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Report bugs and errors in unmodified Essentials version 21

~JV~

Dev of Pokémon Uranium
684
Posts
16
Years
  • If I'm not mistaken this happens when you first load a save file from an older version of Essentials into a updated one. I fixed that really long ago for my game since I didn't want the people who dowloaded my game to go through that, but I really can't remember what I did :/.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • Yes, it was using old save data in a new version of Essentials. That's the first thing you should have tried.
     
    312
    Posts
    16
    Years
    • Seen Jul 16, 2023
    And it was, otherwise I wouldn't have posted here. I'm not some greenhorn. As I've said, things appear to be fixed now.
     
    1,405
    Posts
    11
    Years
  • So I try to playtest the game, works fine all that no font jibber jabber, then when it gets to the menu screen, viola.

    View attachment 72473


    make sure the intro event is set to autorun and that the debug event is neither set to autorun or parallel process

    EDIT: this is for fixing the intro lecture, i may have misread what you said, mb. My guess is that a trainer type that the player uses is not defined

    Hello, everyone. I recently encountered what I believe to be an error with Pokèmon Essentials, so I signed up for PokèCommunity to see if it could be addressed.

    Normally in Essentials, various fonts are available for the player's selection. (Specifically, they are Em, R/S, Fr/Lg, and D/P.) However, one day when I attempted to play my Essentials game, the font became completely different (and larger) and I could no longer switch which font I wanted to use. I thought this issue would be a bug with my game itself, but I loaded up an unaltered copy of Essentials with the same results. Does anybody know the solution to this issue?

    I would post screenshots, but I'm not sure how at this point in time.

    that means you don't have installed fonts, either you deleted them or another program deleted them. Essentials usually installs the fonts on it's own if it finds that they are missing when starting the game (i think in RPG Maker XP)
     
    Last edited:
    5
    Posts
    10
    Years
  • make sure the intro event is set to autorun and that the debug event is neither set to autorun or parallel process

    EDIT: this is for fixing the intro lecture, i may have misread what you said, mb. My guess is that a trainer type that the player uses is not defined


    Well my guess is if I want to open the playtest at all, I need to delete the save file, but 1) No idea how, and 2) not sure if its a 1 time fix or not
     
    65
    Posts
    9
    Years
  • I am having a issue with the last version of Essentials. The Game.Ini library keeps changing to Rgss103J.dll and every time it happens, the game crashes when I try to catch a new Pokémon. I keep renaming it to Rgss102E.dll, but after a short time, it changes back to Rgss103J.dll
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen Apr 30, 2024
    I am having a issue with the last version of Essentials. The Game.Ini library keeps changing to Rgss103J.dll and every time it happens, the game crashes when I try to catch a new Pokémon. I keep renaming it to Rgss102E.dll, but after a short time, it changes back to Rgss103J.dll
    As far as I know, this is a RPG Maker XP issue. Try this: Rename your Rgss102E.dll (at Essentials folder) to Rgss103J.dll.
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen Apr 30, 2024
    If you uses a language for LANGUAGE array (let's use spanish.dat with 10 Kb) and tries to extract text at debug menu, the extracted text is the txt that made the dat that you are using (in this example the system picks the old intl.txt with 11 Kb that was compiled into spanish.dat). So, the system doesn't extract all the messages, including the new ones, again (generating a file much bigger than 11 Kbs).

    To fix this problem, at def extract(outfile), replaces all '@messages' (5) for 'origMessages.messages'.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • Has anyone ever told you that your instructions are very unhelpful? Which script section are you talking about? Which line numbers?
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen Apr 30, 2024
    Has anyone ever told you that your instructions are very unhelpful? Which script section are you talking about? Which line numbers?
    Sorry, I thought that a word to the wise is enough since there's only one 'def extract(outfile)' at Essentials, in PBIntl at line 441 (I guess).
     
    16
    Posts
    12
    Years
  • Hi there
    In any map that I do a simple event, trying to interact, an error appears:
    ---------------------------
    Pokemon xxxxxxxxxxxxxxx
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `[]' for nil:NilClass

    PBIntl:578:in `getFromMapHash'

    PBIntl:691:in `getFromMapHash'

    PBIntl:751:in `_MAPINTL'

    PokemonMessages:648:in `command_101'

    Interpreter:304:in `execute_command'

    Interpreter:193:in `update'

    Interpreter:106:in `loop'

    Interpreter:198:in `update'

    Scene_Map:103:in `update'

    Scene_Map:101:in `loop'



    This exception was logged in

    C:\Users\ricardez\Saved Games/Pokemon xxxxxxxxxxxxxxx/errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    Aceptar
    ---------------------------

    Sorry for my bad english.
     

    FL

    Pokémon Island Creator
    2,449
    Posts
    13
    Years
    • Seen Apr 30, 2024
    When playing Game Corner Slots, the game allows the player to have negative coins. Just try to play the game with 1 Coin.
     

    oldsnake90

    Creator Pokemon Glacial Freeze
    61
    Posts
    14
    Years
  • for some reason when i have a move tutor and im trying to make him teach mega punch and Mega Kick. but for some reason when i do that it says no one can learn any of them idk what went wrong if its my pokemon script or something
     
    95
    Posts
    9
    Years
    • Seen Jun 18, 2016
    for some reason when i have a move tutor and im trying to make him teach mega punch and Mega Kick. but for some reason when i do that it says no one can learn any of them idk what went wrong if its my pokemon script or something

    You need to go to PBS/tm.txt and add something like this:

    Code:
    [MEGAPUNCH]
    CHARMANDER,CHARMELEON,CHARIZARD...
    [MEGAKICK]
    CHARMANDER,CHARMELEON,CHARIZARD...

    You have to do that with all move tutors. It should work when you do that.
     

    Diverscope

    Pardon me
    152
    Posts
    11
    Years
  • If you have two Maps with the same name and in one of them a weather effect is defined, the weather will continues even if you change to the other map. It happens only if the two maps has the same name.

    If you define a BGS to a map, the BGS will continue plays when you change the map. This happens even if you define a "None"-BGS on the other maps.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,285
    Posts
    16
    Years
  • If you have two Maps with the same name and in one of them a weather effect is defined, the weather will continues even if you change to the other map. It happens only if the two maps has the same name.
    Why would that be a bug? It's the same location, it should have the same weather.
     
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