I don't think you get quite what a remake is supposed to be.
Considering I've played dozens of remakes....i have a pretty strong understanding of the levels of remake there are. ORAS is the only remake, that goes out of its way to not be.
A remake is supposed to modernize the game (including mechanics) as well as fix the flaws and introduce more things.
Modernize the game would be graphically, mechanically, i already mentioned that they should add those lements for the sake of PvP. But not for the main aspect of the gameplay.
What you described here sounds more like a port with updated graphics,
I dont think pokemon fans know what a port is....or at least you're making them look like that.
A port is literally taking the same game (with no major changes whatsoever -- including graphics) and putting it on a new system. For example: Mega Man Xtreme on e-shop is literally the exact same game that it was from when it came out in GBC cartridge. That is a Port.
An example of a "remake" is Final Fantasy IV and Final Fantasy III were remade for the DS in 3D. they expanded the story with some cutscenes, and added a few game mechanics to balance out the game. BUt they didn't "add" anything that the current Final Fantasies had. And they didn't need to. because the games were fine the way they were back then.
which will be criticized by the fanbase more harshly than ORAS for not being a proper remake and the removal of features from previous generations, the latter of which is what the Gen VI games are also heavily criticized for. That, and the genwunners will still hate it like they did with FR/LG regardless.
I can see why people hate ORAS....they went halfway....they changed the story, then call it an alternate universe, yet they wanted to still make it feel some-what like the original so they didn't add ALL the mechanics of the current Gen. so if it was an alternate universe of RSE, why even bother to not go all the way?
That's why it was criticized, but if it was a genuine, full remake of the original, that only modernized the graphics and modernized the mechanics (to the level that will only allow PvP between X&Y), AND they fully admitted this when they announced ORAS, then Fans wouldn't have expected so many new mechanics on a remake.
But they didn't, we saw something that was clearly nothing near the original, only in name....
Look at Metroid: Zero Mission (if you haven't played it, do so if you like Metroid). MZM not only updated the graphics and redesigned everything to make it feel like a completely new game while retaining the basic design of the original Metroid (which is very loose at times). But it also fixed whatever flaws the original had and it added plenty of new features and content; ranging from series staples that appeared later on in the series like Speed Boost and Super Missiles to expanding many existing areas and the addition of entirely new areas.
Metroid Zero mission is actually criticized at times because it affects the story of Super Metroid, and Metroid Fusion as well. Getting those items such as Speed Boost and Grip jumping completely contradicts Super Metroid when Samus Aran learns these abilities through the animals of that land. Not only that but Metroid Fusion even references these creatures and how they unlocked her full potential.
Metroid Zero Mission is fun, but then again they remade a game that was nothing but gameplay and nothing about story...So remaking a game like that means nothing (except for the fans that enjoyed the story continuation from then on).
but they didn't need to remake Metroid Zero Mission the way they did. For example: They could've remade Metroid, Metroid II: Return of Samus, and Super Metroid as one continuous story. But they chose to remake Metroid only.
I would say GF agrees with you when it comes to the designs seeing how none of the three sets of generational remakes we've seen thus far change the region much...I even read someone on here call ORAS Hoenn as copy and Paste of RS Hoenn...
It would be nice though to see some changes like new areas to give it a fresh feel (Hoenn sadly lacked that). They could introduce the Mega story post game. Also a Kanto remake could explain why a Pokemon like Mewtwo which was man-made would have a Mega stone (unless the theory of how Mega stones were created is wrong). It could be that Mewtwonite are a mutation of Mewnite stones. Or perhaps Mega Stones were created from the DNA inside of Mew (which is connected with the rest) which would wouldn't be contradicted by ORAS as Super-ancient mons like Groudon and Kyogre lack Megas and the third super-ancient Pokemon, Rayquaza's Mega is so different from the rest.
i would not like the aesthetics to change drastically......if fans can't appreciate what the original introduce...then don't buy remakes, or when you see remakes, don't get anticipated by them if you know their not remakes.
i could care less about the mega evolution story....it would've been nice if mega evolutions were properly introduced in X&Y rather than make a substory where its introduced in ORAS.
i value story a lot....i don't value retcons. And i don't want red/blue to be retconned.