

    XSE (eXream Script Editor) is a good Script editor, and you can link AdvanceMap to it (Settintgs->choose Scripteditor)

    you want know how script work? see the threads & tuitorials in this Board for more infos.

    greetz LU-HO
     
    27
    Posts
    14
    Years
    • Seen May 3, 2010
    export and import tilesets is already possible.
    How? (EDIT: I see now)
    Also, can I create new names? There appears to be a feature for that...

    Also under header/show name on entering, I think numbers 05 and 07 have something to do with those images that appear when you enter places like Mt. Moon.


    Also see if you can implement a feature to "reset" levels to a blank level.
     

    Fox3292

    A Veteran Trainer
    11
    Posts
    15
    Years
  • Question: Is there a way to make a new name for a map without deleting an existing name? it's really bugging me not being able to add new maps to hoenn without deleting an existing name ^^;
     

    Kyouya

    "baddest of the bad"
    338
    Posts
    15
    Years
  • Bug: cannot read bytes
    Bug Descripiton: Im remaking the birch lab and every time i leave the map it says cannot read the bytes at end of file


    AdvanceMap Version: 1.92

    RomeType: Pokemon - RUby
     
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