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[RMXP] Pokemon Aurum

The Blueprint

Pokemon: Aurum
430
Posts
14
Years
  • I know what you are saying, and it is a good idea.

    However, that area is covered. I cannot give you much on it as it will give away a few spoilers, but the executives don't necessarily have to quit to make the plot fit.
     

    Bards Sword

    La Resistance!
    115
    Posts
    14
    Years
  • Ahh.....

    In that case I'll shut my trap. There is a limit on how much others should push their ideas onto other people's plots. It seems like you got this handled pretty well then. I eagerly await more details!
     

    The Blueprint

    Pokemon: Aurum
    430
    Posts
    14
    Years
  • Having a bit of an issue at the minute. I need to insert some tiles that are 30,000 high, but whenever I do, half of them get cut off. I know I can tiles over 30k high because I had one 31k high before. Any idea what might be going on?
     

    Raikt

    Fiction writer.
    72
    Posts
    14
    Years
    • Age 34
    • Seen Jul 19, 2010
    Have you altered or redefined anything within the program? I have a few tilesets that are over 30,000. If not, then I suggest going over to the Pokemon Essentials thread and asking around. I'm sure they could figure it out.
     
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