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I have a question about my Togekiss,

Is this a good sp. Sweep set-up for Toge?

Togekiss @ Leftovers/Wise Glasses/Life Orb
Ability: Serene Grace Nature: Rash
Stats: 326(HP)/129(Atk)/251(Def)/327(Sp.Atk)/250(Sp.Def)/183(Spd)
EVs: Dont remember exactly most in SP. Atk
Moveset:
Aura Sphere
Air Slash
Nasty Plot
Psychic

Could this be used as an effective sp. Sweeper? Or should I rebreed for a Modest Nature and Redo EV's?
 
I have a question about my Togekiss,

Is this a good sp. Sweep set-up for Toge?

Togekiss @ Leftovers/Wise Glasses/Life Orb
Ability: Serene Grace Nature: Rash
Stats: 326(HP)/129(Atk)/251(Def)/327(Sp.Atk)/250(Sp.Def)/183(Spd)
EVs: Dont remember exactly most in SP. Atk
Moveset:
Aura Sphere
Air Slash
Nasty Plot
Psychic

Could this be used as an effective sp. Sweeper? Or should I rebreed for a Modest Nature and Redo EV's?

Togekiss @ Leftovers
Modest Nature
Serene Grace
252 HP / 152 Special Attack / 104 Speed
- Nasty Plot
- Air Slash
- Roost
- Aura Sphere

Definitely rebreed for a modest nature, and try out this moveset/EV spread. Psychic isn't really needed since it has poor type coverage, and Roost is better for survivability :D
 
I'm stuck deciding the fourth move of my Rotom-c:
Rotom-c @ Leftovers
Ability: Levitiate
Nature: Timid
EV's: 252hp, 168def, 88speed
Moveset:
- Leaf Storm
- Will-o-Wisp
- Shadow Ball
- Discharge/Thunderbolt
So what's better, Discharge or Thunderbolt?
 
I'm stuck deciding the fourth move of my Rotom-c:
Rotom-c @ Leftovers
Ability: Levitiate
Nature: Timid
EV's: 252hp, 168def, 88speed
Moveset:
- Leaf Storm
- Will-o-Wisp
- Shadow Ball
- Discharge/Thunderbolt
So what's better, Discharge or Thunderbolt?
To be honest it's up to you, do you want to hit stuff harder or do you want a 30% chance of paralyzing them. Personally I prefer Discharge since this Rotom isn't the swiftest.

Also shouldn't you run Bold nature? With only 88 Spe EV's you don't really beat anything significant. Most people who use Timid run 192 EV's to beat Base 90's.
 
Now Rotom gets Pain Split, you should be running this because its amazing and works well with its mediocre hp :

*image removed*@Leftovers
252 hp / 168 Def / 88 speed
Bold Nature
- Pain Split
- Will-O-Wisp / Reflect
- Shadow Ball
- Discharge / Thunderbolt

I question the speed evs though because Scizor cant do anything to you anyway lol. I prefer the spread 252 HP / 176 DEF / 80 SP.DEF, but W/E.

Use Reflect with T-Spikes support and Will-O-Wisp othwerwise. Reason being status confliction is bad.

Anyways, Leaf Storm isnt needed, Tar takes lol damage and can be burned anyway and Swampert gets worn down by Shadow Ball + burn too.

Discharge is good on the Rotoms as it stops Heatran coming in for scott free with the possible paralysis chance. T-Bolt is still there for more power vs Forry and stuff however.
 
How much does a +2 Bullet Punch from Adamant Lucario deals to Ginger elfness Gengar ?

also How much does it deal when it is Jolly ?
 
How much does a +2 Bullet Punch from Adamant Lucario deals to Ginger elfness Gengar ?

also How much does it deal when it is Jolly ?

Adamant OHKO's with SR up.

No one uses BP on Jolly Luke so i wouldnt worry about that, Jolly Luke kinda sucks anyway since everything it outspeeds is ev'd to beat it now anyway (Glis, Mence etc) and you lose too much power. :/
 
and .... how much does Rash SpecsApe with 64 Atk in its EVs deals to both bold and calm blissey with Close Combat ?
 
Hello. I was thinking through my team and I've found a Pokemon that's better than Azelf I said to you earlier. It's really good.

Crobat
Nature: Timid
EV's: 252 Sp. Atk/252 Spe
Ability: Inner Focus
Held Item: Heat Rock
Sludge Bomb
Heat Wave
Sunny Day
Taunt

This Crobat's usually the best Pokemon for setting up Sunny Day. Faster, cannot be stopped and stops other Pokemon setting up something bad like Trick Room and Rain Dance with Taunt. The plan is Crobat to use Sunny Day for Typhlosion's Eruption to do MAJOR damage. Or I'd use Taunt first for Trick Roomer or status affecters and Protect on my Typhlosion.

Then I'd rather sweep with Sludge Bomb or Heat Wave depending on the opponent.

Fun fact: Heat Wave does more damage than Sludge Bomb when Sunny Day is in effect.

You think this Crobat's worth it by any chance? Please answer now.
 
Hello. I was thinking through my team and I've found a Pokemon that's better than Azelf I said to you earlier. It's really good.

Crobat
Nature: Timid
EV's: 252 Sp. Atk/252 Spe
Ability: Inner Focus
Held Item: Heat Rock
Sludge Bomb
Heat Wave
Sunny Day
Taunt

This Crobat's usually the best Pokemon for setting up Sunny Day. Faster, cannot be stopped and stops other Pokemon setting up something bad like Trick Room and Rain Dance with Taunt. The plan is Crobat to use Sunny Day for Typhlosion's Eruption to do MAJOR damage. Or I'd use Taunt first for Trick Roomer or status affecters and Protect on my Typhlosion.

Then I'd rather sweep with Sludge Bomb or Heat Wave depending on the opponent.

Fun fact: Heat Wave does more damage than Sludge Bomb when Sunny Day is in effect.

You think this Crobat's worth it by any chance? Please answer now.

I don't see why you can't lead with this to try to set up a Sunny Day team. Crobat is a decent lead in general due to its high speed, and you have a good chance of setting up your sun/ruining other leads with Taunt. If it's working for you, then I say go for it \o/
 
What are some place to get Pokemon images for an RMT I'm planning on doing.
 
Blergh, I am having trouble thiking about what lead I should use. I have decided to use one of these: Azelf or Metagross. Which one should I use?
 
Blergh, I am having trouble thiking about what lead I should use. I have decided to use one of these: Azelf or Metagross. Which one should I use?

It depends on what sweepers you're supporting, how bulky your team is, and how quickly you need SR up.
 
I'm trying something new when creating a Dusknoir for my team. For one, I'm actually using what I think is the best possible nature for this one (Adamant), two i'm EV training like hell for HP (although as a Duskull it still can't harm normal types >_<) and three this is the first pokemon i'm having an actual strategy behind. My moveset is going to be this:

Trick Room
Destiny Bond
Fire Punch/Thunder Punch/Ice Punch/Brick Break (x2)

Now my strategy is to use trick room and go crazy, and when its HP gets just within the boundaries of the final blow I can Destiny Bond. Is this a smart move or is it too risky? And which of the four moves should I use for the last two slots? I'm thinking Fire Punch and Thunder Punch.
 
I'm trying something new when creating a Dusknoir for my team. For one, I'm actually using what I think is the best possible nature for this one (Adamant), two i'm EV training like hell for HP (although as a Duskull it still can't harm normal types >_<) and three this is the first pokemon i'm having an actual strategy behind. My moveset is going to be this:

Trick Room
Destiny Bond
Fire Punch/Thunder Punch/Ice Punch/Brick Break (x2)

Now my strategy is to use trick room and go crazy, and when its HP gets just within the boundaries of the final blow I can Destiny Bond. Is this a smart move or is it too risky? And which of the four moves should I use for the last two slots? I'm thinking Fire Punch and Thunder Punch.

For Trick Room teams, Dusknoir would not want Adamant. It would want something like Relaxed, Brave or Sassy. These Natures lower your speed, aloowing to perform well in a Trick Room.

Second of all, Dusknoir is quite bulky, so you wouldn't need Adamant anyway. Stick with Relaxed or Sassy.

You don't really need Destiny Bond on a Dusknoir, even with Trick Room. It wouldn't work whatsoever. Use this Dusknoir.

*image removed*
Dusknoir @ Leftovers
Nature: Relaxed
EVs: 252 HP, 252 Def, 4 SpD
- Trick Room
- Will-O-Wisp
- Pain Split
- Shadow Punch/Earthquake

This is the basic Trick Room set, with room for you to heal if needed and an attack for coverage.
 
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