I've got a somewhat n00by question:
Does JPAN's hacked engine comes in with his save block hack?
It does not. You'll have to manually apply the hack yourself.
Hello everyone, I have two questions. :)
1. Does anyone know how to delete unwanted compiled scripts? Does it use killscript command? Please enlighten me. :(
2. Where is the location of text script of the player's Mom (FR) when you just whited out and your healingplace is set at 0x1 (PLayer's house) Even with JPAN's hacked engine, I still get this text from the player's mom saying she heard from Prof. Oak after I warped in.
Thanks a bunch!
So I've been looking around and, for the life of me, I can't find it, but...
...How exactly would I go about having a tree that is cut down permanently stay gone? Is it through flag usage, or...
Because I feel as if I've seen a more efficient method, though I'm not quite sure if that's the case.
Oh, simple enough. Thanks for the help, this'll be really useful!Permanently removing a tree is super easy. For example, here is the script for one of the trees in viridian city:
Spoiler:'---------------
#org 0x800000
special 0x187
compare LASTRESULT 0x2
if 0x1 goto 0x81A7AE0
lockall
checkflag 0x821
if 0x0 goto 0x81BDF87
checkattack 0xF
compare LASTRESULT 0x6
if 0x1 goto 0x81BDF87
setanimation 0x0 LASTRESULT
bufferpartypokemon 0x0 LASTRESULT
bufferattack 0x1 0xF
msgbox 0x81BDF94 MSG_YESNO '"This tree looks like it can be CUT..."
compare LASTRESULT 0x0
if 0x1 goto 0x81BDF91
msgbox 0x81BDFD7 MSG_KEEPOPEN '"[buffer1] used [buffer2]!"
closeonkeypress
doanimation 0x2
waitstate
setflag 0x1200
goto 0x81BDF76
'---------------
#org 0x1A7AE0
release
end
'---------------
#org 0x1BDF87
msgbox 0x81BDFE3 MSG_SIGN '"This tree looks like it can be CUT..."
releaseall
end
'---------------
#org 0x1BDF91
closeonkeypress
releaseall
end
'---------------
#org 0x1BDF76
applymovement LASTTALKED 0x81BDF85
waitmovement 0x0
hidesprite LASTTALKED
releaseall
end
'---------
' Strings
'---------
#org 0x1BDF94
= This tree looks like it can be CUT\ndown!\pWould you like to CUT it?
#org 0x1BDFD7
= [buffer1] used [buffer2]!
#org 0x1BDFE3
= This tree looks like it can be CUT\ndown!
'-----------
' Movements
'-----------
#org 0x1BDF85
#raw 0x69 'mov69
#raw 0xFE 'End of Movements
The bold line is all that I added to it. Simply open any tree's script with 'open script' in a-map, and add a setflag under waitstate (dont use the flag that I used [1200] its not safe :/ )
Delete the person ID of the tree in a-map by replacing the one that was previously there and replace it with your flag number. That specific tree should never come back now :) to answer your question: It is through flag usage :P
Hello everyone, recently I got the idea to make a 4th gen rom hack but i can find almost no tools for it. Is it really difficult and or does no one care for 4th gen roms?
Pretty much, yeah. It's a lot harder to hack, much less researched, and most people just hack gen 3. Even if there were a lot of tools for it it would still be more complicated.
1. Use the command #removeall 0xXXXXXX and replace XXXXXX with the offset of the script you want removed. It should will it with freespace bytes.
2. The script should be at 0x1A8DD8. Check here for more info: https://www.pokecommunity.com/showpost.php?p=6399900&postcount=105.
Alright, so I've been working on a Firered hack, and while I was testing things with VBA, I noticed that the text that comes up when you hit start (the descriptions of the menu options) has a wierd background. Normally its all blue, but now the middle where the text is is a bunch of jumbled colors while the top and bottom borders are still their original colors. Does anyone know what could be causing this?
EDIT: Never mind, I figured it out. It seems when I was changing the worldmaps palette, I managed to somehow change the palette for the start menu as well.
2nd EDIT: Actually, even after playing with its palette, its impossible to get all the colors back to being right. Does anyone know where the start menu is in unLZ?
If you don't want to do the heavy lifting yourself, I'd recommend just using the button in Gen 3 Hacking Suite to increase the number of slots in a fire red rom. Unless you mean that you're replacing existing pokemon, in which case just about any editor will allow you to replace pokemon piece by piece. But even in that case id go with G3HS :PAnyone know how I could add pokemon from 4th-6th Gen to a 3rd gen game? This is on a mac btw